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  3. Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

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  • Agent_KaryoA This user is from outside of this forum
    Agent_KaryoA This user is from outside of this forum
    Agent_Karyo
    wrote last edited by
    #1
    This post did not contain any content.
    M I D H EarMasterE 7 Replies Last reply
    203
    • Agent_KaryoA Agent_Karyo
      This post did not contain any content.
      M This user is from outside of this forum
      M This user is from outside of this forum
      murrayl@lemmy.world
      wrote last edited by
      #2

      Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?

      R S 2 Replies Last reply
      53
      • Agent_KaryoA Agent_Karyo
        This post did not contain any content.
        I This user is from outside of this forum
        I This user is from outside of this forum
        it_depends_man@lemmy.world
        wrote last edited by
        #3

        Pretty insightful. Key takeaways:

        1. linear growth didn't really happen like that
        2. pre-planning would be good
        3. experience of tax collectors skimming the surplus, plus hazards of rural life.
        S 1 Reply Last reply
        36
        • Agent_KaryoA Agent_Karyo
          This post did not contain any content.
          D This user is from outside of this forum
          D This user is from outside of this forum
          DrSleepless
          wrote last edited by
          #4

          Video games aren’t supposed to be realistic, they’re supposed to be fun

          Don Antonio MaginoD ampersandrew@lemmy.worldA ValmondV ☂️-U I 6 Replies Last reply
          98
          • Agent_KaryoA Agent_Karyo
            This post did not contain any content.
            H This user is from outside of this forum
            H This user is from outside of this forum
            hailseitan@lemmy.world
            wrote last edited by
            #5

            E 1 Reply Last reply
            10
            • D DrSleepless

              Video games aren’t supposed to be realistic, they’re supposed to be fun

              Don Antonio MaginoD This user is from outside of this forum
              Don Antonio MaginoD This user is from outside of this forum
              Don Antonio Magino
              wrote last edited by
              #6

              It’s still interesting to analyse them like the cultural products they are.

              F 1 Reply Last reply
              72
              • M murrayl@lemmy.world

                Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?

                R This user is from outside of this forum
                R This user is from outside of this forum
                riplemmdotee@lemmy.today
                wrote last edited by
                #7

                Well, it looks like someone did an interview with a medieval historian about Manor Lords.

                https://youtu.be/KS56GUgb-08

                1 Reply Last reply
                18
                • H hailseitan@lemmy.world

                  E This user is from outside of this forum
                  E This user is from outside of this forum
                  Ephera
                  wrote last edited by
                  #8

                  It's pretty much just a hook into infodumping about medieval cities...

                  H 1 Reply Last reply
                  21
                  • D DrSleepless

                    Video games aren’t supposed to be realistic, they’re supposed to be fun

                    ampersandrew@lemmy.worldA This user is from outside of this forum
                    ampersandrew@lemmy.worldA This user is from outside of this forum
                    ampersandrew@lemmy.world
                    wrote last edited by
                    #9

                    You can do all sorts of things with video games, even when sticking to realism, if it helps you achieve your goals.

                    1 Reply Last reply
                    9
                    • E Ephera

                      It's pretty much just a hook into infodumping about medieval cities...

                      H This user is from outside of this forum
                      H This user is from outside of this forum
                      hailseitan@lemmy.world
                      wrote last edited by
                      #10

                      In a games community…

                      G 1 Reply Last reply
                      2
                      • Don Antonio MaginoD Don Antonio Magino

                        It’s still interesting to analyse them like the cultural products they are.

                        F This user is from outside of this forum
                        F This user is from outside of this forum
                        fartmaster69@lemmy.dbzer0.com
                        wrote last edited by
                        #11

                        Yeah, examining the ways they are inaccurate tells us a lot about ourselves.

                        1 Reply Last reply
                        19
                        • Agent_KaryoA Agent_Karyo
                          This post did not contain any content.
                          EarMasterE This user is from outside of this forum
                          EarMasterE This user is from outside of this forum
                          EarMaster
                          wrote last edited by earmaster@lemmy.world
                          #12

                          Well then I guess the Wolfenstein games aren't historically accurate either…?

