'Go Back and Play Morrowind and Tell Me That's the Game You Want to Play Again' — Former Bethesda Veteran Delivers His Verdict on Potential The Elder Scrolls Remasters - IGN
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A time honored tradition of getting lost because of misreading the journal. I don't remember which quest it was, but it was one that asked me to find something heading south. The first time I went south I got pretty much to the end of Vvanderfell. Next time I tried doing the walk, I kept to the road. It didn't take more than 1 minute from the city (Balmora? Can't remember) to where I was supposed to go.
I know there's one quest that gives the wrong directions. I assume that's part of the reason they don't do it anymore. If they modify the game and the position of something changes they need to go back and modify any text that referred to it. With a quest marker they just mark the location and it works automatically. It shouldn't be that hard to make a procedural text directions generator though, but that wouldn't work with 100% voices lines.
Thats part of the reason I think that is flawed. They can't have characters give you detailed lore about the world because it needs to be voiced, so they have to shove it in a book, which means you can't have a conversation about it. I think a hybrid approach would be better, but there's no way Bethesda is going to do that now.
I guess there is an argument for AI generated voices for this task. It'd be doing something that is impossible to do otherwise, so it's not replacing anyone.
Sorry, that was a huge tangent/rant.
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Yeah, make the combat not suck ass as a newbie trying the game out for the first time and it'd be awesome.
The combat doesn't suck. Morrowinds combat is good, you just don't understand how it works when you are new to the game.
The weapon swing animation tells the game to roll Attack dice, just like in a Table Talk RPG like Dungeons and Dragons. Then, if your Attack Roll (with modifiers like current fatigue, weapon skill, etc) beats the enemy's Armor Class (with modifiers like their current fatigue and enchantments, etc), its a hit. Otherwise, its a miss.
The one thing Morrowind could have done better with combat is communicating the feedback to the player better. Because the game can get the result of the roll immediately, it can then change what animation plays back to the player, so rather than always playing back the same weapon swing animation regardless of result, it should instead choose different animations based on the result. Missed? Play an animatiom that looks like the player missed. Hit? Play an animation that looks like a hit. Hit but damage was blocked? You get the idea.
Perhaps it would be helpful if the game displayed a UI dice result to better communicate this, who knows. I like the game better without floating damage numbers, but they could be helpful to reduce frustration of new players that don't understand how the game works.
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Is he high? There are thousands of people still playing & modding Morrowind.
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The best Swedish accent I've heard was the Russian gangster father of Alfie Allen in the first John Wick film. Makes sense given that the actor, Michael Nyqvist was Swedish.
Skyrim's NPCs sound and act like they've been lobotomised.
Skyrim's NPCs sound and act like they've been lobotomised
So they’re going for a Danish accent I see
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I mean I want a modern version of it with the jank removed, but I want the same systems, same story ya.
Oblivion and Skyrim constantly disappointed me with the simplification of the RPG systems.
I should be able to cast a jump spell that sends me to the moon; and the spell runs out before I reach the moon, where I die terribly.
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A friend of mine does this monthly. He has invested more time in MW than my group of friends in FO4 and Starfield.
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Morrowind gave me motion sickness, so if it's remastered I could actually play it.
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The combat doesn't suck. Morrowinds combat is good, you just don't understand how it works when you are new to the game.
The weapon swing animation tells the game to roll Attack dice, just like in a Table Talk RPG like Dungeons and Dragons. Then, if your Attack Roll (with modifiers like current fatigue, weapon skill, etc) beats the enemy's Armor Class (with modifiers like their current fatigue and enchantments, etc), its a hit. Otherwise, its a miss.
The one thing Morrowind could have done better with combat is communicating the feedback to the player better. Because the game can get the result of the roll immediately, it can then change what animation plays back to the player, so rather than always playing back the same weapon swing animation regardless of result, it should instead choose different animations based on the result. Missed? Play an animatiom that looks like the player missed. Hit? Play an animation that looks like a hit. Hit but damage was blocked? You get the idea.
Perhaps it would be helpful if the game displayed a UI dice result to better communicate this, who knows. I like the game better without floating damage numbers, but they could be helpful to reduce frustration of new players that don't understand how the game works.
The problem with translating classical RPG combat into an FPS is that the game already has physical missing based on player skill. The dice roll stacks on top of that. Add in the total lack of communication on whether a miss was you or the dice, and it makes the player think that the hitboxes just suck.
Later games that do something similar tend to move it to the enemy, giving them a chance to parry for reduced damage. It's mechanically very similar, but it feels way better for the player since they can see the hit still connect.
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Maybe that’s they point, people want to play Morrowind but they don’t have a platform that can actually play it
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Well for him, thousands of people is basically nothing. Skyrim has sold over 60 million copies.
One of the problems with growth in popularity is a growth in expectations. A Morrowind remaster that sold even 1 million copies would be considered a failure.
If they revisit Morrowind, they need to go ALL IN on it. Keep the setting and themes but redo everything else. I love Morrowind as a world to get lost in but the combat gameplay in particular is quite bad, possibly the low point of the entire Elder Scrolls franchise.
I enjoy the combat in Oblivion, Skyrim, AND Daggerfall more than Morrowind, simply due to the feel of weapons connecting with enemies. Daggerfall probably feels the best, due to the crunchiness of it and the way you can do different types of swings in rapid succession.
The exploration stuff in Morrowind is just amazing though. Some of the dungeons are like Russian dolls of awesomeness! Also just love the music. So relaxing!