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  3. Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN

Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN

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  • SSTFS SSTF

    Publishers are considering return on investment. In a model where they are providing the game budget to the studio, every delay means more money out of their pocket. Case by case it might be worth it, but just allowing developers to infinitely say it's "almost ready, just one more delay" isn't reasonable.

    I know from the hard core gamer audience that discusses this stuff online there is often this vibe that nothing should be cut from games. People look at various interesting cut content and lament it for not getting enough time, but there is always going to be cut content.

    If there isn't a lead on the development team putting their foot down to control the scope and focus the team, and a similar push for focus by a publisher you get a meandering unfocused project that goes over budget.

    In the solo/small amateur team dev, self-publishing model that ROI pressure isn't coming externally from a separate publisher. It is means solo devs are making their first games usually on a budget of nothing, as a side project to their day jobs. In some cases like with Concerned Ape it turns out great. In many cases development comes out tediously slowly, like with Death Trash. In innumerable cases the games just die.

    In cases like Wasteland 2 it was a full professional team working full time using crowdfunding. An alternate model, but still limited by budget pressure. There was no publisher to pay back, but when the crowd funding money was gone, it was gone. That game did come out and it was enjoyable, but clearly it wasn't "done when it's done" levels of polish by the team since they used the profits from the game to release a "Director's Cut" which was a whole polishing pass on the game they simply couldn't afford the first time.

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    grue@lemmy.world
    wrote last edited by grue@lemmy.world
    #35

    there is always going to be cut content

    Or said another way, not having cut content means they released their first rough draft instead of editing and refining it.

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      wonderingwanderer
      wrote last edited by
      #36

      Presumably if he uses the same or similar engine then much of the groundwork is already done, so I would imagine it wouldn't take quite as long. But I could be wrong.

      SʏʟᴇɴᴄᴇS 1 Reply Last reply
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      • I iamthetot
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        CMLVIC This user is from outside of this forum
        CMLVIC This user is from outside of this forum
        CMLVI
        wrote last edited by
        #37

        Idk what it is about players now, but if there is an announcement, they want the game out immediately. Another game I follow is being made by a small dev team, and they give somewhat regular updates. Multiple a year, generally timed to monthly, but like Dec got skipped for holidays. It's almost daily someone is claiming the game isn't coming out, it's a scam, the game doesn't exist, etc. And this wouldn't have anywhere near the fan base ConcernedApe is dealing with. Just shut up and let people make the game...they don't owe you a game, or updates about the game.

        Maybe it's cause GTA6 and TES6 are in dev hell and it's become a meme that they aren't releasing, but still. It's top-shelf annoying behavior.

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        • K kayday@lemmy.world

          I can't see why not, but it's targeting a 2030 release so it's kind of early to be thinking about that sort of thing.

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          screamium@lemmy.world
          wrote last edited by
          #38

          It's not targeted for 2030, it's a case of "it's ready when it's ready"

          1 Reply Last reply
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          • CMLVIC CMLVI

            Idk what it is about players now, but if there is an announcement, they want the game out immediately. Another game I follow is being made by a small dev team, and they give somewhat regular updates. Multiple a year, generally timed to monthly, but like Dec got skipped for holidays. It's almost daily someone is claiming the game isn't coming out, it's a scam, the game doesn't exist, etc. And this wouldn't have anywhere near the fan base ConcernedApe is dealing with. Just shut up and let people make the game...they don't owe you a game, or updates about the game.

            Maybe it's cause GTA6 and TES6 are in dev hell and it's become a meme that they aren't releasing, but still. It's top-shelf annoying behavior.

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            surewhynotlem@lemmy.world
            wrote last edited by
            #39

            We're burned by promised titles never appearing.

            Where's by Elder Scrolls 6, Bethesda?

            1 Reply Last reply
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            • J jcbazpx@lemmy.world

              Rather than choosing an arbitrary time, you should choose a state of the game to call finished. Limited time will always lead to crunch inevitably.

              SSTFS This user is from outside of this forum
              SSTFS This user is from outside of this forum
              SSTF
              wrote last edited by
              #40

              In a publisher fronting money to developer situation, without a fixed time limit (or money limit, which functionally translates to a time limit) is the publisher just infinitely on the hook to pay for dev time "until it's done"?

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              • A aeronmelon@lemmy.world

                Obviously, this is the only sane solution for a one-man team, but all game developers need to put their foot down and say “it’s ready when it’s ready.”

                No marketing deadlines, no “crunch time,” make the game until the game is made, release it, maintain it, do it again if you think you have a good idea.

                amillionmonkeys@lemmy.worldA This user is from outside of this forum
                amillionmonkeys@lemmy.worldA This user is from outside of this forum
                amillionmonkeys@lemmy.world
                wrote last edited by
                #41

                Beware Star Citizen.

                A 1 Reply Last reply
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                • I iamthetot
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                  sleeplesscitylights@programming.dev
                  wrote last edited by
                  #42

                  Just to compliment the creator, I have molded SV and the code is beautiful. Rarely do you go into a cold base and have little to complain about.

                  1 Reply Last reply
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                  • amillionmonkeys@lemmy.worldA amillionmonkeys@lemmy.world

                    Beware Star Citizen.

                    A This user is from outside of this forum
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                    aeronmelon@lemmy.world
                    wrote last edited by
                    #43

                    Vaporware is an entirely different animal.

                    A few people seem to think I meant a game like Stardew or Chocolateir should take several years because that’s how long they take with one person. Obviously if you have a studio of people, even a small studio like early Mojang, you can get more work done much more quickly.

                    Obviously, I think, I mean the publisher should defer to the developers regarding how long work would take to complete, not the other way around. And no one should listen to the demands of shareholders or anyone else that is completely departed from the production process.

