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  3. Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN

Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN

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  • J jcbazpx@lemmy.world

    Rather than choosing an arbitrary time, you should choose a state of the game to call finished. Limited time will always lead to crunch inevitably.

    SSTFS This user is from outside of this forum
    SSTFS This user is from outside of this forum
    SSTF
    wrote last edited by
    #40

    In a publisher fronting money to developer situation, without a fixed time limit (or money limit, which functionally translates to a time limit) is the publisher just infinitely on the hook to pay for dev time "until it's done"?

    J 1 Reply Last reply
    0
    • A aeronmelon@lemmy.world

      Obviously, this is the only sane solution for a one-man team, but all game developers need to put their foot down and say “it’s ready when it’s ready.”

      No marketing deadlines, no “crunch time,” make the game until the game is made, release it, maintain it, do it again if you think you have a good idea.

      amillionmonkeys@lemmy.worldA This user is from outside of this forum
      amillionmonkeys@lemmy.worldA This user is from outside of this forum
      amillionmonkeys@lemmy.world
      wrote last edited by
      #41

      Beware Star Citizen.

      A 1 Reply Last reply
      3
      • I iamthetot
        This post did not contain any content.
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        sleeplesscitylights@programming.dev
        wrote last edited by
        #42

        Just to compliment the creator, I have molded SV and the code is beautiful. Rarely do you go into a cold base and have little to complain about.

        1 Reply Last reply
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        • amillionmonkeys@lemmy.worldA amillionmonkeys@lemmy.world

          Beware Star Citizen.

          A This user is from outside of this forum
          A This user is from outside of this forum
          aeronmelon@lemmy.world
          wrote last edited by
          #43

          Vaporware is an entirely different animal.

          A few people seem to think I meant a game like Stardew or Chocolateir should take several years because that’s how long they take with one person. Obviously if you have a studio of people, even a small studio like early Mojang, you can get more work done much more quickly.

          Obviously, I think, I mean the publisher should defer to the developers regarding how long work would take to complete, not the other way around. And no one should listen to the demands of shareholders or anyone else that is completely departed from the production process.

          1 Reply Last reply
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          • I iamthetot
            This post did not contain any content.
            brycebassitt@lemmy.blahaj.zoneB This user is from outside of this forum
            brycebassitt@lemmy.blahaj.zoneB This user is from outside of this forum
            brycebassitt@lemmy.blahaj.zone
            wrote last edited by
            #44

            I highly doubt I'll live to see its release

            1 Reply Last reply
            1
            • G grue@lemmy.world

              Two free (major) updates: 1.5 and 1.6 both came out after Haunted Chocolatier was announced.

              A This user is from outside of this forum
              A This user is from outside of this forum
              alt_xa_23
              wrote last edited by
              #45

              And he's working on 1.7

              1 Reply Last reply
              7
              • Joanie ParkerL Joanie Parker

                Concerned ape can afford to put this game out in 2035 lol.

                I This user is from outside of this forum
                I This user is from outside of this forum
                iamthetot
                wrote last edited by
                #46

                Well yeah, but not every dev and company is ConcernedApe. I reckon the same can be said of Balatro dev, and Team Cherry, and a few others. It's awesome for them who can afford to do this, but that's definitely not the norm. Most companies can't afford to sit on a project for 8 years without releasing a product.

                1 Reply Last reply
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                • I iamthetot
                  This post did not contain any content.
                  MarshezezzM This user is from outside of this forum
                  MarshezezzM This user is from outside of this forum
                  Marshezezz
                  wrote last edited by
                  #47

                  A lot of gamers are fucking brats

                  Y 1 Reply Last reply
                  36
                  • MarshezezzM Marshezezz

                    A lot of gamers are fucking brats

                    Y This user is from outside of this forum
                    Y This user is from outside of this forum
                    yiddishmcsquidish@lemmy.today
                    wrote last edited by
                    #48

                    Seriously, remember all the bullshit they were giving cherry for silk song and it drops and it's actually a polished fairly glitch free experience?

                    It's almost like if you give people the time they need, you get what was promised. Wish psychonauts 2 had more time.

                    1 Reply Last reply
                    17
                    • SSTFS SSTF

                      In a publisher fronting money to developer situation, without a fixed time limit (or money limit, which functionally translates to a time limit) is the publisher just infinitely on the hook to pay for dev time "until it's done"?

                      J This user is from outside of this forum
                      J This user is from outside of this forum
                      jcbazpx@lemmy.world
                      wrote last edited by
                      #49

                      Depends; do they want the game to sell or not?

                      SSTFS 1 Reply Last reply
                      0
                      • W wonderingwanderer

                        Presumably if he uses the same or similar engine then much of the groundwork is already done, so I would imagine it wouldn't take quite as long. But I could be wrong.

