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  3. New Fable game removes feature core to franchise's DNA

New Fable game removes feature core to franchise's DNA

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  • I inclementimmigrant@lemmy.world

    TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

    D This user is from outside of this forum
    D This user is from outside of this forum
    dumbadoor@lemmy.zip
    wrote last edited by
    #13

    Thank good the chicken kicking is still there

    1 Reply Last reply
    11
    • I inclementimmigrant@lemmy.world

      TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

      I This user is from outside of this forum
      I This user is from outside of this forum
      iamthetot
      wrote last edited by
      #14

      I don't think the headline is fair at all. I think it's there, just reimagined. And personally I think it sounds really cool. If I want the old system, I can play the old games.

      B K 2 Replies Last reply
      36
      • T talkingflower@lemmy.world

        Then Kreia came and deconstruct the entire morality of Star Wars...

        ampersandrew@lemmy.worldA This user is from outside of this forum
        ampersandrew@lemmy.worldA This user is from outside of this forum
        ampersandrew@lemmy.world
        wrote last edited by
        #15

        If only more people had heeded her message, we wouldn't have ended up with the "morality" system of Infamous, where it was such a hard choice to either save these people or harvest their energy for your own gain. Decisions, decisions.

        T 1 Reply Last reply
        3
        • E Encrypt-Keeper

          So basically like what Obsidian did with New Vegas reputation system after Fo3’s simplistic karma system.

          B This user is from outside of this forum
          B This user is from outside of this forum
          bigbananadealer@lemmy.world
          wrote last edited by
          #16

          new vegas still had karma for some reason. really makes it hard to be evil non legion

          1 Reply Last reply
          4
          • M mrfinnbean@lemmy.world

            Morality systems are easy to break anyway.

            I would say its more that morality systems are hard to implement.

            If you make simple system where you loose karma from stealing and gain karma from donating money for orphans player can exploit that system easy. You would need to figure some other system. One could be system where after stealing or donating a certain amount you get a status that permanently raises/lowers your karma. But it really cant be permanent either because it takes away from player agency. How would you turn those things to a points. I mean stealing last coin from beggar cant be same that stealing a coin from a millionare. Also this kind of karma system makes so the quests in the game are black and white. You cant make a quest where dooming 12 orphans to die saves thousands from a plague.

            How to implement the karma? Everybody magically hating you for low karma is just unrealistic. Should karma effect only some random events and set story points?
            Sounds fine, but then devs need to implement that system to the storypoints and its not easy to do so without railroading the players. Like Paragon/Renegate in mass effect 2. It made it so everytime the opportunity came to choose from the two, it took away from the real choise and it became just desition to wich stat you want to raise. Also choosing neutral choice was never good option, because in the end game you need to have one or other stat high enough to get trough gated discussions. You could roleplay and choose what ever you feel right, but then some late game options are just locked from you.

            M This user is from outside of this forum
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            monkdervierte@lemmy.zip
            wrote last edited by monkdervierte@lemmy.zip
            #17

            I think Elex did it pretty good. Subtle but visible.

            M 1 Reply Last reply
            1
            • M monkdervierte@lemmy.zip

              I think Elex did it pretty good. Subtle but visible.

              M This user is from outside of this forum
              M This user is from outside of this forum
              mrfinnbean@lemmy.world
              wrote last edited by
              #18

              Was it any good game? It has been sitting in my library for ever, but i heard its kind of meh, so i have been putting it of.

              M 1 Reply Last reply
              0
              • ampersandrew@lemmy.worldA ampersandrew@lemmy.world

                If only more people had heeded her message, we wouldn't have ended up with the "morality" system of Infamous, where it was such a hard choice to either save these people or harvest their energy for your own gain. Decisions, decisions.

                T This user is from outside of this forum
                T This user is from outside of this forum
                talkingflower@lemmy.world
                wrote last edited by talkingflower@lemmy.world
                #19

                "We all have our heroes. And when we watch them fall, we die inside. She made a choice once… and I did not."

                "It is such a quiet thing, to fall. But far more terrible is to admit it."

                With dialogues like these binary morality system just seems dumb.

                Oh yes, and I put these two quotes together to mirror how both Kreia and Atris made their choices.

                1 Reply Last reply
                1
                • M mrfinnbean@lemmy.world

                  Was it any good game? It has been sitting in my library for ever, but i heard its kind of meh, so i have been putting it of.

                  M This user is from outside of this forum
                  M This user is from outside of this forum
                  monkdervierte@lemmy.zip
                  wrote last edited by monkdervierte@lemmy.zip
                  #20

                  It's ok. With faction relations and stuff. And cobbling up a troll with a jetpack and a legensary sword has something. While the lore is ok. But you need a reshade to get rid of the "gray fog", especially in the swamps. I mean the 1., didn't play the 2. yet.

                  1 Reply Last reply
                  0
                  • I iamthetot

                    I don't think the headline is fair at all. I think it's there, just reimagined. And personally I think it sounds really cool. If I want the old system, I can play the old games.

