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The Fedi Forum

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  3. Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

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  • Agent_KaryoA Agent_Karyo
    This post did not contain any content.
    H This user is from outside of this forum
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    hailseitan@lemmy.world
    wrote last edited by
    #5

    E 1 Reply Last reply
    10
    • D DrSleepless

      Video games aren’t supposed to be realistic, they’re supposed to be fun

      Don Antonio MaginoD This user is from outside of this forum
      Don Antonio MaginoD This user is from outside of this forum
      Don Antonio Magino
      wrote last edited by
      #6

      It’s still interesting to analyse them like the cultural products they are.

      F 1 Reply Last reply
      72
      • M murrayl@lemmy.world

        Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?

        R This user is from outside of this forum
        R This user is from outside of this forum
        riplemmdotee@lemmy.today
        wrote last edited by
        #7

        Well, it looks like someone did an interview with a medieval historian about Manor Lords.

        https://youtu.be/KS56GUgb-08

        1 Reply Last reply
        18
        • H hailseitan@lemmy.world

          E This user is from outside of this forum
          E This user is from outside of this forum
          Ephera
          wrote last edited by
          #8

          It's pretty much just a hook into infodumping about medieval cities...

          H 1 Reply Last reply
          21
          • D DrSleepless

            Video games aren’t supposed to be realistic, they’re supposed to be fun

            ampersandrew@lemmy.worldA This user is from outside of this forum
            ampersandrew@lemmy.worldA This user is from outside of this forum
            ampersandrew@lemmy.world
            wrote last edited by
            #9

            You can do all sorts of things with video games, even when sticking to realism, if it helps you achieve your goals.

            1 Reply Last reply
            9
            • E Ephera

              It's pretty much just a hook into infodumping about medieval cities...

              H This user is from outside of this forum
              H This user is from outside of this forum
              hailseitan@lemmy.world
              wrote last edited by
              #10

              In a games community…

              G 1 Reply Last reply
              2
              • Don Antonio MaginoD Don Antonio Magino

                It’s still interesting to analyse them like the cultural products they are.

                F This user is from outside of this forum
                F This user is from outside of this forum
                fartmaster69@lemmy.dbzer0.com
                wrote last edited by
                #11

                Yeah, examining the ways they are inaccurate tells us a lot about ourselves.

                1 Reply Last reply
                19
                • Agent_KaryoA Agent_Karyo
                  This post did not contain any content.
                  EarMasterE This user is from outside of this forum
                  EarMasterE This user is from outside of this forum
                  EarMaster
                  wrote last edited by earmaster@lemmy.world
                  #12

                  Well then I guess the Wolfenstein games aren't historically accurate either…?

                  What a shock!

                  1 Reply Last reply
                  7
                  • H hailseitan@lemmy.world

                    In a games community…

                    G This user is from outside of this forum
                    G This user is from outside of this forum
                    grantuseyes@lemmy.zip
                    wrote last edited by
                    #13

                    Some of us like getting insight into the stuff that inspires the things we consume.

                    1 Reply Last reply
                    22
                    • I it_depends_man@lemmy.world

                      Pretty insightful. Key takeaways:

                      1. linear growth didn't really happen like that
                      2. pre-planning would be good
                      3. experience of tax collectors skimming the surplus, plus hazards of rural life.
                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      lad
                      wrote last edited by
                      #14

                      Yeah, I thought life was hard but sustainable mostly, turns out one was always at risk of extinction:

                      Medieval villagers were often living on the edge of subsistence. Agricultural surpluses were skimmed by the church and the feudal lords. Bad harvests, banditry, warfare and disease might decimate a village community at any time. For this very reason, the demography of many European villages remained relatively stable between the twelfth and the eighteenth century.

                      L A 2 Replies Last reply
                      8
                      • S lad

                        Yeah, I thought life was hard but sustainable mostly, turns out one was always at risk of extinction:

                        Medieval villagers were often living on the edge of subsistence. Agricultural surpluses were skimmed by the church and the feudal lords. Bad harvests, banditry, warfare and disease might decimate a village community at any time. For this very reason, the demography of many European villages remained relatively stable between the twelfth and the eighteenth century.

                        L This user is from outside of this forum
                        L This user is from outside of this forum
                        leftzero@lemmy.dbzer0.com
                        wrote last edited by
                        #15

                        relatively stable between the twelfth and the eighteenth century

                        Hm... wasn't there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot..?

                        S 1 Reply Last reply
                        1
                        • D DrSleepless

                          Video games aren’t supposed to be realistic, they’re supposed to be fun

                          ValmondV This user is from outside of this forum
                          ValmondV This user is from outside of this forum
                          Valmond
                          wrote last edited by
                          #16

                          Noo I want to spend 50 years before I can have a second well!

