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  3. What challenge from a game isn't worth completing and what challenge from a game is worth completing?

What challenge from a game isn't worth completing and what challenge from a game is worth completing?

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  • F fyrilsol

    Either one or both works.

    Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

    Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

    But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

    F This user is from outside of this forum
    F This user is from outside of this forum
    feyd@programming.dev
    wrote last edited by
    #7

    When I finish a game naturally I look at the list of stuff I didn't do yet, and think "how much time will this take? Will I even remember doing completionist stuff in 5 years or would it be better to start a new game?"

    1 Reply Last reply
    5
    • F fyrilsol

      Either one or both works.

      Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

      Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

      But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

      Y This user is from outside of this forum
      Y This user is from outside of this forum
      yesman@lemmy.world
      wrote last edited by
      #8

      On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.

      b0nk3rs@lemmy.worldB koboldcoterie@pawb.socialK brobot9000@lemmy.worldB Q M 7 Replies Last reply
      44
      • F fyrilsol

        Either one or both works.

        Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

        Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

        But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

        NONEN This user is from outside of this forum
        NONEN This user is from outside of this forum
        NONE
        wrote last edited by
        #9

        Regarding collectables-based challenges, in my experience, all collectables that don't unlock content or aren't some kind of upgrade are a waste of time.

        I remember collecting all the figments in Psychonauts 1, how frustrating and time consuming it was and how it was near useless to the regression of the game. I love Psychonauts and I would like to play it again over and over, but I would not collect those pesky figments ever again.

        missingnoM 1 Reply Last reply
        2
        • F fyrilsol

          Either one or both works.

          Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

          Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

          But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

          G This user is from outside of this forum
          G This user is from outside of this forum
          gegil@sopuli.xyz
          wrote last edited by
          #10

          Completing entire tech tree in minecraft modpacks. For those who dont know, many popular modpacks for minecraft has a questlines, usually its main progression chapters, explaining how to play the game, and many secondary queslines for specific stuff or mods. And many of this mods are optional for the main progression, so completing them or even using them at all is just useless extra work.

          1 Reply Last reply
          2
          • F fyrilsol

            Either one or both works.

            Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

            Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

            But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

            b0nk3rs@lemmy.worldB This user is from outside of this forum
            b0nk3rs@lemmy.worldB This user is from outside of this forum
            b0nk3rs@lemmy.world
            wrote last edited by
            #11

            Completing the Pokedex is pretty cool.

            I've come close to getting all the capsule toys in Shenmue but in the end it was a lot if reloading saves and eventually I gave up. I barley finish any games so doing extra challenges is even rarer for me 😕

            1 Reply Last reply
            2
            • Y yesman@lemmy.world

              On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.

              b0nk3rs@lemmy.worldB This user is from outside of this forum
              b0nk3rs@lemmy.worldB This user is from outside of this forum
              b0nk3rs@lemmy.world
              wrote last edited by
              #12

              Yeah I agree with this. Most achievements just don't have the fun or inquisitive nature they should and are pretty much meaningless.

              1 Reply Last reply
              8
              • Y yesman@lemmy.world

                On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.

                koboldcoterie@pawb.socialK This user is from outside of this forum
                koboldcoterie@pawb.socialK This user is from outside of this forum
                koboldcoterie@pawb.social
                wrote last edited by
                #13

                Achievements (for me, at least) are just a reason to spend more time with a game that I enjoy. In most cases, I have trouble enjoying a game if I don't have goals to work towards (either game-imposed or self-imposed). If I finish the main part of the game, and am not tired of it yet, achievements give me goals that I can follow if I want to keep playing.

                Definitely agree that there's too many games that have achievements that are just in no way worth the time and aren't even fun as an auxiliary goal, though. The best ones are the ones that get you to do things you otherwise wouldn't (e.g. playing a non-standard playthrough of the game). The lazy ones ('Kill X enemies, Earn Y dollars') are just busywork or earned 'automatically' while doing other things and add nothing.

                1 Reply Last reply
                17
                • F fyrilsol

                  Either one or both works.