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                    • I iamthetot
                      This post did not contain any content.
                      brycebassitt@lemmy.blahaj.zoneB This user is from outside of this forum
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                      brycebassitt@lemmy.blahaj.zone
                      wrote last edited by
                      #44

                      I highly doubt I'll live to see its release

                      1 Reply Last reply
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                      • G grue@lemmy.world

                        Two free (major) updates: 1.5 and 1.6 both came out after Haunted Chocolatier was announced.

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                        alt_xa_23
                        wrote last edited by
                        #45

                        And he's working on 1.7

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                        • Joanie ParkerL Joanie Parker

                          Concerned ape can afford to put this game out in 2035 lol.

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                          iamthetot
                          wrote last edited by
                          #46

                          Well yeah, but not every dev and company is ConcernedApe. I reckon the same can be said of Balatro dev, and Team Cherry, and a few others. It's awesome for them who can afford to do this, but that's definitely not the norm. Most companies can't afford to sit on a project for 8 years without releasing a product.

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                          • I iamthetot
                            This post did not contain any content.
                            MarshezezzM This user is from outside of this forum
                            MarshezezzM This user is from outside of this forum
                            Marshezezz
                            wrote last edited by
                            #47

                            A lot of gamers are fucking brats

                            Y 1 Reply Last reply
                            36
                            • MarshezezzM Marshezezz

                              A lot of gamers are fucking brats

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                              yiddishmcsquidish@lemmy.today
                              wrote last edited by
                              #48

                              Seriously, remember all the bullshit they were giving cherry for silk song and it drops and it's actually a polished fairly glitch free experience?

                              It's almost like if you give people the time they need, you get what was promised. Wish psychonauts 2 had more time.

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                              • SSTFS SSTF

                                In a publisher fronting money to developer situation, without a fixed time limit (or money limit, which functionally translates to a time limit) is the publisher just infinitely on the hook to pay for dev time "until it's done"?

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                                jcbazpx@lemmy.world
                                wrote last edited by
                                #49

                                Depends; do they want the game to sell or not?

                                SSTFS 1 Reply Last reply
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                                • W wonderingwanderer

                                  Presumably if he uses the same or similar engine then much of the groundwork is already done, so I would imagine it wouldn't take quite as long. But I could be wrong.

                                  SʏʟᴇɴᴄᴇS This user is from outside of this forum
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                                  Sʏʟᴇɴᴄᴇ
                                  wrote last edited by
                                  #50

                                  He states in the post Haunted Choclatier uses a different engine fyi.

                                  W 1 Reply Last reply
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                                  • J jcbazpx@lemmy.world

                                    Depends; do they want the game to sell or not?

                                    SSTFS This user is from outside of this forum
                                    SSTFS This user is from outside of this forum
                                    SSTF
                                    wrote last edited by setsneedtofeed@lemmy.world
                                    #51

                                    I'm not trying to be cute. If a publishing company gives money to a developer who is a separate entity to make a game, they've got to have some kind of contract. If there is no timeline or total budget written into the initial contract, how could a publisher pull out of that agreement?

                                    If the answer is going to be "publishers can just pull out when they feel like it" then that's neither adhering to the "let devs develop 'until it is done'." philosophy that is the entire point of this hypothetical restructure, and it for practical terms it does impose a deadline based on the publisher's patience, except now that deadline is not expressly clear and simply defined.

                                    If publishers can't simply pull out on a whim, then without some kind of limiting factor that denotes a failure to perform where by a specific time a publisher can point to that failure, it can't really be functional contract. Saying "the game must have x, y, z features" but never putting a time or budget limit in place means the developers can never have failed at implementing the features because they just haven't gotten around to it yet.

                                    J 1 Reply Last reply
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                                    • SSTFS SSTF

                                      I'm not trying to be cute. If a publishing company gives money to a developer who is a separate entity to make a game, they've got to have some kind of contract. If there is no timeline or total budget written into the initial contract, how could a publisher pull out of that agreement?

                                      If the answer is going to be "publishers can just pull out when they feel like it" then that's neither adhering to the "let devs develop 'until it is done'." philosophy that is the entire point of this hypothetical restructure, and it for practical terms it does impose a deadline based on the publisher's patience, except now that deadline is not expressly clear and simply defined.

                                      If publishers can't simply pull out on a whim, then without some kind of limiting factor that denotes a failure to perform where by a specific time a publisher can point to that failure, it can't really be functional contract. Saying "the game must have x, y, z features" but never putting a time or budget limit in place means the developers can never have failed at implementing the features because they just haven't gotten around to it yet.

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                                      jcbazpx@lemmy.world
                                      wrote last edited by
                                      #52

                                      No, no. You're right. It is absolutely necessary to put out incomplete, buggy, unplayable "games" and force us to pay $80 to wait for them to actually finish it..........................

                                      SSTFS 1 Reply Last reply
                                      0
                                      • J jcbazpx@lemmy.world

                                        No, no. You're right. It is absolutely necessary to put out incomplete, buggy, unplayable "games" and force us to pay $80 to wait for them to actually finish it..........................

                                        SSTFS This user is from outside of this forum
                                        SSTFS This user is from outside of this forum
                                        SSTF
                                        wrote last edited by setsneedtofeed@lemmy.world
                                        #53

                                        How would you, in general terms, construct an arrangement between a publisher that is funding development, and a developer? How would the agreement hold a developer to certain standards without any kind of time or budget limitations?

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                                        • D darthelmet@lemmy.world

                                          While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

                                          But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

                                          other_catO This user is from outside of this forum
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                                          other_cat
                                          wrote last edited by
                                          #54

                                          I'm particularly thinking about the development history of Duke Nukem Forever...

                                          1 Reply Last reply
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