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Games you really want to play, but can't or won't?

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  • P pyre@lemmy.world

    buggy mess? not at all. 100+ hours, i don't even remember a single bug. I'm sure i must have encountered some but clearly the nothing memorable. could be buggy but buggy mess is a ridiculous overstatement.

    giving you the benefit of the doubt it could be related to hardware difference or something.

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    redditrefugee69@lemmynsfw.com
    wrote last edited by
    #221

    I encounter some kind of bizarre NPC behavior or graphics glitch about every ten minutes.

    For example NPCs panicking for obvious or not so obvious reasons, trying to flee but nearly or actually hurting people by driving or running away, which incites the ire of NCPD, which results in them gunning down those civilians, which causes more to panic and flee, and suddenly the cops are just dumping lead at everyone with a pulse but no badge. I'm sure you've noticed the random screaming and cops shooting but I guess you never bothered to figure out why.

    Another common one is people missing textures, their limbs (especially heads) wiggling chaotically or missing entirely, and then of course the classic A-pose. The latter is much more rare than on release in my experience, but I often catch someone just barely coming out of it as I turn to look at them and the game freshly renders their animation.

    None of the above is game breaking, but it's plenty noticeable if you're paying attention, and it's not the kind of thing you expect to see from a full priced AA or AAA game years after its release. Snaps my immersion in half every time.

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    • R redditrefugee69@lemmynsfw.com

      I encounter some kind of bizarre NPC behavior or graphics glitch about every ten minutes.

      For example NPCs panicking for obvious or not so obvious reasons, trying to flee but nearly or actually hurting people by driving or running away, which incites the ire of NCPD, which results in them gunning down those civilians, which causes more to panic and flee, and suddenly the cops are just dumping lead at everyone with a pulse but no badge. I'm sure you've noticed the random screaming and cops shooting but I guess you never bothered to figure out why.

      Another common one is people missing textures, their limbs (especially heads) wiggling chaotically or missing entirely, and then of course the classic A-pose. The latter is much more rare than on release in my experience, but I often catch someone just barely coming out of it as I turn to look at them and the game freshly renders their animation.

      None of the above is game breaking, but it's plenty noticeable if you're paying attention, and it's not the kind of thing you expect to see from a full priced AA or AAA game years after its release. Snaps my immersion in half every time.

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      pyre@lemmy.world
      wrote last edited by
      #222

      that's wild. never encountered such noticeable bugs myself, I guess I was lucky.

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      • U underwaterbob@sh.itjust.works

        Bloodborne

        The last console I owned was a PS3, and I don't plan on ever having another. Sony thankfully mostly got with the program and released a bunch of their stuff on PC, but Bloodborne remains a standout.

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        gunvalkyrie@lemmy.world
        wrote last edited by
        #223

        Emulating bloodborne is really good now. It is 100% playable with rare minor bugs now. Highly recommend playing it. It's the best souls orne out there. Imo

        U 1 Reply Last reply
        3
        • B botanicals@lemmy.world

          Did you ever try Beyond Earth? I felt similarly about that one. Luckily V still hits even after 15 years!

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          ameancow@lemmy.world
          wrote last edited by
          #224

          Yah I did, it was kinda wacky, not as bad as Civ VI but not great, I'm not opposed to the concept but I think they could have done a lot better with the idea than just "toxic gas" as the most memorable, key mechanic.

          1 Reply Last reply
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          • F fatvegan@leminal.space

            The problem with low level Deadlock is that you end up in games with people who have never played before. The game got way better when I reached high ranks. Now i'm at a cataclysmic losing streak and i'm back to low ranks. It can be brutal.

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            evotech@lemmy.world
            wrote last edited by
            #225

            Well yeah it helps to play with friends

            1 Reply Last reply
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            • F fyrilsol

              Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.

              And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.

              So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.

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              bitjunkie@lemmy.world
              wrote last edited by
              #226

              The Dark Souls series takes place in a fascinating universe and I'm sure the lore is enthralling… I just refuse to play games that are made artificially hard for the sake of it. If it's single-player, the devs shouldn't have an opinion on how much time each player is comfortable wasting on it. Give me "story" difficulty, cheats, etc., and let me decide what to do with them. All you're hurting are your own sales.

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              • S [object Object]

                BeamNG is hungry for memory, and afaik became only hungrier with some update last year or so. And it's generally not very fast, and been so for ages. I doubt it will ever be optimized, they're probably just betting on hardware outpacing it.

                The game has a bit weird architecture where every onscreen widget is a Lua script, and they all communicate with the game via the network. Scenario scripts are done the same way, from what I understand. Although Assetto Corsa has Python and Lua widgets running without any hiccups, so I guess BeamNG's engine is just heavy.

