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  3. The developers of PEAK, explaining how they decided on pricing for their game.

The developers of PEAK, explaining how they decided on pricing for their game.

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  • JackbyDevJ JackbyDev

    Clippy! What's up man! It's been forever! It's me, Netscape Navigator! Remember me?

    camille_jamal@sh.itjust.worksC This user is from outside of this forum
    camille_jamal@sh.itjust.worksC This user is from outside of this forum
    camille_jamal@sh.itjust.works
    wrote last edited by
    #163

    Yes, I remember you! How are you doing, Netscape Navigator?

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    1
    • nexguy@lemmy.worldN nexguy@lemmy.world

      I remember when I saw my first main() I just started writing code only inside of it. That seemed to work so I kept going. 20 years later I've only ever written code inside that same main(). I've changed jobs 4 times. Just... if(job==0)... or if(job==3)... Works like a charm.

      underpantsweevil@lemmy.worldU This user is from outside of this forum
      underpantsweevil@lemmy.worldU This user is from outside of this forum
      underpantsweevil@lemmy.world
      wrote last edited by
      #164

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      1
      • C crashumbc@lemmy.world

        So their greedy assholes that admit to price manipulation...

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        ameancow@lemmy.world
        wrote last edited by ameancow@lemmy.world
        #165

        Were... were you under the impression that companies who sell products of any kind have some kind of deep formula for making sure their pricing is only the razor-edge of what they need to price it at to keep a business running?

        Are you insane? Have you ever sold anything? Have you ever run a business?

        Also $8 is "greedy assholes" to you? Are you a bot or a tankie or something?

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        6
        • sethrankada@lemmy.caS sethrankada@lemmy.ca

          For me, it goes:

          0 - hell no

          1 to 5 - sure why not, that's about as much as a bottled drink.

          6 to 10 - maybe once a month.

          11 to 15 - better be a pretty damn good game, or I'm refunding.

          16 to 20 - I'm waiting for a discount, not worth it.

          21 to 60 - hell no

          61+ - I'm blacklisting your company from my recommendations.

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          ameancow@lemmy.world
          wrote last edited by ameancow@lemmy.world
          #166

          I have not spent more than $30 for a video game in over a decade and a half. I have no idea who's affording all these "AAA" titles that go for $50+, or who's keeping that market alive.

          There are some miserable, well-off parents out there in liberal America who just throw money at their kids and ignore what they do with it I guess.

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          • gmtom@lemmy.worldG gmtom@lemmy.world

            I get that this is Lemmy and users here are a certain way but calling anything over 16 dollars not worth it is genuinely insane.

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            ameancow@lemmy.world
            wrote last edited by
            #167

            I think for a good game, by a good company worth supporting, $30 is very fair and reasonable, especially if you get more than a few hours of play out of it.

            We seem to spend $60 on movie tickets and snacks for two and leave the theaters after 90 minutes disappointed and never complain as a society beyond saying the movie sucked, but then going to watch the sequel because everyone else is watching it.

            The only reason I wouldn't personally spend more than $30 or so on a game is because generally everything more expensive is published by a major studio, and thus sucks ASS.

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            • The Picard ManeuverT The Picard Maneuver
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              ameancow@lemmy.world
              wrote last edited by
              #168

              My formula:

              $1 - $5ish = Fine, it got some good reviews, I'll give it a shot and support a small publisher. No real loss, I spend more on gas-station snacks. If I get more than 20 minutes out of it, it will have been worth it.

              $10 - $15 = I'll look at the reviews a little more, it should be at least a genre I like. That's a meal, so if I'm giving someone a meal, I don't want to feel scammed for it.

              $20ish = It better have great reviews, and I am waiting until friday.

              $30+ Nope. I'll wait for a sale. Even then, if it's a AAA release it better have fantastic reviews.

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              • A alecsadler@lemmy.dbzer0.com

                The only time this breaks down for me though is that I still struggle to pay $0.99 for a mobile app I use often sometimes. Really not sure what it is.

                C This user is from outside of this forum
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                classifiedpancake@discuss.tchncs.de
                wrote last edited by
                #169

                On iOS I have no problem paying 20 euros once or 10 per year for an app I like. Sometimes more if it's really useful and/or the desktop app is included. Monthly is a harder sell though.

                I payed 7 euros for Collections Database and goddamn I wish it had cost more or the developer would add a tip jar.

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                0
                • E expr

                  I've never really understood it, tbh. I've always rounded to the nearest whole number. I don't know why you would do anything but that. The whole "$6.99 is $6" thing makes absolutely no sense to me. I see that and immediately see $7, without even having to think about it really.

                  M This user is from outside of this forum
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                  marauderiic@lemmy.zip
                  wrote last edited by
                  #170

                  I figure people stop reading at the decimal point like it's a period.

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                  1
                  • D deestan@lemmy.world

                    60+: Haha, I can't imagine it's worth it.

                    20-59: Buy if it comes strongly recommended.

                    10-19: Impulse buy if the description and screenshots look cool.

                    1-9: Buy if I like the store thumbnail.

                    0: Hahaha FUCK no this will hold the game flow hostage every few hours to get me to pay infinite money.

                    EDIT: YES I know proper - often Open Source - free games exist. 🙂 OpenTTD and good ol' Nethack are my faves

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                    venator@lemmy.nz
                    wrote last edited by
                    #171

                    There's been a lot of good games for free on epic, and epic still pays the dev/publisher for it, so it's worth clicking the button even if you don't download it and play it from thier client.

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                    0
                    • The Picard ManeuverT The Picard Maneuver
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                      piyuv@lemmy.world
                      wrote last edited by
                      #172

                      I usually look at it from cost per hour perspective. Tears of the Kingdom was 70 but I played it for ~140 hours, so 0.5 per hour. I’m ok with 1 per hour too but anything higher I start to ask myself “is the developer / publisher worth my support?”. Not all games can be judged by this metric though (eg outer wilds, unpacking)

                      So far, nothing beats the value of factorio. Mindustry (being so cheap) is a close second.

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                      2
                      • W whiskytangofoxtrot@lemmy.world

                        0: Hahaha FUCK no this will hold the game flow hostage every few hours to get me to pay infinite money.

                        https://supertuxkart.net/
                        https://www.wesnoth.org/
                        https://xonotic.org/
                        https://freeciv.org/

                        zecg@lemmy.worldZ This user is from outside of this forum
                        zecg@lemmy.worldZ This user is from outside of this forum
                        zecg@lemmy.world
                        wrote last edited by
                        #173

                        https://www.beyondallreason.info/

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