                  Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                  Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                  But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                  astrolightz@lemmy.worldA This user is from outside of this forum
                  astrolightz@lemmy.worldA This user is from outside of this forum
                  astrolightz@lemmy.world
                  wrote last edited by
                  #14

                  Any "no death" achievements/challenges in souls-like games. I don't see a point in struggling for weeks/months just for a small badge on my account.

                  On the other hand, 100%'ing certain games like Stardew Valley is definitely worth it. I won't spoil what happens, but just know that it is worth doing.

                  1 Reply Last reply
                  2
                  • F fyrilsol

                    Either one or both works.

                    Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                    Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                    But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                    R This user is from outside of this forum
                    R This user is from outside of this forum
                    rtxn@lemmy.world
                    wrote last edited by
                    #15

                    Finishing a Dark Souls game.

                    And finishing a Dark Souls game.

                    L helterskeletor@lemmy.worldH 2 Replies Last reply
                    6
                    • R rtxn@lemmy.world

                      Finishing a Dark Souls game.

                      And finishing a Dark Souls game.

                      L This user is from outside of this forum
                      L This user is from outside of this forum
                      lance20000@lemmy.ca
                      wrote last edited by
                      #16

                      I was debating saying beating Consort Radahn. It took me about a day of grinding to learn patterns, figure out strategies, find all the upgrades, and simply have the best RNG.

                      I didn't want to respect and just cheese him either. I will never attempt to beat him again, but I do feel satisfied that I beat him.

                      1 Reply Last reply
                      2
                      • Y yesman@lemmy.world

                        On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.

                        brobot9000@lemmy.worldB This user is from outside of this forum
                        brobot9000@lemmy.worldB This user is from outside of this forum
                        brobot9000@lemmy.world
                        wrote last edited by
                        #17

                        Trophies can be very fun when they incentivize the player to interact with the game in ways that you normally don’t do during a regular play through.

                        Most games have trophies designed by some corporate drone and consist of a handful of trophies giving for completing the storyline and the rest for token actions that you’ll inevitably do while playing. They fucking suck!

                        Ratchet and Clank did it right back in the day before trophies with their Skill Point system. Little fun challenges that you wouldn’t normally do. Gave you points to unlock some skins and cheats.

                        Is that really so much to ask for… yeah I already know the answer.

                        N e0qdk@reddthat.comE 2 Replies Last reply
                        7
                        • F fyrilsol

                          Either one or both works.

                          Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                          Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                          But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          auth@lemmy.world
                          wrote last edited by
                          #18

                          Factorio: lazy bastard is not worth getting but there is no spoon is absolutely worth getting. People over estimate how much is required pre rocket and get bogged down in these over engineered designs. After finishing thre is no spoon you realise how little is actually required and its best to just go build something than try design the perfect system that lasts into the megabase era.

                          I 1 Reply Last reply
                          3
                          • R rtxn@lemmy.world

                            Finishing a Dark Souls game.

                            And finishing a Dark Souls game.

                            helterskeletor@lemmy.worldH This user is from outside of this forum
                            helterskeletor@lemmy.worldH This user is from outside of this forum
                            helterskeletor@lemmy.world
                            wrote last edited by
                            #19

                            I was going to say Soul Level 1 playthrough of Dark Souls is one of my favorite gaming experiences. Absolutely worth it for me. Helped me through some depression. Do not recommend to anyone however.

                            addie@feddit.ukA 1 Reply Last reply
                            1
                            • F fyrilsol

                              Either one or both works.

                              Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                              Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                              But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                              thingsiplay@lemmy.mlT This user is from outside of this forum
                              thingsiplay@lemmy.mlT This user is from outside of this forum
                              thingsiplay@lemmy.ml
                              wrote last edited by
                              #20

                              Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                              Well, to me this is worth it, because the journey is. Zelda Tears of the Kingdom is a similar thing. Doing all of the work for just a checkmark is not really worth it, but the adventure and the fun I have doing all of this is worth it. I am not after the price, but after the experience. Therefore its worth it, if its fun to do.

