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The Fedi Forum

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  3. Legal action over 'unfair' Steam game store prices given go ahead

Legal action over 'unfair' Steam game store prices given go ahead

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  • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

    In 2005 when Roblox came out? No. League of Legends came out in 2009, and I had barely started shopping on Steam for non-Valve games back then. Most of us were still buying games on disc at Walmart. Minecraft was doing early access before Steam had the feature.

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    tothegravemylove@sh.itjust.works
    wrote last edited by tothegravemylove@sh.itjust.works
    #61

    Jesus Christ, I had no idea know Roblox was that old. (2006 btw, not 2005) I thought LoL and Minecraft were the oldest, which both came out in 2009, and Steam had already cemented itself by then. It was definitely past its infancy, and what other digital game store was it competing with back then? I was already using it, and there was nowhere else I downloaded games from other than individual game's websites. It WAS the defacto storefront. Walmart is a store, not a storefront.

    ampersandrew@lemmy.worldA 1 Reply Last reply
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    • J This user is from outside of this forum
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      Joelk111
      wrote last edited by
      #62

      I haven't read the article yet, but isn't it about Steam's unfair cut?

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      • dan1101@lemmy.worldD dan1101@lemmy.world

        Think of it this way, claiming the free game costs them bandwidth. Downloading the game costs them even more bandwidth. Yeah my bandwidth isn't much but collectively with everyone claiming the games that adds up. I have played and enjoyed a few like Dead Island 2, but I would never give Tim Sweeney and Epic game store money. I will just cost them money.

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        fyrilsol
        wrote last edited by
        #63

        That...still doesn't make sense.

        They waste money anyways. They have to be spending a lot to developers who are willing to have their games be given away for free.

        Let them spend and waste on that, as well as just the sheer volume of bothering to stay in business. They must also be spending a lot to get so many licenses on Fortnite too. That's far more wasting than just bandwidth.

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        • T tothegravemylove@sh.itjust.works

          Jesus Christ, I had no idea know Roblox was that old. (2006 btw, not 2005) I thought LoL and Minecraft were the oldest, which both came out in 2009, and Steam had already cemented itself by then. It was definitely past its infancy, and what other digital game store was it competing with back then? I was already using it, and there was nowhere else I downloaded games from other than individual game's websites. It WAS the defacto storefront. Walmart is a store, not a storefront.

          ampersandrew@lemmy.worldA This user is from outside of this forum
          ampersandrew@lemmy.worldA This user is from outside of this forum
          ampersandrew@lemmy.world
          wrote last edited by
          #64

          Steam was a launcher for games most people still bought on discs back then. I remember 2007 was the first time I bought a game on Steam, and it wasn't a regular habit for years after that. It wasn't about which other digital store you used; it was that, as a digital store, it held no power in the market compared to brick and mortar. Plus, back then, PC gaming was definitively second fiddle to consoles.

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          • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

            Steam was a launcher for games most people still bought on discs back then. I remember 2007 was the first time I bought a game on Steam, and it wasn't a regular habit for years after that. It wasn't about which other digital store you used; it was that, as a digital store, it held no power in the market compared to brick and mortar. Plus, back then, PC gaming was definitively second fiddle to consoles.

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            tothegravemylove@sh.itjust.works
            wrote last edited by tothegravemylove@sh.itjust.works
            #65

            Except your original comment said nothing about the power it had against brick and morter, you said several of the games listed were old enough that steam was in its infancy and not the defacto storefront when they came out. The only one that came out when Steam was in its infancy was Roblox, and as for the rest, if there's no other storefronts around to speak of, then its the defacto storefront.

            ampersandrew@lemmy.worldA 1 Reply Last reply
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            • J Joelk111

              I haven't read the article yet, but isn't it about Steam's unfair cut?

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              fyrilsol
              wrote last edited by
              #66

              Yeah it is. But Epic is sounding like they never take a pay cut. Only, they still do. The way it works is, is that for the first 6 months, Epic allows a developer 100% of their revenue. Afterwards, they take 12%. But they also offer 0% revenue share on the first million earned on a game by a developer.

              The issue really is that Epic makes it sound like they never take a pay cut, when they do, it just works differently.

