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  3. Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN

Stardew Valley Creator Shuts Down Rumors Haunted Chocolatier 'Will Be Abandoned,' Insisting: 'It Will Come Out When It’s Ready' - IGN

Scheduled Pinned Locked Moved Games
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  • I iamthetot
    This post did not contain any content.
    luci@lemmy.caL This user is from outside of this forum
    luci@lemmy.caL This user is from outside of this forum
    luci@lemmy.ca
    wrote last edited by
    #7

    I bet the music is gonna be bangin

    1 Reply Last reply
    18
    • N FunkyCheese

      He has already stated he comes and goes, to and from that project, and he will prioritize stardew valley still

      A This user is from outside of this forum
      A This user is from outside of this forum
      aramis87
      wrote last edited by
      #8

      I mean, he spent 4 years of 70-hour weeks making Stardew. I'd expect Haunted Chocolatier to take equally as long - actually longer, since he's still making Stardew releases, presumably taking some time for himself these days, has to approve any official merch or related stuff like the concert series, etc.

      1 Reply Last reply
      28
      • G gegil@sopuli.xyz

        Will this game support modding, like stardew?

        A This user is from outside of this forum
        A This user is from outside of this forum
        aramis87
        wrote last edited by
        #9

        I think one of the reasons Stardew has had such a long life is the modding community: it's been ten years since it's release and I can't imagine playing it that long. I can, however, bring up Passerby Cemetery, East Scarp, Ridgeside, etc, and scratch my Stardew itch with new content every couple years.

        I'm sure Eric knows this as well, and would include modding in HC.

        1 Reply Last reply
        4
        • I iamthetot
          This post did not contain any content.
          TruscapeT This user is from outside of this forum
          TruscapeT This user is from outside of this forum
          Truscape
          wrote last edited by
          #10

          As they say: "Let him cook."

          I 1 Reply Last reply
          28
          • TruscapeT Truscape

            As they say: "Let him cook."

            I This user is from outside of this forum
            I This user is from outside of this forum
            iamthetot
            wrote last edited by
            #11

            Hm do you cook chocolate?

            A 1 Reply Last reply
            5
            • K kayday@lemmy.world

              I can't see why not, but it's targeting a 2030 release so it's kind of early to be thinking about that sort of thing.

              4 This user is from outside of this forum
              4 This user is from outside of this forum
              4am@lemmy.zip
              wrote last edited by
              #12

              Devs need to think about modding from the very beginning.

              D 1 Reply Last reply
              5
              • I iamthetot
                This post did not contain any content.
                A This user is from outside of this forum
                A This user is from outside of this forum
                aeronmelon@lemmy.world
                wrote last edited by
                #13

                Obviously, this is the only sane solution for a one-man team, but all game developers need to put their foot down and say “it’s ready when it’s ready.”

                No marketing deadlines, no “crunch time,” make the game until the game is made, release it, maintain it, do it again if you think you have a good idea.

                I D amillionmonkeys@lemmy.worldA 3 Replies Last reply
                87
                • I iamthetot

                  Hm do you cook chocolate?

                  A This user is from outside of this forum
                  A This user is from outside of this forum
                  aeronmelon@lemmy.world
                  wrote last edited by
                  #14

                  Yes?

                  N 1 Reply Last reply
                  15
                  • A aeronmelon@lemmy.world

                    Yes?

                    N This user is from outside of this forum
                    N This user is from outside of this forum
                    Nelots
                    wrote last edited by
                    #15

                    You're telling me chocolate isn't some natural pre-existing resource? Smh. Next you're going to tell me chocolate milk doesn't come from chocolate milk cows.

                    shaggysnacks@lemmy.myserv.oneS 1 Reply Last reply
                    3
                    • N FunkyCheese

                      He has already stated he comes and goes, to and from that project, and he will prioritize stardew valley still

                      P This user is from outside of this forum
                      P This user is from outside of this forum
                      panda_abyss@lemmy.ca
                      wrote last edited by
                      #16

                      I think you just have to leave people like this to work on these projects as they feel inspired/motivated.

                      There’s no sense getting worked up about when it releases, this isn’t Winds of Winter where Stardew left us with a cliffhanger or any unresolved situation.

                      1 Reply Last reply
                      11
                      • A aeronmelon@lemmy.world

                        Obviously, this is the only sane solution for a one-man team, but all game developers need to put their foot down and say “it’s ready when it’s ready.”

                        No marketing deadlines, no “crunch time,” make the game until the game is made, release it, maintain it, do it again if you think you have a good idea.

                        I This user is from outside of this forum
                        I This user is from outside of this forum
                        iamthetot
                        wrote last edited by
                        #17

                        That would be nice in a perfect world but bills need to be paid. I'm not defending crunch time, but not every project can afford to be "ready when it's ready". I don't think many companies would survive like that.

                        Joanie ParkerL 1 Reply Last reply
                        1
                        • A aeronmelon@lemmy.world

                          Obviously, this is the only sane solution for a one-man team, but all game developers need to put their foot down and say “it’s ready when it’s ready.”

                          No marketing deadlines, no “crunch time,” make the game until the game is made, release it, maintain it, do it again if you think you have a good idea.