                          What a shock!

                          1 Reply Last reply
                          7
                          • H hailseitan@lemmy.world

                            In a games community…

                            G This user is from outside of this forum
                            G This user is from outside of this forum
                            grantuseyes@lemmy.zip
                            wrote last edited by
                            #13

                            Some of us like getting insight into the stuff that inspires the things we consume.

                            1 Reply Last reply
                            22
                            • I it_depends_man@lemmy.world

                              Pretty insightful. Key takeaways:

                              1. linear growth didn't really happen like that
                              2. pre-planning would be good
                              3. experience of tax collectors skimming the surplus, plus hazards of rural life.
                              S This user is from outside of this forum
                              S This user is from outside of this forum
                              lad
                              wrote last edited by
                              #14

                              Yeah, I thought life was hard but sustainable mostly, turns out one was always at risk of extinction:

                              Medieval villagers were often living on the edge of subsistence. Agricultural surpluses were skimmed by the church and the feudal lords. Bad harvests, banditry, warfare and disease might decimate a village community at any time. For this very reason, the demography of many European villages remained relatively stable between the twelfth and the eighteenth century.

                              L A 2 Replies Last reply
                              8
                              • S lad

                                Yeah, I thought life was hard but sustainable mostly, turns out one was always at risk of extinction:

                                Medieval villagers were often living on the edge of subsistence. Agricultural surpluses were skimmed by the church and the feudal lords. Bad harvests, banditry, warfare and disease might decimate a village community at any time. For this very reason, the demography of many European villages remained relatively stable between the twelfth and the eighteenth century.

                                L This user is from outside of this forum
                                L This user is from outside of this forum
                                leftzero@lemmy.dbzer0.com
                                wrote last edited by
                                #15

                                relatively stable between the twelfth and the eighteenth century

                                Hm... wasn't there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot..?

                                S 1 Reply Last reply
                                1
                                • D DrSleepless

                                  Video games aren’t supposed to be realistic, they’re supposed to be fun

                                  ValmondV This user is from outside of this forum
                                  ValmondV This user is from outside of this forum
                                  Valmond
                                  wrote last edited by
                                  #16

                                  Noo I want to spend 50 years before I can have a second well!

                                  1 Reply Last reply
                                  13
                                  • S lad

                                    Yeah, I thought life was hard but sustainable mostly, turns out one was always at risk of extinction:

                                    Medieval villagers were often living on the edge of subsistence. Agricultural surpluses were skimmed by the church and the feudal lords. Bad harvests, banditry, warfare and disease might decimate a village community at any time. For this very reason, the demography of many European villages remained relatively stable between the twelfth and the eighteenth century.

                                    A This user is from outside of this forum
                                    A This user is from outside of this forum
                                    aqarius@lemmy.world
                                    wrote last edited by
                                    #17

                                    If I remember Devereaux, the village itself was set up to minimise that risk first and foremost, at the expense of optimisation for max yields. So, every year was around subsistence, never much above, but also never much lower.

                                    1 Reply Last reply
                                    2
                                    • L leftzero@lemmy.dbzer0.com

                                      relatively stable between the twelfth and the eighteenth century

                                      Hm... wasn't there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot..?

                                      S This user is from outside of this forum
                                      S This user is from outside of this forum
                                      lad
                                      wrote last edited by
                                      #18

                                      I don't know, we need a medievalist here

                                      L 1 Reply Last reply
                                      0
                                      • D DrSleepless

                                        Video games aren’t supposed to be realistic, they’re supposed to be fun

                                        ☂️-U This user is from outside of this forum
                                        ☂️-U This user is from outside of this forum
                                        ☂️-
                                        wrote last edited by
                                        #19

                                        realistic is sometimes fun

                                        1 Reply Last reply
                                        11
                                        • D DrSleepless

                                          Video games aren’t supposed to be realistic, they’re supposed to be fun

                                          I This user is from outside of this forum
                                          I This user is from outside of this forum
                                          ilovepizza@lemmy.world
                                          wrote last edited by
                                          #20

                                          Simulator then?

                                          1 Reply Last reply
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