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  3. Japanese Developer Behind Tech That Studio Ghibli's Hayao Miyazaki Called an 'Insult to Life Itself' to Release Cosy God Sim Game - IGN

Japanese Developer Behind Tech That Studio Ghibli's Hayao Miyazaki Called an 'Insult to Life Itself' to Release Cosy God Sim Game - IGN

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  • NONEN NONE

    This is the most click-thirsty headline I've read this year so far. It isn't clickbait cuz is not false, but it feels... wrong.

    I This user is from outside of this forum
    I This user is from outside of this forum
    iamthetot
    wrote last edited by
    #12

    Why do you say that? I thought that it was an interesting story. Miyazaki's comments have cultural significance imho.

    NONEN 1 Reply Last reply
    3
    • I iamthetot

      Why do you say that? I thought that it was an interesting story. Miyazaki's comments have cultural significance imho.

      NONEN This user is from outside of this forum
      NONEN This user is from outside of this forum
      NONE
      wrote last edited by
      #13

      I just think it's wrong to place more emphasis on that potentially traumatic episode in that man's life than on what he is doing. As if the most important thing were that he was the guy Miyazaki told to his face that his work was an insult to humanity itself.

      1 Reply Last reply
      9
      • S ski11erboi@lemmy.world

        Yeah just sounds like Miyazaki reviewed a game idea before drinking his morning coffee. I don't see any issues here.

        T This user is from outside of this forum
        T This user is from outside of this forum
        tribblesbestfriend@startrek.website
        wrote last edited by
        #14

        It’s not exactly that. IIRC he was shown a new graphic design tool the company wanted Ghibli to use. The tool let the user used a stick man and copy-paste anything on it than make it walk and do thing, here’s the kicker the lead salesman was really into the program possibilities and show to Miyazaki that you can instruct the program to consider the feet of the stick man to be its head and etc.

        The result were ghastly dull and, not impressed, Miyazaki ask the salesman who design that and how much time it take. A few keystrokes said the Salesman at which point he insult the salesman saying that he doesn’t understand what make a movie or something horrific, that ultimately what he was selling was an insult to life… and the salesman cried

        B 1 Reply Last reply
        17
        • Z zahille7@lemmy.world

          Imo it's not that hard to understand.

          There's a company that created some technology that Hayao Miyazaki hates, and that company is going to release a game.

          It's not that hard.

          Is reading comprehension really just circling the damn drain at this point? Like yeah I've seen some article titles that absolutely do not make sense; this isn't one of those.

          T This user is from outside of this forum
          T This user is from outside of this forum
          tiny_hedgehog
          wrote last edited by
          #15

          I will be the first to admit that I am a dumb dumb.

          N 1 Reply Last reply
          3
          • T tribblesbestfriend@startrek.website

            It’s not exactly that. IIRC he was shown a new graphic design tool the company wanted Ghibli to use. The tool let the user used a stick man and copy-paste anything on it than make it walk and do thing, here’s the kicker the lead salesman was really into the program possibilities and show to Miyazaki that you can instruct the program to consider the feet of the stick man to be its head and etc.

            The result were ghastly dull and, not impressed, Miyazaki ask the salesman who design that and how much time it take. A few keystrokes said the Salesman at which point he insult the salesman saying that he doesn’t understand what make a movie or something horrific, that ultimately what he was selling was an insult to life… and the salesman cried

            B This user is from outside of this forum
            B This user is from outside of this forum
            brsrklf@jlai.lu
            wrote last edited by brsrklf@jlai.lu
            #16

            Thing is, making a life-simulation-game thing with creatures powered by AI is interesting. Not necessarily gen AI though, not the ultra-costly large model kind in any case.
            I am still waiting for something like Creatures to come back.

            However, demoing the same technology to an animation artist... What did they expect? Of course it'll sound like suggesting that they do the same thing, and of course the guys trying to do art will not like it.

