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  3. Ubisoft target audience when they play a good game

Ubisoft target audience when they play a good game

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  • regrettable_incident@lemmy.worldR This user is from outside of this forum
    regrettable_incident@lemmy.worldR This user is from outside of this forum
    regrettable_incident@lemmy.world
    wrote last edited by
    #26

    Yeah I played it for the first time last year and I couldn't really get into it. Gave up a few hours in.

    1 Reply Last reply
    6
    • T This user is from outside of this forum
      T This user is from outside of this forum
      Tar_Alcaran
      wrote last edited by tar_alcaran@sh.itjust.works
      #27

      HL2 has a ton of story, but it isn't spelled out in cutscenes or written down in item descriptions. It's discussed by NPCs and inferred from the environment. You experience it all in a first person frame, without third person cutscenes or by asking someone to exposit at you. You don't even have to go out of your way with a guide on your second monitor to unlock that info, it's right there with you, you just have to pay attention.

      You're a person in the world and nobody will be the explaining the concept of lightbulbs or the where the combine came from or how the city was built. But you can absolutely find out more about that in the game.

      But yes, we all hate the cliffhanger.

      K 1 Reply Last reply
      37
      • D dosse91@lemmy.trippy.pizza

        I have some similar reviews with 0 hours because I usually play a cracked version of the game and then buy it if i like it just to support the dev. Maybe that's what was going on here.

        Chloé 🥕C This user is from outside of this forum
        Chloé 🥕C This user is from outside of this forum
        Chloé 🥕
        wrote last edited by
        #28

        that makes sense. maybe the mod they installed causes steam to not count the hours.

        1 Reply Last reply
        9
        • Goddess of SpeedS Goddess of Speed
          This post did not contain any content.
          prodigalfrog@slrpnk.netP This user is from outside of this forum
          prodigalfrog@slrpnk.netP This user is from outside of this forum
          prodigalfrog@slrpnk.net
          wrote last edited by prodigalfrog@slrpnk.net
          #29

          As someone who hates open-world ubisoft style games, I'm nevertheless not much of a fan of HL2 either. I tried it multiple times at different points in my life and each time found it to feel like a slog that I end up giving up on a few hours in.

          I enjoyed the 1984 aspects of the world at first, but I ultimately can't get past how bullet spongy enemies are. Virtually every weapon feels extremely impotent except the revolver, which has very limited ammo. I began to dread every encounter with enemies because it rarely felt fun to fight them.

          On my last playthrough I cheated and gave myself infinite revolver ammo, which helped me get farther than before, but even then I was struggling to push onward after a certain point, just because it felt like endless waves of enemies being thrown at me with some mildly enjoyable physics puzzles tossed in between them.

          Never felt a connection with any of the characters, and without that the gameplay itself just becomes repetitive to me.

          K F 2 Replies Last reply
          16
          • Goddess of SpeedS Goddess of Speed
            This post did not contain any content.
            isyasad@lemmy.worldI This user is from outside of this forum
            isyasad@lemmy.worldI This user is from outside of this forum
            isyasad@lemmy.world
            wrote last edited by
            #30

            truly dull sections - yes I'm looking at you the vehicle sections ... makes playing through HL2 a slog. Just a few hours in, I didn't want to play any more. I was done.

            Totally agree with this. HL1 is one of my favorite games ever but HL2 was just boring. I tried it a few times and never finished. Opposing Force and Blue Shift are my Half Life 2 and Half Life 3.

            1 Reply Last reply
            15
            • Goddess of SpeedS Goddess of Speed
              This post did not contain any content.
              M This user is from outside of this forum
              M This user is from outside of this forum
              murrayl@lemmy.world
              wrote last edited by
              #31

              I fucking love Highway 17 - it’s an atmospheric and enjoyable road trip and I will die on this hill.

              1 Reply Last reply
              22
              • Chloé 🥕C Chloé 🥕

                is the time shown on steam reviews accurate? cause i'd guess that it takes more than 12 minutes for a casual player to finish half-life 2

                in fact i checked and the world record in speedrunning is around 36 minutes lol

                D This user is from outside of this forum
                D This user is from outside of this forum
                deaddigger@lemmy.zip
                wrote last edited by
                #32

                Lots of mods for older games circumvent steam, so steam does not know about the game running. Famous example was Skyrim and Skyrim script extender. If this is the case with mmod idk

                1 Reply Last reply
                13
                • ArtworkA This user is from outside of this forum
                  ArtworkA This user is from outside of this forum
                  Artwork
                  wrote last edited by artwork@lemmy.world
                  #33

                  Sorry, no. And I am sorry you found LLM useful, and consider experimental/unverified data "dangerous", likely inadequately or for the sense of hateful trolling, and it's hard to live that way, I presume...