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              • T tothegravemylove@sh.itjust.works

                Except your original comment said nothing about the power it had against brick and morter, you said several of the games listed were old enough that steam was in its infancy and not the defacto storefront when they came out. The only one that came out when Steam was in its infancy was Roblox, and as for the rest, if there's no other storefronts around to speak of, then its the defacto storefront.

                ampersandrew@lemmy.worldA This user is from outside of this forum
                ampersandrew@lemmy.worldA This user is from outside of this forum
                ampersandrew@lemmy.world
                wrote last edited by
                #67

                If consumers' regular buying habits at the time were not to buy on Steam by default (which they weren't), then it's unimpressive, and not a feasible poster child, for one's game's ability to survive in the modern market without Steam. That's the point I was making. Brick and mortar was the de facto storefront for PC games at the time that most of those games came out, so it was not strange for an always-online game to sell itself online-only on their own web sites. These days, skipping Steam is not a path most will take, and for good reason.

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                • C criticalinvite@lemmy.world

                  It's the crux of the law suit? They are claiming that valve are applying it to non-steam key games. I think this is their website https://steamyouoweus.co.uk/faqs/

                  These price parity clauses apply to all games listed on Steam, not only those distributed via Steam Keys. As a result, other platforms cannot offer better deals, limiting consumer choice and keeping prices higher across the board. This harms competition in the market and stops other platforms from improving their services.

                  Though I do think the last part is nonsense.

                  It also says it in the article, though I suppose it is less clear:

                  The lawsuit - filed at the Competition Appeal Tribunal in London - alleges Valve "forces" game publishers to sign up to conditions which prevents them from selling their titles earlier or for less on rival platforms.

                  The suggestion is that they are enforcing this on somewhere like gog, where they don't give you a steam key?

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                  mnemonicmonkeys@sh.itjust.works
                  wrote last edited by
                  #68

                  It's the crux of the law suit

                  The plaintiffs making the claim doesn't make it fact like you're suggesting. The entire lawsuit is hinging on a single email from years ago. That's not steady ground.

                  This is doubly true when you actually look at prices on other storefronts. How was EGS able to have lower prices or even give games away for free when said games were/are available on Steam at the same time?

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                  • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

                    If consumers' regular buying habits at the time were not to buy on Steam by default (which they weren't), then it's unimpressive, and not a feasible poster child, for one's game's ability to survive in the modern market without Steam. That's the point I was making. Brick and mortar was the de facto storefront for PC games at the time that most of those games came out, so it was not strange for an always-online game to sell itself online-only on their own web sites. These days, skipping Steam is not a path most will take, and for good reason.

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                    tothegravemylove@sh.itjust.works
                    wrote last edited by
                    #69

                    You're moving the goalpost, have a nice day.

                    ampersandrew@lemmy.worldA 1 Reply Last reply
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                    • T tothegravemylove@sh.itjust.works

                      You're moving the goalpost, have a nice day.

                      ampersandrew@lemmy.worldA This user is from outside of this forum
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                      ampersandrew@lemmy.world
                      wrote last edited by
                      #70

                      I think you just internalized this to be only about online shopping, but that was never what I meant.

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                      • M mnemonicmonkeys@sh.itjust.works

                        It's the crux of the law suit

                        The plaintiffs making the claim doesn't make it fact like you're suggesting. The entire lawsuit is hinging on a single email from years ago. That's not steady ground.

                        This is doubly true when you actually look at prices on other storefronts. How was EGS able to have lower prices or even give games away for free when said games were/are available on Steam at the same time?

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                        criticalinvite@lemmy.world
                        wrote last edited by
                        #71

                        It is the crux of the lawsuit, I don't think I suggested anything. The original post is asking what they are on about. I replied with what they are on about.

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                          meekerthanbeaker@lemmy.world
                          wrote last edited by
                          #72

                          I don't feel like I'm flexing, just stating numbers, but whatever. I've already had an Epic account from way back, and it takes like 20 seconds of my time each week to claim the free game(s). I have such a large backlog of games on other platforms that I just don't go to Epic first to select something to play.

                          I keep them in case there's something I want to play on a particular day that I don't already own on another platform. And there have been a few recently that I'm becoming more interested in.

                          My original point is that I go with Steam because I enjoy their interface a lot more than Epic's. Epic needs to do more work. GOG as well. And Valve seems to be a better company overall, so my money goes to them.

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                          • G Goodeye8

                            Because Apple and Google are trying to lock down their platform to make sure there is no competition. The only thing Valve does is exist. Valve isn't trying to make it impossible for GOG or Itch or Epic store to exist, in fact Valve can't even do that (unless their SteamOS becomes a locked down platform which guarantees a consumer backlash) because PC is an open platform. Partly thanks to Valve you're no longer tied to Microslop either, you can swap to any Linux distro and have the vast majority of games still work. Valve isn't even using it's market position to keep competition down (even if the lawsuit tries to argue the opposite). The brought up arguments either have no impact on the consumer market or a things that other storefronts are also doing.