                        SʏʟᴇɴᴄᴇS This user is from outside of this forum
                        SʏʟᴇɴᴄᴇS This user is from outside of this forum
                        Sʏʟᴇɴᴄᴇ
                        wrote last edited by
                        #50

                        He states in the post Haunted Choclatier uses a different engine fyi.

                        W 1 Reply Last reply
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                        • J jcbazpx@lemmy.world

                          Depends; do they want the game to sell or not?

                          SSTFS This user is from outside of this forum
                          SSTFS This user is from outside of this forum
                          SSTF
                          wrote last edited by setsneedtofeed@lemmy.world
                          #51

                          I'm not trying to be cute. If a publishing company gives money to a developer who is a separate entity to make a game, they've got to have some kind of contract. If there is no timeline or total budget written into the initial contract, how could a publisher pull out of that agreement?

                          If the answer is going to be "publishers can just pull out when they feel like it" then that's neither adhering to the "let devs develop 'until it is done'." philosophy that is the entire point of this hypothetical restructure, and it for practical terms it does impose a deadline based on the publisher's patience, except now that deadline is not expressly clear and simply defined.

                          If publishers can't simply pull out on a whim, then without some kind of limiting factor that denotes a failure to perform where by a specific time a publisher can point to that failure, it can't really be functional contract. Saying "the game must have x, y, z features" but never putting a time or budget limit in place means the developers can never have failed at implementing the features because they just haven't gotten around to it yet.

                          J 1 Reply Last reply
                          0
                          • SSTFS SSTF

                            I'm not trying to be cute. If a publishing company gives money to a developer who is a separate entity to make a game, they've got to have some kind of contract. If there is no timeline or total budget written into the initial contract, how could a publisher pull out of that agreement?

                            If the answer is going to be "publishers can just pull out when they feel like it" then that's neither adhering to the "let devs develop 'until it is done'." philosophy that is the entire point of this hypothetical restructure, and it for practical terms it does impose a deadline based on the publisher's patience, except now that deadline is not expressly clear and simply defined.

                            If publishers can't simply pull out on a whim, then without some kind of limiting factor that denotes a failure to perform where by a specific time a publisher can point to that failure, it can't really be functional contract. Saying "the game must have x, y, z features" but never putting a time or budget limit in place means the developers can never have failed at implementing the features because they just haven't gotten around to it yet.

                            J This user is from outside of this forum
                            J This user is from outside of this forum
                            jcbazpx@lemmy.world
                            wrote last edited by
                            #52

                            No, no. You're right. It is absolutely necessary to put out incomplete, buggy, unplayable "games" and force us to pay $80 to wait for them to actually finish it..........................

                            SSTFS 1 Reply Last reply
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                            • J jcbazpx@lemmy.world

                              No, no. You're right. It is absolutely necessary to put out incomplete, buggy, unplayable "games" and force us to pay $80 to wait for them to actually finish it..........................

                              SSTFS This user is from outside of this forum
                              SSTFS This user is from outside of this forum
                              SSTF
                              wrote last edited by setsneedtofeed@lemmy.world
                              #53

                              How would you, in general terms, construct an arrangement between a publisher that is funding development, and a developer? How would the agreement hold a developer to certain standards without any kind of time or budget limitations?

                              1 Reply Last reply
                              0
                              • D darthelmet@lemmy.world

                                While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

                                But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

                                other_catO This user is from outside of this forum
                                other_catO This user is from outside of this forum
                                other_cat
                                wrote last edited by
                                #54

                                I'm particularly thinking about the development history of Duke Nukem Forever...

                                1 Reply Last reply
                                1
                                • I iamthetot
                                  This post did not contain any content.
                                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                                  wrote last edited by
                                  #55

                                  At this point I just kinda expect Haunted Chocolatier to come out as a major update for Stardew Valley and not it's own game. 🤷‍♂️

                                  T 1 Reply Last reply
                                  7
                                  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                                    At this point I just kinda expect Haunted Chocolatier to come out as a major update for Stardew Valley and not it's own game. 🤷‍♂️

                                    T This user is from outside of this forum
                                    T This user is from outside of this forum
                                    th3d3k0y@lemmy.world
                                    wrote last edited by
                                    #56

                                    I'd be into it. Go to bed on the farm, wavy 90s transition, different game!

                                    1 Reply Last reply
                                    2
                                    • SʏʟᴇɴᴄᴇS Sʏʟᴇɴᴄᴇ

                                      He states in the post Haunted Choclatier uses a different engine fyi.

                                      W This user is from outside of this forum
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                                      wonderingwanderer
                                      wrote last edited by
                                      #57

                                      Oh, fair enough. Thanks

                                      1 Reply Last reply
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