A Steam dev is deleting his own game after girlfriend made him realize AI is bad
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The announcement suggests the developer wrote all the code, but used the slop robot to generate assets. Sounds like the issue is that making art assets actually takes skill, and is something most programmer types underestimate.
I'm curious if a dev that carefully manages placeholders could at least garner interest from artists this way. Clair Obscur's debacle with their Indie Award demonstrates how horrible this can turn out if they miss even one asset; but sadly, I empathize coming from a position where I devoted my studies into learning coding and writing techniques, not artistry.
My space game was cubes and cylinders colliding.
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Why doesn't he just... I dunno, develop the AI bits? Is he just going to give up?
It sounds like the bigger issue was that the game was bad.
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Kind of an extreme viewpoint in my opinion. I personally have no issue with an indy or first time dev using AI assistance for a passion project, my issue is when large studios are replacing talented folks with soulless slop.
Ethical concerns aside there is a difference between using AI to not have to hire artists/developers and using AI because someone can't realize their vision because they do not have all the prerequisite skills.
On one hand, you have companies using AI when they can absolutely hire a human to do something; on the other, there is someone who couldn't have published anything without the assistance of such a tool.
People have different passions, and not everyone can be good at art, programming, etc to create something amazing. The problem is when someone uses a tool as a clutch, or uses it to replace human expression of intention. Then it truly becomes a soulless worthless piece of crap.
The best example is people in the scanlation scene that translate manga. It's fine to use AI to remove the original text while NOBODY is fine with an AI translation. Why? Because redrawing line art is an activity that doesn't require human expression (it's more about preserving the original expression of the artist, not changing anything); while localization of text requires a human to interpret and express intent in a different cultural setting.
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Good for him doing the right thing. Keeping slop out of the world is one of the most moral things a person can do.
That’s why I’m not having kids.
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Kind of an extreme viewpoint in my opinion. I personally have no issue with an indy or first time dev using AI assistance for a passion project, my issue is when large studios are replacing talented folks with soulless slop.
No AI or death. Give no quarters. The last time we relented, they broke the agreement of the armistice and made ww2.
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I'm curious if a dev that carefully manages placeholders could at least garner interest from artists this way. Clair Obscur's debacle with their Indie Award demonstrates how horrible this can turn out if they miss even one asset; but sadly, I empathize coming from a position where I devoted my studies into learning coding and writing techniques, not artistry.
My space game was cubes and cylinders colliding.
I'm not entirely sure what you're asking, but the main difficulty here is that using AI, even just for temp assets, is a virtue signal that demonstrates bad virtues. That's why it's socially repulsive. It's like inviting someone into your home and watching them stick their fingers in the soup.
It's not that using an AI asset for exactly 5 minutes only before swapping it out, and never even committing it to your git history—it's not that this disqualifies your work from being meaningful in other ways, it's just that being weak on this front, morally, makes you seem like kind of a dipshit. It's a failure to reject the siren's song that leads sailors to their death, you know?
And for what it's worth, I love seeing passionate work. As a proper art enjoyer, a professional liker of things, cubes and cylinders do nothing to dissuade me.
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Why doesn't he just... I dunno, develop the AI bits? Is he just going to give up?
He says he might release a new version with original assets in the future
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AI in video games is a caustic enough subject that Valve requires developer disclosure if a title utilizes the generative technology. This way, people who have qualms about AI or its impact can opt out of purchasing anything that uses the genAI. One developer, however, is saving everyone from the moral quandary in the first place by just deleting their game altogether.
Hardest is a free-to-play roguelike on Steam that was released in the summer of 2025 with the tagline, "stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!" Except for a user who says the game helped him bond with his son, Hardest mostly got a negative reception. "I assume the whole thing is AI slop," one reviewer wrote.
You'd think flopping like this would be the end of the story, but half a year later, Rakuel, the developer, has undergone a revelation. On Jan. 10, the indie creator posted an update to Hardest announcing that he would pull the game from the platform by the end of the month.
Could've just re-coded the AI-bits
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The announcement suggests the developer wrote all the code, but used the slop robot to generate assets. Sounds like the issue is that making art assets actually takes skill, and is something most programmer types underestimate.
You could simplify art hella if you dont go detailed, procedural (nonai) is fun
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AI in video games is a caustic enough subject that Valve requires developer disclosure if a title utilizes the generative technology. This way, people who have qualms about AI or its impact can opt out of purchasing anything that uses the genAI. One developer, however, is saving everyone from the moral quandary in the first place by just deleting their game altogether.
Hardest is a free-to-play roguelike on Steam that was released in the summer of 2025 with the tagline, "stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!" Except for a user who says the game helped him bond with his son, Hardest mostly got a negative reception. "I assume the whole thing is AI slop," one reviewer wrote.
You'd think flopping like this would be the end of the story, but half a year later, Rakuel, the developer, has undergone a revelation. On Jan. 10, the indie creator posted an update to Hardest announcing that he would pull the game from the platform by the end of the month.
What good sex does to a guy
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Ethical concerns aside there is a difference between using AI to not have to hire artists/developers and using AI because someone can't realize their vision because they do not have all the prerequisite skills.
