Games you really want to play, but can't or won't?
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Sometimes I think it's nostalgia talking, then I go back and play Civ II or Civ IV and confirm that no, no it is not.
Right?? Lmao I've done the same
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I keep trying Civ VI and keep uninstalling it before finishing a single game.
I can't put my finger on exactly what's changed since earlier games, but it's lost a lot of the addicting charm and intuitive flow that made me play prior versions for days. Also, the goofy-ass style and overly dramatic narrative starts to irk me.
If that's the trend of the franchise I sure won't be touching any of the later ones.
Did you ever try Beyond Earth? I felt similarly about that one. Luckily V still hits even after 15 years!
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buggy mess? not at all. 100+ hours, i don't even remember a single bug. I'm sure i must have encountered some but clearly the nothing memorable. could be buggy but buggy mess is a ridiculous overstatement.
giving you the benefit of the doubt it could be related to hardware difference or something.
I encounter some kind of bizarre NPC behavior or graphics glitch about every ten minutes.
For example NPCs panicking for obvious or not so obvious reasons, trying to flee but nearly or actually hurting people by driving or running away, which incites the ire of NCPD, which results in them gunning down those civilians, which causes more to panic and flee, and suddenly the cops are just dumping lead at everyone with a pulse but no badge. I'm sure you've noticed the random screaming and cops shooting but I guess you never bothered to figure out why.
Another common one is people missing textures, their limbs (especially heads) wiggling chaotically or missing entirely, and then of course the classic A-pose. The latter is much more rare than on release in my experience, but I often catch someone just barely coming out of it as I turn to look at them and the game freshly renders their animation.
None of the above is game breaking, but it's plenty noticeable if you're paying attention, and it's not the kind of thing you expect to see from a full priced AA or AAA game years after its release. Snaps my immersion in half every time.
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I encounter some kind of bizarre NPC behavior or graphics glitch about every ten minutes.
For example NPCs panicking for obvious or not so obvious reasons, trying to flee but nearly or actually hurting people by driving or running away, which incites the ire of NCPD, which results in them gunning down those civilians, which causes more to panic and flee, and suddenly the cops are just dumping lead at everyone with a pulse but no badge. I'm sure you've noticed the random screaming and cops shooting but I guess you never bothered to figure out why.
Another common one is people missing textures, their limbs (especially heads) wiggling chaotically or missing entirely, and then of course the classic A-pose. The latter is much more rare than on release in my experience, but I often catch someone just barely coming out of it as I turn to look at them and the game freshly renders their animation.
None of the above is game breaking, but it's plenty noticeable if you're paying attention, and it's not the kind of thing you expect to see from a full priced AA or AAA game years after its release. Snaps my immersion in half every time.
that's wild. never encountered such noticeable bugs myself, I guess I was lucky.
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Bloodborne
The last console I owned was a PS3, and I don't plan on ever having another. Sony thankfully mostly got with the program and released a bunch of their stuff on PC, but Bloodborne remains a standout.
Emulating bloodborne is really good now. It is 100% playable with rare minor bugs now. Highly recommend playing it. It's the best souls orne out there. Imo
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Did you ever try Beyond Earth? I felt similarly about that one. Luckily V still hits even after 15 years!
Yah I did, it was kinda wacky, not as bad as Civ VI but not great, I'm not opposed to the concept but I think they could have done a lot better with the idea than just "toxic gas" as the most memorable, key mechanic.
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The problem with low level Deadlock is that you end up in games with people who have never played before. The game got way better when I reached high ranks. Now i'm at a cataclysmic losing streak and i'm back to low ranks. It can be brutal.
Well yeah it helps to play with friends
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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
The Dark Souls series takes place in a fascinating universe and I'm sure the lore is enthralling… I just refuse to play games that are made artificially hard for the sake of it. If it's single-player, the devs shouldn't have an opinion on how much time each player is comfortable wasting on it. Give me "story" difficulty, cheats, etc., and let me decide what to do with them. All you're hurting are your own sales.
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BeamNG is hungry for memory, and afaik became only hungrier with some update last year or so. And it's generally not very fast, and been so for ages. I doubt it will ever be optimized, they're probably just betting on hardware outpacing it.
The game has a bit weird architecture where every onscreen widget is a Lua script, and they all communicate with the game via the network. Scenario scripts are done the same way, from what I understand. Although Assetto Corsa has Python and Lua widgets running without any hiccups, so I guess BeamNG's engine is just heavy.
However, it was running vaguely tolerably on my laptop from the last decade, so anything newish should handle it fine.
Ah, fair enough. I played it for a bit and then moved on, partly because the steam deck was struggling with it. TBF I'm impressed the steam deck could play it at all.
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The one that upped it by 30% worked for me on a Steam Deck. I can't parry everything, but i can at least hit the parry now.
I did the same thing. The 30% increase felt about right to make parry difficult without being frustratingly hard.
I respect that parry is supposed to be hard but the timings felt absolute bullshit to be honest.
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I’d love to play games like Fortnight, PUBG, and League of Legends (I know, don’t judge me), but they don’t work on Linux, so they’re just a no-go for me. I used to play GTA V Online, but they added kernel anticheat to that too, and now I don’t play that anymore.
