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  3. Japanese Developer Behind Tech That Studio Ghibli's Hayao Miyazaki Called an 'Insult to Life Itself' to Release Cosy God Sim Game - IGN

Japanese Developer Behind Tech That Studio Ghibli's Hayao Miyazaki Called an 'Insult to Life Itself' to Release Cosy God Sim Game - IGN

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  • N nutinbutnet@hilariouschaos.com

    This isn’t about reading comprehension. This is about some jackass editor making a title with too many words instead of condensing it by removing a title or a name or just including some commas to separate words from one another.

    Japanese Developer, [who was] Behind Tech That Studio Ghibli's Hayao Miyazaki Called an 'Insult to Life Itself', to Release Cosy God Sim Game

    Those comma placements would have helped a ton making better sense of what they were trying to convey. But since titles shouldn’t include commas, they should have just chose a different way to phrase this.

    SharkAttakS This user is from outside of this forum
    SharkAttakS This user is from outside of this forum
    SharkAttak
    wrote last edited by
    #21

    I agree with punctuation being almost a lost art, but I also didn't find the title that cryptic.

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    • T TheRealKuni

      I am not sure using machine learning to help evolving video game creatures figure out how to interact with their virtual environment is at the same level of slop as LLM or image generation. I think that’s actually a pretty cool implementation of the technology.

      C This user is from outside of this forum
      C This user is from outside of this forum
      cosmonova@lemmy.world
      wrote last edited by cosmonova@lemmy.world
      #22

      Arc Raiders is the living proof if it. In no other game can you witness robot animations that look and feel as grounded and smooth as in that game. It‘s chilling how physically accurate they behave sometimes.

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