                              1 Reply Last reply
                              0
                              • F fyrilsol

                                Either one or both works.

                                Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                thingsiplay@lemmy.mlT This user is from outside of this forum
                                thingsiplay@lemmy.mlT This user is from outside of this forum
                                thingsiplay@lemmy.ml
                                wrote last edited by
                                #21

                                Oh BTW I am currently waiting to complete a "challenge" (its an achievement) for a special game, with a special achievement. All I have to do is, not to play the game. No seriously, "The Stanley Parable" has a famous achievement, that you get if you don't launch the game for 5 years. The fun story is, I purchased the game just to get this achievement. Really. I purchased it and waited 5 years, then installed it and run it.

                                But wait, why don't I get the achievement? After an investigation I came to realize that the game has to run at least once, so the timer starts counting. Well, since then I played the game and wait another 5 years. I almost reached the fifth year. So to complete everything (which I did not honestly) you would need to do not to play the game. Is it worth it? I say absolutely!

                                EarMasterE A 2 Replies Last reply
                                13
                                • F fyrilsol

                                  Either one or both works.

                                  Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                  Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                  But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                  7112@lemmy.world7 This user is from outside of this forum
                                  7112@lemmy.world7 This user is from outside of this forum
                                  7112@lemmy.world
                                  wrote last edited by
                                  #22

                                  Super-bosses that award ultimate weapons... like why am I going to use this weapon now that the biggest challenge is done?

                                  C D Q C 4 Replies Last reply
                                  17
                                  • F fyrilsol

                                    Either one or both works.

                                    Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                    Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                    But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                    Aielman15A This user is from outside of this forum
                                    Aielman15A This user is from outside of this forum
                                    Aielman15
                                    wrote last edited by aielman15@lemmy.world
                                    #23

                                    I hunt down achievements when I enjoy the game and the achievements sound fun and not busywork. If it's interesting side quests, minigames, or fun challenges, I almost always do them. I also like playing at max difficulty when it's fair.

                                    If it's about going through a checklist to collect 100 feathers or spending 50 hours learning the entire game by heart to complete some hardcore challenge, I'd rather do something else with my time.

                                    1 Reply Last reply
                                    1
                                    • NONEN NONE

                                      Regarding collectables-based challenges, in my experience, all collectables that don't unlock content or aren't some kind of upgrade are a waste of time.

                                      I remember collecting all the figments in Psychonauts 1, how frustrating and time consuming it was and how it was near useless to the regression of the game. I love Psychonauts and I would like to play it again over and over, but I would not collect those pesky figments ever again.

                                      missingnoM This user is from outside of this forum
                                      missingnoM This user is from outside of this forum
                                      missingno
                                      wrote last edited by
                                      #24

                                      If the collectibles aren't satisfying to obtain on their own, I don't think putting an unlock behind them makes them retroactively better.

                                      A good collectible is something like Strawberries in Celeste, each one requires you to take a more difficult path or do an additional screen. They're fun to go for, and I think it actually would've detracted if some unlock made them feel like a required task rather than a bonus challenge.

                                      1 Reply Last reply
                                      0
                                      • F fyrilsol

                                        Either one or both works.

                                        Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                        Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                        But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                        andra17A This user is from outside of this forum
                                        andra17A This user is from outside of this forum
                                        andra17
                                        wrote last edited by andra17@lemmy.world
                                        #25

                                        Worth in my opinion: 100%ing Celeste -- it felt rewarding to 100% the game, and there are even extra collectibles if you really want to challenge yourself but I really appreciate this was not part of the 100% completion for all the achievements.

                                        W 1 Reply Last reply
                                        5
                                        • 7112@lemmy.world7 7112@lemmy.world

                                          Super-bosses that award ultimate weapons... like why am I going to use this weapon now that the biggest challenge is done?

                                          C This user is from outside of this forum
                                          C This user is from outside of this forum
                                          c8r9vwdutey3zufqryvq@sopuli.xyz
                                          wrote last edited by
                                          #26

                                          You might need them for ultra-bosses that reward ultimate ultimate weapons.

                                          1 Reply Last reply
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