                          1 Reply Last reply
                          13
                          • S lad

                            Yeah, I thought life was hard but sustainable mostly, turns out one was always at risk of extinction:

                            Medieval villagers were often living on the edge of subsistence. Agricultural surpluses were skimmed by the church and the feudal lords. Bad harvests, banditry, warfare and disease might decimate a village community at any time. For this very reason, the demography of many European villages remained relatively stable between the twelfth and the eighteenth century.

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            aqarius@lemmy.world
                            wrote last edited by
                            #17

                            If I remember Devereaux, the village itself was set up to minimise that risk first and foremost, at the expense of optimisation for max yields. So, every year was around subsistence, never much above, but also never much lower.

                            1 Reply Last reply
                            2
                            • L leftzero@lemmy.dbzer0.com

                              relatively stable between the twelfth and the eighteenth century

                              Hm... wasn't there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot..?

                              S This user is from outside of this forum
                              S This user is from outside of this forum
                              lad
                              wrote last edited by
                              #18

                              I don't know, we need a medievalist here

                              L 1 Reply Last reply
                              0
                              • D DrSleepless

                                Video games aren’t supposed to be realistic, they’re supposed to be fun

                                ☂️-U This user is from outside of this forum
                                ☂️-U This user is from outside of this forum
                                ☂️-
                                wrote last edited by
                                #19

                                realistic is sometimes fun

                                1 Reply Last reply
                                11
                                • D DrSleepless

                                  Video games aren’t supposed to be realistic, they’re supposed to be fun

                                  I This user is from outside of this forum
                                  I This user is from outside of this forum
                                  ilovepizza@lemmy.world
                                  wrote last edited by
                                  #20

                                  Simulator then?

                                  1 Reply Last reply
                                  1
                                  • Agent_KaryoA Agent_Karyo
                                    This post did not contain any content.
                                    JackbyDevJ This user is from outside of this forum
                                    JackbyDevJ This user is from outside of this forum
                                    JackbyDev
                                    wrote last edited by
                                    #21

                                    This is a great article! It's really interesting.

                                    I have two comments to make, and I hope nobody thinks this is me trying to disagree with the article or something, I don't want it to come across as defensive. In explaining some of the challenges medieval cities go through and saying Banished is a pretty accurate game, I think this might just be a genre issue. I consider Banished a colony management game, not a city builder, and indeed, in colony management games your people's health and safety are usually a much larger concern than in a city builder.

                                    The second comment is that the writer suggests a game with flood mechanics and arable farm land. I don't remember if it was out in March of 2020, but Timberland is out now. It's a beaver based colony management game that includes a lot of fluid dynamics. It has flood mechanics like described. It's unrealistic, of course, because they're beavers. But also because flooding isn't the end of the world if it gets into your buildings, I think it's more of an inconvenience. Regardless, I think it's a cool game to check out.

                                    Agent_KaryoA 1 Reply Last reply
                                    3
                                    • S lad

                                      I don't know, we need a medievalist here

                                      L This user is from outside of this forum
                                      L This user is from outside of this forum
                                      leftzero@lemmy.dbzer0.com
                                      wrote last edited by
                                      #22

                                      Well, there was that little thing called the black death, if I recall correctly...

                                      S 1 Reply Last reply
                                      1
                                      • JackbyDevJ JackbyDev

                                        This is a great article! It's really interesting.

                                        I have two comments to make, and I hope nobody thinks this is me trying to disagree with the article or something, I don't want it to come across as defensive. In explaining some of the challenges medieval cities go through and saying Banished is a pretty accurate game, I think this might just be a genre issue. I consider Banished a colony management game, not a city builder, and indeed, in colony management games your people's health and safety are usually a much larger concern than in a city builder.

                                        The second comment is that the writer suggests a game with flood mechanics and arable farm land. I don't remember if it was out in March of 2020, but Timberland is out now. It's a beaver based colony management game that includes a lot of fluid dynamics. It has flood mechanics like described. It's unrealistic, of course, because they're beavers. But also because flooding isn't the end of the world if it gets into your buildings, I think it's more of an inconvenience. Regardless, I think it's a cool game to check out.

                                        Agent_KaryoA This user is from outside of this forum
                                        Agent_KaryoA This user is from outside of this forum
                                        Agent_Karyo
                                        wrote last edited by
                                        #23

                                        I am a big fan of Timberborn, but if we go all pedantic about it, Timberborn's flood mechanics aren't all that realistic.

                                        A game that came somewhat close to realistic flood mechanics was Pharaoh/Cleopatra (1999/2000). Even though it used an abstract/statistical model (due to the technical limitations of the time), it felt a lot closer to reality than Timberborn even if there were some gamey elements like how well you respected Osiris.

                                        JackbyDevJ 1 Reply Last reply
                                        3
                                        • M murrayl@lemmy.world

                                          Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?

                                          S This user is from outside of this forum
                                          S This user is from outside of this forum
                                          sharkticon@lemmy.zip
                                          wrote last edited by
                                          #24

                                          I am looking forward to Manor Lords when it gets released. Been tracking it for years.

                                          1 Reply Last reply
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