                However, it was running vaguely tolerably on my laptop from the last decade, so anything newish should handle it fine.

                regrettable_incident@lemmy.worldR This user is from outside of this forum
                regrettable_incident@lemmy.worldR This user is from outside of this forum
                regrettable_incident@lemmy.world
                wrote last edited by
                #227

                Ah, fair enough. I played it for a bit and then moved on, partly because the steam deck was struggling with it. TBF I'm impressed the steam deck could play it at all.

                1 Reply Last reply
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                • C clasm@ttrpg.network

                  The one that upped it by 30% worked for me on a Steam Deck. I can't parry everything, but i can at least hit the parry now.

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                  rhotisserie@lemmy.world
                  wrote last edited by rhotisserie@lemmy.world
                  #228

                  I did the same thing. The 30% increase felt about right to make parry difficult without being frustratingly hard.

                  I respect that parry is supposed to be hard but the timings felt absolute bullshit to be honest.

                  1 Reply Last reply
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                  • H hperrin@lemmy.ca

                    I’d love to play games like Fortnight, PUBG, and League of Legends (I know, don’t judge me), but they don’t work on Linux, so they’re just a no-go for me. I used to play GTA V Online, but they added kernel anticheat to that too, and now I don’t play that anymore.

                    I have Windows, but I’m not booting into another partition just to play a game. I use it for compiling my software for Windows users, and that’s already too much of a pain in the ass. I cannot stand Windows. It’s a bloated mess, and I don’t understand how anyone gets any actual work done on it. Just navigating it feels like a chore.

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                    trual@lemmy.world
                    wrote last edited by
                    #229

                    I play overwatch and rivals on Linux, no issue

                    1 Reply Last reply
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                    • MrScottyTayM MrScottyTay

                      Metal Gear Online 2? Didn't know that was still playable

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                      mrdrprof@lemmy.ca
                      wrote last edited by
                      #230

                      Look up SaveMGO! There's still a loyal community playing games daily.

                      Once I get my updating issues resolved, I'm hoping to join them

                      1 Reply Last reply
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                      • P pyre@lemmy.world

                        that's wild. never encountered such noticeable bugs myself, I guess I was lucky.

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                        redditrefugee69@lemmynsfw.com
                        wrote last edited by
                        #231

                        It's probably a matter of framing as well.

                        If you go into a game expecting a buggy mess, you're going to notice bugs more often.

                        Whether or not the objective amount of bugs present meets your criteria for "buggy mess" or not is of course highly subjective, even if you noticed 100% of the ones you encountered.

                        1 Reply Last reply
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                        • F fyrilsol

                          Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.

                          And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.

                          So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.

                          slippihud@lemmy.worldS This user is from outside of this forum
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                          slippihud@lemmy.world
                          wrote last edited by
                          #232

                          Factorio, I might legitimately starve to death.

                          1 Reply Last reply
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                          • A ameancow@lemmy.world

                            Arc Raiders took this trope and turned it on its head. The game is entirely about being a loot goblin around other people in a no-rules environment but if you don't pick fights, you will gradually get matched to servers with other people who don't pick fights, and you start to meet people and have adventures together, it happens very organically and pleasantly, and if you ever DO run into a PvPer the game doesn't really give a huge advantage to sweaty try-hards, a newb with a basic gun can defend themselves just as well as some well-equipped player hunter.

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                            alpha71@lemmy.world
                            wrote last edited by
                            #233

                            That's because Arc Raiders ISN'T a PVP! It's supposed to be a PVE.

                            A 1 Reply Last reply
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                            • A alpha71@lemmy.world

                              That's because Arc Raiders ISN'T a PVP! It's supposed to be a PVE.

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                              ameancow@lemmy.world
                              wrote last edited by
                              #234

                              About 100% of shooter/survival games made with open PVP turned on all the time become kill-on-sight instantaneously, and those games usually give players a PvE mode for people too scared or annoyed with PvP, the segregation has been normal in gaming since the early days of online gaming. So it's not as simple as saying it's "supposed" to be PvE, it's that they tuned the mechanics and themes to encourage more cooperation in an unprecedented way.

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                              • D dustydata@lemmy.world

                                They didn't sneak anything and they never will. Looked into it deeply. They used AI assets as placeholders during development. But everything in the shipped game is human-made. No further use of generative AI is expected, since the game awards controversy the company's management published a statement of banning AI use entirely in their company.

                                The whole controversy around indie game awards was also blown beyond proportions. A company used a new technology at a time when the tech was new and the debate around it's use was still inmature. Then dismissed it for it was not good enough. They failed at quality assurance and a couple of textures weren't deleted. They replaced them as soon at they found out. By all intents and purposes, this controversy does not qualify sandfall as an AI using company, and to affirm so is ignorant of the context of all that went down in reality.