I have Windows, but I’m not booting into another partition just to play a game. I use it for compiling my software for Windows users, and that’s already too much of a pain in the ass. I cannot stand Windows. It’s a bloated mess, and I don’t understand how anyone gets any actual work done on it. Just navigating it feels like a chore.
I play overwatch and rivals on Linux, no issue
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Metal Gear Online 2? Didn't know that was still playable
Look up SaveMGO! There's still a loyal community playing games daily.
Once I get my updating issues resolved, I'm hoping to join them
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that's wild. never encountered such noticeable bugs myself, I guess I was lucky.
It's probably a matter of framing as well.
If you go into a game expecting a buggy mess, you're going to notice bugs more often.
Whether or not the objective amount of bugs present meets your criteria for "buggy mess" or not is of course highly subjective, even if you noticed 100% of the ones you encountered.
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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
Factorio, I might legitimately starve to death.
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Arc Raiders took this trope and turned it on its head. The game is entirely about being a loot goblin around other people in a no-rules environment but if you don't pick fights, you will gradually get matched to servers with other people who don't pick fights, and you start to meet people and have adventures together, it happens very organically and pleasantly, and if you ever DO run into a PvPer the game doesn't really give a huge advantage to sweaty try-hards, a newb with a basic gun can defend themselves just as well as some well-equipped player hunter.
That's because Arc Raiders ISN'T a PVP! It's supposed to be a PVE.
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That's because Arc Raiders ISN'T a PVP! It's supposed to be a PVE.
About 100% of shooter/survival games made with open PVP turned on all the time become kill-on-sight instantaneously, and those games usually give players a PvE mode for people too scared or annoyed with PvP, the segregation has been normal in gaming since the early days of online gaming. So it's not as simple as saying it's "supposed" to be PvE, it's that they tuned the mechanics and themes to encourage more cooperation in an unprecedented way.
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They didn't sneak anything and they never will. Looked into it deeply. They used AI assets as placeholders during development. But everything in the shipped game is human-made. No further use of generative AI is expected, since the game awards controversy the company's management published a statement of banning AI use entirely in their company.
The whole controversy around indie game awards was also blown beyond proportions. A company used a new technology at a time when the tech was new and the debate around it's use was still inmature. Then dismissed it for it was not good enough. They failed at quality assurance and a couple of textures weren't deleted. They replaced them as soon at they found out. By all intents and purposes, this controversy does not qualify sandfall as an AI using company, and to affirm so is ignorant of the context of all that went down in reality.
You said a whole lot of words, but the fact remains that they did use AI during development, released a game with AI textures, and told the award organization they never used AI at all.
They, and you, can make excuses all you want, but for some of us they simply have lost some of their good reputation. We will see what they do next though, and I'm hopeful.
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Sail the high seas. That way you don't support them and get to play it. I haven't pirated a game for many years but some game houses deserves what comes to them
Nah, pirating is not worth the effort. I just don't play it
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Diablo IV, for me. I love the Diablo series and just a bit ago, I sank 2 hours down to get my necromancer character up and set in Diablo II Resurrection. I have Diablo III and its expansion too, but they're online only and I almost can't be bothered to go through that. I've beaten it a long time ago.
And I really do want to get Diablo IV, but they've made that online-only as well. Like, I know I'm always online and everything but I do like to have that fallback where if I am without internet or I can't afford internet for a time, I can play or watch things to bide the time over. I can't do that with online-only games because it's like being gated away from something you bought.
So everytime I look at Diablo IV, I just get a little depressed at times. Blizzard should do what D2R did, have an online character and have an offline character.
Daggerfall.
It has the most elaborate character creation and most freedom of choice of all the Elder Scrolls games.
You can walk, ride or fly through an open world that's as large as Great Britain, with thousands of realistically modelled towns and cities, and enter any house in them. You can turn into a vampire, werewolf or were-boar, buy a ship, make deals with the gods, invent your own spells, and commit bank fraud.
First time I played it, it took all night to download the 140MB installer from Kazaa.
But actually playing it now, after so much development in game mechanics has happened, is a chore.
When doing quests, you just go through the same loop of "talk to person, clear an absurdly huge dungeon, kill dozens of enemies that aren't scaled to your level, die a couple dozen times unless you cheesed the game to become invincible, solve a text riddle, find the McGuffin, return, repeat" over and over again. -
Daggerfall.
It has the most elaborate character creation and most freedom of choice of all the Elder Scrolls games.
You can walk, ride or fly through an open world that's as large as Great Britain, with thousands of realistically modelled towns and cities, and enter any house in them. You can turn into a vampire, werewolf or were-boar, buy a ship, make deals with the gods, invent your own spells, and commit bank fraud.
First time I played it, it took all night to download the 140MB installer from Kazaa.
But actually playing it now, after so much development in game mechanics has happened, is a chore.
When doing quests, you just go through the same loop of "talk to person, clear an absurdly huge dungeon, kill dozens of enemies that aren't scaled to your level, die a couple dozen times unless you cheesed the game to become invincible, solve a text riddle, find the McGuffin, return, repeat" over and over again.They really favored being a lycanthrope in that game. It's the most OP transformation, especially when you get a special ring that takes away some of the negatives of being a lycanthrope. All of your stats get maxed, you can instantly heal between transformations, you are immune from what the guards try hitting you with.
Being a vampire in Daggerfall, isn't as fun.