            And honestly, they went to the guy that was notoriously the least likely to be polite about this.

            1 Reply Last reply
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            • T tiny_hedgehog

              I will be the first to admit that I am a dumb dumb.

              N This user is from outside of this forum
              N This user is from outside of this forum
              nutinbutnet@hilariouschaos.com
              wrote last edited by
              #17

              No you were correct. It’s a shit headline. I had to re-read it a few times and still not completely sure I understand what it’s trying to convey without reading the article, itself.

              Z 1 Reply Last reply
              6
              • N nutinbutnet@hilariouschaos.com

                No you were correct. It’s a shit headline. I had to re-read it a few times and still not completely sure I understand what it’s trying to convey without reading the article, itself.

                Z This user is from outside of this forum
                Z This user is from outside of this forum
                zahille7@lemmy.world
                wrote last edited by
                #18

                I keep rereading the title because you say it doesn't make sense. It makes complete sense. I think you just need to work on your comprehension skills.

                N 1 Reply Last reply
                1
                • I iamthetot
                  This post did not contain any content.
                  LostWandererL This user is from outside of this forum
                  LostWandererL This user is from outside of this forum
                  LostWanderer
                  wrote last edited by
                  #19

                  Thanks to this article, I've put ANLIFE on my ignore list, as AI-driven games don't interest me. That headline is horrible, but, it could be parsed after thinking about it. IGN needs to proofread their headlines before publishing. I do agree with Hayao, AI/LLMs are an insult to life, and creativity given the current push to steal the works of artists and spit out slop. Robbing people of the joy of creation, which would make life truly hollow.

                  1 Reply Last reply
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                  • Z zahille7@lemmy.world

                    I keep rereading the title because you say it doesn't make sense. It makes complete sense. I think you just need to work on your comprehension skills.

                    N This user is from outside of this forum
                    N This user is from outside of this forum
                    nutinbutnet@hilariouschaos.com
                    wrote last edited by nutinbutnet@hilariouschaos.com
                    #20

                    This isn’t about reading comprehension. This is about some jackass editor making a title with too many words instead of condensing it by removing a title or a name or just including some commas to separate words from one another.

                    Japanese Developer, [who was] Behind Tech That Studio Ghibli's Hayao Miyazaki Called an 'Insult to Life Itself', to Release Cosy God Sim Game

                    Those comma placements would have helped a ton making better sense of what they were trying to convey. But since titles shouldn’t include commas, they should have just chose a different way to phrase this.

                    SharkAttakS 1 Reply Last reply
                    2
                    • N nutinbutnet@hilariouschaos.com

                      This isn’t about reading comprehension. This is about some jackass editor making a title with too many words instead of condensing it by removing a title or a name or just including some commas to separate words from one another.

                      Japanese Developer, [who was] Behind Tech That Studio Ghibli's Hayao Miyazaki Called an 'Insult to Life Itself', to Release Cosy God Sim Game

                      Those comma placements would have helped a ton making better sense of what they were trying to convey. But since titles shouldn’t include commas, they should have just chose a different way to phrase this.

                      SharkAttakS This user is from outside of this forum
                      SharkAttakS This user is from outside of this forum
                      SharkAttak
                      wrote last edited by
                      #21

                      I agree with punctuation being almost a lost art, but I also didn't find the title that cryptic.

                      1 Reply Last reply
                      2
                      • T TheRealKuni

                        I am not sure using machine learning to help evolving video game creatures figure out how to interact with their virtual environment is at the same level of slop as LLM or image generation. I think that’s actually a pretty cool implementation of the technology.

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                        C This user is from outside of this forum
                        cosmonova@lemmy.world
                        wrote last edited by cosmonova@lemmy.world
                        #22

                        Arc Raiders is the living proof if it. In no other game can you witness robot animations that look and feel as grounded and smooth as in that game. It‘s chilling how physically accurate they behave sometimes.

                        1 Reply Last reply
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