                  Related:
                  - https://lemmy.world/post/41419554/21487153
                  - https://mander.xyz/post/45102281/24408089
                  - https://lemmus.org/post/41151011/21366171

                  HarkMahlbergH W 2 Replies Last reply
                  1
                  • ArtworkA This user is from outside of this forum
                    ArtworkA This user is from outside of this forum
                    Artwork
                    wrote last edited by
                    #34

                    Thank you!

                    1 Reply Last reply
                    0
                    • Goddess of SpeedS Goddess of Speed
                      This post did not contain any content.
                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      skunkworkz@lemmy.world
                      wrote last edited by
                      #35

                      Yeah gameplay wise the game basically leaned a lot on novelty. But they are wrong to say that it lacks world building and lore because it’s scant on narrative. That’s like saying “the Quiet Place lacks world building because there is barely any narrative”. The game is excellent in using game mechanics to tell a story. Instead of relying on the storytelling mechanics of film.

                      B 1 Reply Last reply
                      31
                      • F FiniteBanjo

                        Ah good catch, that means they lied as well.

                        PrivateNoobP This user is from outside of this forum
                        PrivateNoobP This user is from outside of this forum
                        PrivateNoob
                        wrote last edited by
                        #36

                        He said that he played through it in PS3 back in the day

                        F 1 Reply Last reply
                        1
                        • Chloé 🥕C Chloé 🥕

                          is the time shown on steam reviews accurate? cause i'd guess that it takes more than 12 minutes for a casual player to finish half-life 2

                          in fact i checked and the world record in speedrunning is around 36 minutes lol

                          C This user is from outside of this forum
                          C This user is from outside of this forum
                          caut_r@lemmy.world
                          wrote last edited by
                          #37

                          If you play in offline mode (Steam Deck) Steam doesn‘t clock your playtime IIRC

                          appoxo@lemmy.dbzer0.comA 1 Reply Last reply
                          8
                          • prodigalfrog@slrpnk.netP prodigalfrog@slrpnk.net

                            As someone who hates open-world ubisoft style games, I'm nevertheless not much of a fan of HL2 either. I tried it multiple times at different points in my life and each time found it to feel like a slog that I end up giving up on a few hours in.

                            I enjoyed the 1984 aspects of the world at first, but I ultimately can't get past how bullet spongy enemies are. Virtually every weapon feels extremely impotent except the revolver, which has very limited ammo. I began to dread every encounter with enemies because it rarely felt fun to fight them.

                            On my last playthrough I cheated and gave myself infinite revolver ammo, which helped me get farther than before, but even then I was struggling to push onward after a certain point, just because it felt like endless waves of enemies being thrown at me with some mildly enjoyable physics puzzles tossed in between them.

                            Never felt a connection with any of the characters, and without that the gameplay itself just becomes repetitive to me.

                            K This user is from outside of this forum
                            K This user is from outside of this forum
                            katana314@lemmy.world
                            wrote last edited by
                            #38

                            I think the pistol and SMG are intended to feel weak, to push you into other weapons that take more interesting use. For instance, half an SMG clip into a soldier could instead be one launch of a barrel from the gravity gun. Notably, you only see those soldiers after getting the gravity gun.

                            If you’re referring to the early cops, about half of them are around some tricky environmental kill, like an explosive barrel. But, I’ll grant there are times you’d desperately spend a magazine to land headshots with the pistol. So, I guess you’re not wrong.

                            prodigalfrog@slrpnk.netP 1 Reply Last reply
                            8
                            • T Tar_Alcaran

                              HL2 has a ton of story, but it isn't spelled out in cutscenes or written down in item descriptions. It's discussed by NPCs and inferred from the environment. You experience it all in a first person frame, without third person cutscenes or by asking someone to exposit at you. You don't even have to go out of your way with a guide on your second monitor to unlock that info, it's right there with you, you just have to pay attention.

                              You're a person in the world and nobody will be the explaining the concept of lightbulbs or the where the combine came from or how the city was built. But you can absolutely find out more about that in the game.

                              But yes, we all hate the cliffhanger.

                              K This user is from outside of this forum
                              K This user is from outside of this forum
                              katana314@lemmy.world
                              wrote last edited by
                              #39

                              I will say that even then, it was missing a bit of “acknowledgment”. Kleiner and Alyx don’t even question where you came from or what you should be doing now you’ve suddenly arrived.

                              Some of that could be as simple as, if Gordon was non-silent, have him wonder questions while wandering C17: “What the…how long have I been gone? What the hell happened to Earth?”

                              T F 2 Replies Last reply
                              3
                              • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

                                Friends of mine who played at two different points far after launch still found it to be just as great, even if the physics and facial animations were no longer best in class.

                                K This user is from outside of this forum
                                K This user is from outside of this forum
                                katana314@lemmy.world
                                wrote last edited by
                                #40

                                I still like its facial animation more than most Danes. They had tools that even set up random NPCs to have full lipsync and expressions for minor lines, without a mocap studio. Most AAA work these days doesn’t have that, or they dedicate such animation to when you’re in a zoomed in view to receive quests.