                    B This user is from outside of this forum
                    B This user is from outside of this forum
                    brsrklf@jlai.lu
                    wrote last edited by
                    #21

                    Well, if I get what they're doing this time, it's different.

                    Heroes in Fable are driven by narrative forces, they are supposed to be literally heroes of a fable. Morality in these games is not reputation, it's not supposed to be realistic, it's like a natural law of the world. And, along with a few other character development traits, morality changes your character physically.

                    You can even "boost" your evilness with stuff like eating live chicks. Nobody witnesses you doing that.

                    There's a whole shtick in Fable that sets it apart from most RPGs, in that, Fable never even pretends you're a character among others. You're one of 5 or so heroes destined to shape the story, and the rules applying to you are just different from everyone else.

                    It sounds like this time, they're going for something a lot more classic, i.e. scoring how people feel about your choices.

                    I 1 Reply Last reply
                    9
                    • I iamthetot

                      I don't think the headline is fair at all. I think it's there, just reimagined. And personally I think it sounds really cool. If I want the old system, I can play the old games.

                      K This user is from outside of this forum
                      K This user is from outside of this forum
                      kryptoniancodemonkey@lemmy.world
                      wrote last edited by
                      #22

                      Right? Also it's not like the mechanic is universally loved. The good vs evil decision features of games (like in Fable, Infamous, Knights of the Old Republic, etc.) are often heavily criticized for being obvious, simplistic, forced, and sometimes even punishing to some play styles or mistakes by restricting some skills behind one alignment or the other.

                      I liked it as a mechanic personally, but I am also interested to see how the new evolution on the mechanic works. Maybe it's shit, maybe it's a more nuanced version of the old one. We'll see.

                      1 Reply Last reply
                      3
                      • I inclementimmigrant@lemmy.world

                        TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

                        Q This user is from outside of this forum
                        Q This user is from outside of this forum
                        qarbone@lemmy.world
                        wrote last edited by
                        #23

                        Thanks for the TL;DR. The title led me to believe the post was going to be clickbait built off a nothingburger and it seems I was right.

                        1 Reply Last reply
                        7
                        • B brsrklf@jlai.lu

                          Well, if I get what they're doing this time, it's different.

                          Heroes in Fable are driven by narrative forces, they are supposed to be literally heroes of a fable. Morality in these games is not reputation, it's not supposed to be realistic, it's like a natural law of the world. And, along with a few other character development traits, morality changes your character physically.

                          You can even "boost" your evilness with stuff like eating live chicks. Nobody witnesses you doing that.

                          There's a whole shtick in Fable that sets it apart from most RPGs, in that, Fable never even pretends you're a character among others. You're one of 5 or so heroes destined to shape the story, and the rules applying to you are just different from everyone else.

                          It sounds like this time, they're going for something a lot more classic, i.e. scoring how people feel about your choices.

                          I This user is from outside of this forum
                          I This user is from outside of this forum
                          iamthetot
                          wrote last edited by
                          #24

                          What do you think I meant by reimagined?

                          B B 2 Replies Last reply
                          0
                          • I iamthetot

                            What do you think I meant by reimagined?

                            B This user is from outside of this forum
                            B This user is from outside of this forum
                            brsrklf@jlai.lu
                            wrote last edited by
                            #25

                            Not sure, but I certainly don't get "it's there" from "there is something else instead that feels completely different from the original design".

                            I 1 Reply Last reply
                            1
                            • I iamthetot

                              What do you think I meant by reimagined?

                              B This user is from outside of this forum
                              B This user is from outside of this forum
                              bastion@feddit.nl
                              wrote last edited by
                              #26

                              Probably what they wrote.

                              1 Reply Last reply
                              3
                              • B brsrklf@jlai.lu

                                Not sure, but I certainly don't get "it's there" from "there is something else instead that feels completely different from the original design".

                                I This user is from outside of this forum
                                I This user is from outside of this forum
                                iamthetot
                                wrote last edited by
                                #27

                                We'll have to agree to disagree about it feeling completely different then! Not least of which because I haven't gotten to feel it at all, since it's not out. It looks very cool and fun imho though! Still think the headline is unfair.

                                1 Reply Last reply
                                0
                                • I inclementimmigrant@lemmy.world

                                  TL;DR: The new Fable game removes the traditional good and evil morality system, focusing instead on a location-based reputation that changes with each settlement. Players won't alter their appearance based on deeds but can customize their hero's look with cosmetics and gear.

                                  R This user is from outside of this forum
                                  R This user is from outside of this forum
                                  RollingZeppelin
                                  wrote last edited by
                                  #28

                                  I don't really care if they want to rework the good/evil system. What sucks is that they took out the body morphing completely so your character model won't change with the skills they're acquiring. Seems like a lazy choice, and doesn't bode well for the rest of the game IMO.

                                  1 Reply Last reply
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