On one hand, you have companies using AI when they can absolutely hire a human to do something; on the other, there is someone who couldn't have published anything without the assistance of such a tool.
People have different passions, and not everyone can be good at art, programming, etc to create something amazing. The problem is when someone uses a tool as a clutch, or uses it to replace human expression of intention. Then it truly becomes a soulless worthless piece of crap.
The best example is people in the scanlation scene that translate manga. It's fine to use AI to remove the original text while NOBODY is fine with an AI translation. Why? Because redrawing line art is an activity that doesn't require human expression (it's more about preserving the original expression of the artist, not changing anything); while localization of text requires a human to interpret and express intent in a different cultural setting.
I think personal translation is fine tho. Heck partly even commercial translation if you would have just went with MTL or google translate in the First Place. But as you said if you really wish to translate intent too then hiring a decent translator is key especially when the translation carries some intent or idiom etc. That is not easy to translate to another Language.
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He probably doesn't know how.
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Hitler comparison
You went to an American school and ot shows in your reading comprehension.
You're not here to understand anything, no matter what I say. You're just crying and yapping. It's best to avoid creatures like you

This is really funny to read.
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I would never judge anyone for using AI to fill in the parts they need to realize their project vision that they otherwise simpy couldn't (without putting in a lot more effort into a thing they probably don't really enjoy), but doing this is still a statement and pretty cool to do.
Not that I'll ever be motivated enough to actually finish a project, but I've thought about the art aspect of making a game, and eventually figured if I'd need to commission more than I can afford, I'd be morally fine with genAI if the game is either free or I use a large portion of profits (if there are any lol) to hire artists to gradually replace the art.
Though I also refuse to give a single cent to all the companies profiting off this so any image gen I'll ever do will be local on my pc (or for free on some service, I guess).
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The announcement suggests the developer wrote all the code, but used the slop robot to generate assets. Sounds like the issue is that making art assets actually takes skill, and is something most programmer types underestimate.
This challenge never stopped Chris Sawyer and he went on to develop the most influential video game for his time.
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I think personal translation is fine tho. Heck partly even commercial translation if you would have just went with MTL or google translate in the First Place. But as you said if you really wish to translate intent too then hiring a decent translator is key especially when the translation carries some intent or idiom etc. That is not easy to translate to another Language.
There's a really big issue in the scanlation scene of people putting up paywalls for MTL scans that don't even translate sfx, and hobbyists that take a great deal of care in getting every bit of cultural nuance right for free.
You're never gonna beat the MTLers, people just read whatever comes out first without care for quality. Why even bother putting up with this BS anyways?
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This is really funny to read.
I'm awesome

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AI in video games is a caustic enough subject that Valve requires developer disclosure if a title utilizes the generative technology. This way, people who have qualms about AI or its impact can opt out of purchasing anything that uses the genAI. One developer, however, is saving everyone from the moral quandary in the first place by just deleting their game altogether.
Hardest is a free-to-play roguelike on Steam that was released in the summer of 2025 with the tagline, "stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!" Except for a user who says the game helped him bond with his son, Hardest mostly got a negative reception. "I assume the whole thing is AI slop," one reviewer wrote.
You'd think flopping like this would be the end of the story, but half a year later, Rakuel, the developer, has undergone a revelation. On Jan. 10, the indie creator posted an update to Hardest announcing that he would pull the game from the platform by the end of the month.
Rakuel's post on steam is very interesting
I made this game during the summer in couple months and thought to use AI because in university there is so much brainwashing on students and all the tools are given for free, so I could generate unlimited images for free and so.
Emphasis mine. Universities playing a role in this annoys me a lot.
Some AI companies can use this game just existing as a reason the get more investment for their AI companies, that benefit no one, but rather suck resources from the economy from hard working people.
I think this part alone is incredibly important and the real eye-opener for him.
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The announcement suggests the developer wrote all the code, but used the slop robot to generate assets. Sounds like the issue is that making art assets actually takes skill, and is something most programmer types underestimate.
Also, it still kinda feeds the AI narrative if he recodes the AI part.
"See? He used AI to make it faster and get some money then he went back and touched it up, really helpful tool"
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AI in video games is a caustic enough subject that Valve requires developer disclosure if a title utilizes the generative technology. This way, people who have qualms about AI or its impact can opt out of purchasing anything that uses the genAI. One developer, however, is saving everyone from the moral quandary in the first place by just deleting their game altogether.
Hardest is a free-to-play roguelike on Steam that was released in the summer of 2025 with the tagline, "stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!" Except for a user who says the game helped him bond with his son, Hardest mostly got a negative reception. "I assume the whole thing is AI slop," one reviewer wrote.
You'd think flopping like this would be the end of the story, but half a year later, Rakuel, the developer, has undergone a revelation. On Jan. 10, the indie creator posted an update to Hardest announcing that he would pull the game from the platform by the end of the month.
first time seeing a indie dev go ahead and Remove the whole game because the whole game uses AI.
Until now i only have seen indie devs just use AI to show that its just a tool rather then replacing artists/people, to fit the narrative(the narrative itself is not AI generated) and keep it on the game's backgrounds(and the devs opted to use adobe firefly cause it claims to be "ethical" there were even mods created to remove the AI apparently).