                            I'm not against having more competition on the storefront side, but this lawsuit is just about trying to squeeze money out of Valve.

                            deczzz@lemmy.dbzer0.comD This user is from outside of this forum
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                            deczzz@lemmy.dbzer0.com
                            wrote last edited by
                            #73

                            In many ways I agree but the point of not being able to use expansion packs across platforms is a kind of lock in. I wish more tech companies were like Valve for sure, but they too need to be kept on check.

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                            • B big_boss_77@lemmynsfw.com

                              Aren't those keys for valve hosted games, meaning that they are taking full advantage of valve CDN... and so even though they're being sold on a different site, they're still being procured from valve? Way it reads to me, they're not saying they can't sell it cheaper on another market place, they're simply saying if you're using our infrastructure to distribute the game, don't undercut what we are selling your game for.

                              Which doesn't sound unreasonable to me... but I'm just a dude sitting in his office... so fuck if I know.

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                              KubeRoot
                              wrote last edited by
                              #74

                              That's just the thing - the publicly visible rules are about the keys, but the email that's part of evidence isn't about the keys. (Also, steam isn't just distributing the game, but providing other services for workshop, cloud saves, multiplayer, forums)

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                                KubeRoot
                                wrote last edited by
                                #75

                                Yes, the publishers have control over that, which is why I'm saying it doesn't make sense to praise Steam over games on it going on sale.

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                                • deczzz@lemmy.dbzer0.comD deczzz@lemmy.dbzer0.com

                                  In many ways I agree but the point of not being able to use expansion packs across platforms is a kind of lock in. I wish more tech companies were like Valve for sure, but they too need to be kept on check.

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                                  Goodeye8
                                  wrote last edited by goodeye8@piefed.social
                                  #76

                                  Is there a store that allows using expansion packs across platforms? There may be some individual games that may allow it, but I don't know a single storefront that let's you use DLCs or expansions across platforms/storefronts.

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                                    redacted@infosec.pub
                                    wrote last edited by
                                    #77

                                    What the fuck are you even talking about?

                                    The lawsuit - filed at the Competition Appeal Tribunal in London - alleges Valve "forces" game publishers to sign up to conditions which prevents them from selling their titles earlier or for less on rival platforms.

                                    This has been known about steam for quite some time now. This is textbook anti-trust lawsuit.

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                                    • R ramrabbit@lemmy.world

                                      alleges Valve “forces” game publishers to sign up to conditions which prevents them from selling their titles earlier or for less on rival platforms.

                                      Epic gives away games for free that cost money on Steam. The fuck is this person talking about?

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                                      redacted@infosec.pub
                                      wrote last edited by
                                      #78

                                      Before they're released on steam? I'm fairly sure all the free games have been released to steam first, or did you fail the reading comprehension?

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                                      • G Godort

                                        Valve got to where they are by simply being the option that offered the most convenience to end users.

                                        All the things this lawsuit is challenging are true. Valve does have a defacto monopoly on PC games distribution, they do not let you buy DLC on other platforms for games you own on steam, and they do take a 30% cut of sales.

                                        Having these be limited by government regulation is a good thing. It would increase interoperability and increase competition in the space.

                                        If those things get changed, people will still continue to use Steam because they continue to offer a service that "just works". Every other storefront that has attempted to compete seems to either trip over itself by trying some anti-consumer behavior to increase short term profit(EGS, Uplay), lack discoverability features(itch), or not offer enough benefit to endure cost of change(GoG)

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                                        redacted@infosec.pub
                                        wrote last edited by redacted@infosec.pub
                                        #79

                                        I'm seriously failing to understand why is Lemmy suddenly defending a corporation and a billionaire from such things. The lawsuit isn't even about the 30% cut, but that's also greediness. The "tax" hasn't changed since the times 100GB HDD costed around thousand of dollars, internet was metered in megabytes and the infrastructure was just not there yet. Still taking 30% from all devs is clearly corporate behaviour. Valve is literally called "Valve Corporation". Sure, they're less evil than EA, but is that everything gamers need to settle down?

                                        EDIT: All hail Gabe and his fleet of super yachts, gimme upvotes. Redditors.

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                                          potatar@lemmy.world
                                          wrote last edited by
                                          #80

                                          This is about steam. Post another thing for epic if you want. Whataboutism is not a good look. Two things can be bad at the same time. One thing can be "better" than something else while still being bad.

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