Obsidian's The Outer Worlds 2 Underperformed, and There Won't Be a Third - IGN
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Is the second game really "meh"? I enjoyed the first one but that was because I got stupidly high everytime I play. There has been moments where I would sober up and question why everyone in a town hates me and why is everyone dead. Don't remember the details either, epic games corrupted my save and I gave up.
The first was meh. Dunno about the second, but I have to assume it was also meh.
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They were a little too heavy handed on the preachyness imo. I agree with the point but that doesn't mean I want to be hit with a metaphorical hammer for 20+ hours.
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The Outer Worlds 2 came out October 29th, 2025 (not even 4 months ago). So for it to already be at 30% 2 months after release gives me hope that it'll go down much more next sale. I'm assuming it didn't sell that well on steam just looking at number of reviews and all time player count peak.
Oops my bad. I thought its already a year ago... lol time does not fly!
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The first one felt very forced as far as the leftist story goes. I'm as leftist as there is but it still felt really heavy handed. I got maybe 3 hours in and never picked it up again.
It was a pretty standard anti-corporate satire that would not have stood out against films like Brazil or Joe vs the Volcano.
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God man, shits so sad but I'd be lying if I said I was surprised at all. The first one was very OK, like it was certainly a game that I played and bothered completing. They were very lucky someone had the idea to make Parvati in the first game, the rest of the crew was a snooze fest (at least for me). But then I see the shitty commercial they made for the companions in the 2nd game, and no fucking wonder it didn't sell! They tell you nothing, play that god awful song over some shitty footage and crack a joke about how none of them are romance-able. They then charge 80 bucks, and make fun of you if you pay for their premium edition, yea go fuck yourself obsidian, and stop taking credit for new Vegas, none of those team members are still around.
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It was a pretty standard anti-corporate satire that would not have stood out against films like Brazil or Joe vs the Volcano.
Fallout is anti-corporate. But you're dealing with the aftermath of runaway capitalism, instead of being inside of it. Whereas the outer worlds felt like a too long episode of Futurama featuring mom corp.
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God man, shits so sad but I'd be lying if I said I was surprised at all. The first one was very OK, like it was certainly a game that I played and bothered completing. They were very lucky someone had the idea to make Parvati in the first game, the rest of the crew was a snooze fest (at least for me). But then I see the shitty commercial they made for the companions in the 2nd game, and no fucking wonder it didn't sell! They tell you nothing, play that god awful song over some shitty footage and crack a joke about how none of them are romance-able. They then charge 80 bucks, and make fun of you if you pay for their premium edition, yea go fuck yourself obsidian, and stop taking credit for new Vegas, none of those team members are still around.
This is an accurate take haha.
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Call this what you like. Echo effect (previous entry was bad, and so people avoid the very good sequel), $70 price tag…in my case, it was Microsoft nosediving harder than usual on all fronts, including literally bombing children, making it an easy decision to boycott them.
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This reminds me to finish the outer wilds.
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I'm waiting for the game to be released on gog.com. I really enjoyed the first game.
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Not shocked. this seems like, at best, it might be a $10 steam pickup... Same as the first game
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For some reason, I just felt the humour was trying too hard, plus the price tag made the overall package unappealing to me.
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The first was meh. Dunno about the second, but I have to assume it was also meh.
Yeah the first was alright, like a small scale Bethesda game with pretty ok gunplay. I got my copy for free (thanks epic) but it still wasn't enough to interest me to buy the second.
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It underperformed due to them overcharging for it.
I had my sights set on buying it shortly after launch, then they decided to charge €80 for it on launch, and still charge €70 for it.
I would be fine with €60, but more is just greedy.
And yes I noticed way too late that they had it on sale for €50 this december, and I missed that opportunity due to other expenses.
I basically refuse to pay more than $50 for a game.
The outer wilds had some good press but by the time I was interested it was given away for free. Guessing that’ll be the case here too.
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Honestly, the first one was Ok, I'm kinda surprised there was a second one.
Ok, not really surprised since every IP needs to be a franchise, but you know what I mean.
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Shallow and janky is peak fallout.
I'm afraid you're conflating "Fallout" with "Bethesda". Fallout 1&2 are peak Fallout, and they are neither shallow nor janky. Well, maybe slightly janky but more in the sense of "dated" than Bethesda type jank.
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Your extremely expensive try-hard sequel to a just OK game didn't blow everyone away? Womp womp. Obsidian died when MS bought them.
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Not shocked. this seems like, at best, it might be a $10 steam pickup... Same as the first game
I got the first Outer Worlds for free...on Epic.
The sequel will probably also be given away for free at somepoint.
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Outer Worlds 2, Avowed, Mass Effect Andromeda, Dragon Age Veilguard - each one of these games were touted for their improved combat, at least improved movement. That's not to say any are great, just that they're not as clunky as previous games. They are not standout in that regard. So for Bioware and Obsidian, it is still the case that their draw is writing in a higher budget RPG than the startup indie scene. Pretty much where Owlcat is now getting to with Warhammer and the Expanse licensed games, that's where Bioware and Obsidian were 20-25 years ago. Narrative games
Bioware and Obsidian games aren't so fun to play to appeal with mediocre writing. I think like an 80+% reduction of irony, snark, sarcasm, eye rolls, modern slang, knods to modern culture would do wonders for their games writing. Don't have to get rid of all of it. Just have them be more fun finds in a dialog tree that make them memorable and each high quality while the rest of the narrative takes itself seriously. I'll 5 great jokes over 100, "ehh I get it. I guess that's funny."
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I enjoyed it... sorry.