A Steam dev is deleting his own game after girlfriend made him realize AI is bad
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We can't understand you with Andrew Tate's dick in your mouth.
This is the cowards awful reply...

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Sounds like mental illness to me.
What? Which part? Summoning tsunamis? It's not that fun I'm afraid.
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The announcement suggests the developer wrote all the code, but used the slop robot to generate assets. Sounds like the issue is that making art assets actually takes skill, and is something most programmer types underestimate.
I'd agree with this. I'm a dev, I can make things work, I can't do art/graphics/assets/etc for shit. Give me 5 or 6 hours and I might be able to get you one image that is semi passable if the intended artistic style is "3 year old with crayons"
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He says it's all coded by him, it's just the assets that are AI.
Controversial opinion'
This is kind of a valid take or use I suppose.
And it's something I struggle with as well.
I know how to program and I can make games with really shitty assets that no one would want to play because it looks like crap. I've tried many times and I don't seem to have the artistic skill set to make it happen. I've tried dozens of times to find and pay people on sites like fiverr, with extremely disappointing results.
And as a hobby I can't just afford to pay thousands of dollars to have someone make passable art either.
And someone like this as a student obviously doesn't have the money to pay someone to build all their assets.
So what do??? It seems reasonable to have a desire to finish your passion project in some manner
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It depends on the project, I think. If you require hundreds of pieces to make the concept work (and such concepts have floated in my mind) even hiring an amateur would get pretty expensive. If it's just small scope art (and for most games it will be) I agree, it can be relatively cheap. Though I'm still privileged in being able to afford that, some people couldn't even really spare 200€ for a project that, statistically, is unlikely to make even half of that back.
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AI in video games is a caustic enough subject that Valve requires developer disclosure if a title utilizes the generative technology. This way, people who have qualms about AI or its impact can opt out of purchasing anything that uses the genAI. One developer, however, is saving everyone from the moral quandary in the first place by just deleting their game altogether.
Hardest is a free-to-play roguelike on Steam that was released in the summer of 2025 with the tagline, "stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!" Except for a user who says the game helped him bond with his son, Hardest mostly got a negative reception. "I assume the whole thing is AI slop," one reviewer wrote.
You'd think flopping like this would be the end of the story, but half a year later, Rakuel, the developer, has undergone a revelation. On Jan. 10, the indie creator posted an update to Hardest announcing that he would pull the game from the platform by the end of the month.
Normalize people taking the L for their bad takes!
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The announcement suggests the developer wrote all the code, but used the slop robot to generate assets. Sounds like the issue is that making art assets actually takes skill, and is something most programmer types underestimate.
There are endless assets online for cheap. It‘s kind of the last thing you would need AI for. If only more people realized that.
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Her personality changed when the latest model released
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AI in video games is a caustic enough subject that Valve requires developer disclosure if a title utilizes the generative technology. This way, people who have qualms about AI or its impact can opt out of purchasing anything that uses the genAI. One developer, however, is saving everyone from the moral quandary in the first place by just deleting their game altogether.
Hardest is a free-to-play roguelike on Steam that was released in the summer of 2025 with the tagline, "stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!" Except for a user who says the game helped him bond with his son, Hardest mostly got a negative reception. "I assume the whole thing is AI slop," one reviewer wrote.
You'd think flopping like this would be the end of the story, but half a year later, Rakuel, the developer, has undergone a revelation. On Jan. 10, the indie creator posted an update to Hardest announcing that he would pull the game from the platform by the end of the month.
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Your usage still gives them justification to continue being global parasites. "Our daily active users is (X + you)."
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I can put it in simple English if you need me to.
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AI in video games is a caustic enough subject that Valve requires developer disclosure if a title utilizes the generative technology. This way, people who have qualms about AI or its impact can opt out of purchasing anything that uses the genAI. One developer, however, is saving everyone from the moral quandary in the first place by just deleting their game altogether.
Hardest is a free-to-play roguelike on Steam that was released in the summer of 2025 with the tagline, "stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!" Except for a user who says the game helped him bond with his son, Hardest mostly got a negative reception. "I assume the whole thing is AI slop," one reviewer wrote.
You'd think flopping like this would be the end of the story, but half a year later, Rakuel, the developer, has undergone a revelation. On Jan. 10, the indie creator posted an update to Hardest announcing that he would pull the game from the platform by the end of the month.
Can't forget how polygon trashed Witcher 3 at launch with bad score because of "sexism and misogyny"