                                S 1 Reply Last reply
                                6
                                • C caut_r@lemmy.world

                                  If you play in offline mode (Steam Deck) Steam doesn‘t clock your playtime IIRC

                                  appoxo@lemmy.dbzer0.comA This user is from outside of this forum
                                  appoxo@lemmy.dbzer0.comA This user is from outside of this forum
                                  appoxo@lemmy.dbzer0.com
                                  wrote last edited by
                                  #41

                                  Afaik it does if it resyncs. Just takes a while to update

                                  1 Reply Last reply
                                  3
                                  • Goddess of SpeedS Goddess of Speed
                                    This post did not contain any content.
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                                    C This user is from outside of this forum
                                    cybernihongo@reddthat.com
                                    wrote last edited by cybernihongo@reddthat.com
                                    #42

                                    I played this game twice, and tried to get to the end twice, and in both times I just WALKED AWAY. The original was actually playable and beatable in comparison.

                                    One moment it's a shooter, then it becomes a driving game, then it becomes one of the earliest walking sims with long stretches of nothing, then a horror game, then a tactical shooter, and it wasn't good at any of them - it was all just cobbled together. Valve would have had a much better game if they sold just Ravenholm, the only part that actually evoked strong feelings in me.

                                    And by this point in time I can't help but think the funny letter G guy is just a Mary Sue to glue the game together with very little character or substance besides "man in black".

                                    I firmly believe the only reason this game is "beloved" is the same reason that iPhones sell just because of the logo of the company that made them. (And also because of this game every fucking company that breathes has an online DRM launcher)

                                    Fear by Monolith and its expansions on the other hand, they were so much better despite the aiming system being unintuitive in comparison to HL the 2. Everything just clicks. I just loved Fear. But I'm sure this won't save me from "Ubisoft target audience" allegations.

                                    inb4_foundthevegan@lemmy.worldI 1 Reply Last reply
                                    17
                                    • K katana314@lemmy.world

                                      I think the pistol and SMG are intended to feel weak, to push you into other weapons that take more interesting use. For instance, half an SMG clip into a soldier could instead be one launch of a barrel from the gravity gun. Notably, you only see those soldiers after getting the gravity gun.

                                      If you’re referring to the early cops, about half of them are around some tricky environmental kill, like an explosive barrel. But, I’ll grant there are times you’d desperately spend a magazine to land headshots with the pistol. So, I guess you’re not wrong.

                                      prodigalfrog@slrpnk.netP This user is from outside of this forum
                                      prodigalfrog@slrpnk.netP This user is from outside of this forum
                                      prodigalfrog@slrpnk.net
                                      wrote last edited by prodigalfrog@slrpnk.net
                                      #43

                                      From what I recall, I didn't really enjoy using the gravity gun all that much since bigger objects had a tendency to clip terrain if they weren't aimed quite right, and thus miss the enemy I was aiming at, which prompted me to switch back to the other weapons to finish off a gunfight. Admittedly that might've been just a me problem, and others had more success using it (I know the sawblades with the gravity gun were quite accurate and easy to use in ravenholm, but I don't think they show up much after that area).

                                      I felt like most of the game doesn't really give you enough ammo with the non-standard weapons to really use them outside of one or two bigger fights, then I'd be back down to the smg, pistol, or shotgun (which I also felt was a little under powered unless you used the alt fire, but that chewed through ammo too quickly to be viable most of the time).

                                      K 1 Reply Last reply
                                      1
                                      • S skunkworkz@lemmy.world

                                        Yeah gameplay wise the game basically leaned a lot on novelty. But they are wrong to say that it lacks world building and lore because it’s scant on narrative. That’s like saying “the Quiet Place lacks world building because there is barely any narrative”. The game is excellent in using game mechanics to tell a story. Instead of relying on the storytelling mechanics of film.

                                        B This user is from outside of this forum
                                        B This user is from outside of this forum
                                        beardededsquidward@lemmy.blahaj.zone
                                        wrote last edited by
                                        #44

                                        Its world building and such is visual story telling.

                                        P SharkAttakS 2 Replies Last reply
                                        13
                                        • K katana314@lemmy.world

                                          I still like its facial animation more than most Danes. They had tools that even set up random NPCs to have full lipsync and expressions for minor lines, without a mocap studio. Most AAA work these days doesn’t have that, or they dedicate such animation to when you’re in a zoomed in view to receive quests.

                                          S This user is from outside of this forum
                                          S This user is from outside of this forum
                                          schmuppes@lemmy.today
                                          wrote last edited by schmuppes@lemmy.today
                                          #45

                                          I don't care much about the Danes either.

                                          K 1 Reply Last reply
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