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                                rekorse@sh.itjust.works
                                wrote last edited by
                                #235

                                You said a whole lot of words, but the fact remains that they did use AI during development, released a game with AI textures, and told the award organization they never used AI at all.

                                They, and you, can make excuses all you want, but for some of us they simply have lost some of their good reputation. We will see what they do next though, and I'm hopeful.

                                1 Reply Last reply
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                                • A anarchyrabbit@lemmy.world

                                  Sail the high seas. That way you don't support them and get to play it. I haven't pirated a game for many years but some game houses deserves what comes to them

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                                  jumi@lemmy.world
                                  wrote last edited by
                                  #236

                                  Nah, pirating is not worth the effort. I just don't play it

                                  1 Reply Last reply
                                  0
                                  • F fyrilsol

                                    Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.

                                    And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.

                                    So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.

                                    M This user is from outside of this forum
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                                    mech@feddit.org
                                    wrote last edited by
                                    #237

                                    Daggerfall.
                                    It has the most elaborate character creation and most freedom of choice of all the Elder Scrolls games.
                                    You can walk, ride or fly through an open world that's as large as Great Britain, with thousands of realistically modelled towns and cities, and enter any house in them. You can turn into a vampire, werewolf or were-boar, buy a ship, make deals with the gods, invent your own spells, and commit bank fraud.
                                    First time I played it, it took all night to download the 140MB installer from Kazaa.
                                    But actually playing it now, after so much development in game mechanics has happened, is a chore.
                                    When doing quests, you just go through the same loop of "talk to person, clear an absurdly huge dungeon, kill dozens of enemies that aren't scaled to your level, die a couple dozen times unless you cheesed the game to become invincible, solve a text riddle, find the McGuffin, return, repeat" over and over again.

                                    F D 2 Replies Last reply
                                    2
                                    • M mech@feddit.org

                                      Daggerfall.
                                      It has the most elaborate character creation and most freedom of choice of all the Elder Scrolls games.
                                      You can walk, ride or fly through an open world that's as large as Great Britain, with thousands of realistically modelled towns and cities, and enter any house in them. You can turn into a vampire, werewolf or were-boar, buy a ship, make deals with the gods, invent your own spells, and commit bank fraud.
                                      First time I played it, it took all night to download the 140MB installer from Kazaa.
                                      But actually playing it now, after so much development in game mechanics has happened, is a chore.
                                      When doing quests, you just go through the same loop of "talk to person, clear an absurdly huge dungeon, kill dozens of enemies that aren't scaled to your level, die a couple dozen times unless you cheesed the game to become invincible, solve a text riddle, find the McGuffin, return, repeat" over and over again.

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                                      fyrilsol
                                      wrote last edited by
                                      #238

                                      They really favored being a lycanthrope in that game. It's the most OP transformation, especially when you get a special ring that takes away some of the negatives of being a lycanthrope. All of your stats get maxed, you can instantly heal between transformations, you are immune from what the guards try hitting you with.

                                      Being a vampire in Daggerfall, isn't as fun.

                                      1 Reply Last reply
                                      1
                                      • B bitjunkie@lemmy.world

                                        The Dark Souls series takes place in a fascinating universe and I'm sure the lore is enthralling… I just refuse to play games that are made artificially hard for the sake of it. If it's single-player, the devs shouldn't have an opinion on how much time each player is comfortable wasting on it. Give me "story" difficulty, cheats, etc., and let me decide what to do with them. All you're hurting are your own sales.

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                                        fyrilsol
                                        wrote last edited by
                                        #239

                                        Agreed.

                                        I love dark fantasy as a theme. But I can't enjoy the theme if the game is going to be padded like that. That's how you make games not fun and there's nothing fun when you're killed in one or two hits. There's challenge and then there's not fun and all soulslike games fall into the not fun part.

                                        1 Reply Last reply
                                        1
                                        • kungfuratte@feddit.orgK kungfuratte@feddit.org

                                          Even if you don't mind the online only part, ignore this abomination. They botched the D4 campaign. It's too easy and almost impossible to die during the regular campaign. It takes roughly two minutes to beat a world boss on the first play through.

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                                          fyrilsol
                                          wrote last edited by
                                          #240

                                          That doesn't bother me. What made me gravitate to Diablo was how they did the story. The plot of evil vs good and angels vs demons in a eternal conflict is cliche and overdone. But I liked how Blizzard handled it and I've been glued to it for a while. Mephisto is my favorite character overall and damn they're having an expansion coming soon, that revolves around him, so my temptation will be even greater.

                                          So no it doesn't bother me that it's "too easy" or "almost impossible to die", because my idea of fun is not to have a very frustrating experience.

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