                          D This user is from outside of this forum
                          D This user is from outside of this forum
                          darthelmet@lemmy.world
                          wrote last edited by
                          #18

                          While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

                          But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

                          SSTFS E W N other_catO 5 Replies Last reply
                          22
                          • I iamthetot

                            That would be nice in a perfect world but bills need to be paid. I'm not defending crunch time, but not every project can afford to be "ready when it's ready". I don't think many companies would survive like that.

                            Joanie ParkerL This user is from outside of this forum
                            Joanie ParkerL This user is from outside of this forum
                            Joanie Parker
                            wrote last edited by
                            #19

                            Concerned ape can afford to put this game out in 2035 lol.

                            SSTFS I 2 Replies Last reply
                            12
                            • Joanie ParkerL Joanie Parker

                              Concerned ape can afford to put this game out in 2035 lol.

                              SSTFS This user is from outside of this forum
                              SSTFS This user is from outside of this forum
                              SSTF
                              wrote last edited by
                              #20

                              The above comments were talking about how this policy should apply to every game development project. Which is a nice thought, but not realistic for every situation.

                              J 1 Reply Last reply
                              3
                              • D darthelmet@lemmy.world

                                While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

                                But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

                                SSTFS This user is from outside of this forum
                                SSTFS This user is from outside of this forum
                                SSTF
                                wrote last edited by setsneedtofeed@lemmy.world
                                #21

                                Publishers are considering return on investment. In a model where they are providing the game budget to the studio, every delay means more money out of their pocket. Case by case it might be worth it, but just allowing developers to infinitely say it's "almost ready, just one more delay" isn't reasonable.

                                I know from the hard core gamer audience that discusses this stuff online there is often this vibe that nothing should be cut from games. People look at various interesting cut content and lament it for not getting enough time, but there is always going to be cut content.

                                If there isn't a lead on the development team putting their foot down to control the scope and focus the team, and a similar push for focus by a publisher you get a meandering unfocused project that goes over budget.

                                In the solo/small amateur team dev, self-publishing model that ROI pressure isn't coming externally from a separate publisher. It is means solo devs are making their first games usually on a budget of nothing, as a side project to their day jobs. In some cases like with Concerned Ape it turns out great. In many cases development comes out tediously slowly, like with Death Trash. In innumerable cases the games just die.

                                In cases like Wasteland 2 it was a full professional team working full time using crowdfunding. An alternate model, but still limited by budget pressure. There was no publisher to pay back, but when the crowd funding money was gone, it was gone. That game did come out and it was enjoyable, but clearly it wasn't "done when it's done" levels of polish by the team since they used the profits from the game to release a "Director's Cut" which was a whole polishing pass on the game they simply couldn't afford the first time.

                                G 1 Reply Last reply
                                4
                                • SSTFS SSTF

                                  The above comments were talking about how this policy should apply to every game development project. Which is a nice thought, but not realistic for every situation.

                                  J This user is from outside of this forum
                                  J This user is from outside of this forum
                                  jcbazpx@lemmy.world
                                  wrote last edited by
                                  #22

                                  Oh yes, I'm sure all those billion dollar companies would have all shut down by now if they had to wait a few weeks to put out a game. Putting out buggy unplayable shit was an absolute necessity.

                                  SSTFS 1 Reply Last reply
                                  2
                                  • 4 4am@lemmy.zip

                                    Devs need to think about modding from the very beginning.

                                    D This user is from outside of this forum
                                    D This user is from outside of this forum
                                    dudewitbow@lemmy.zip
                                    wrote last edited by
                                    #23

                                    it works if your games are fundamentally different like in this case. the cons about modding is that expectations of sequels are higher than normal because youre no longer comparing the game to the previous, but to the modded version of the previous.

                                    for example, outside of performance reasons, City Skylines 2 had that fate.

                                    1 Reply Last reply
                                    2
                                    • J jcbazpx@lemmy.world

                                      Oh yes, I'm sure all those billion dollar companies would have all shut down by now if they had to wait a few weeks to put out a game. Putting out buggy unplayable shit was an absolute necessity.

                                      SSTFS This user is from outside of this forum
                                      SSTFS This user is from outside of this forum
                                      SSTF
                                      wrote last edited by
                                      #24

                                      Let's look at the initial comment in the chain:

                                      all game developers need to put their foot down and say “it’s ready when it’s ready.”

                                      No marketing deadlines, no “crunch time,” make the game until the game is made

                                      It isn't saying publishers should be more flexible about deadline delays, it is saying there simply shouldn't be deadlines at all.

                                      Shoveling infinite money at a developer who tells you it will be ready when it's ready is the Chris Roberts model of game development. While it certainly produces interesting results, it is unrealistic and undesirable to expect it as the standard.

                                      Games that are developing well but need a little more time to fix issues should be given flexibility by publishers, but at the end of the day there are stretch ideas and content that has to be cut. Doing that cutting and keeping the project focused is what a lead on the dev team should be doing throughout the entire development. If a game has a realistic deadline given the expected scope and the dev team comes back and says they actually need another year of production, then it is worth looking into if that extra time is going to make the game a year's worth of investment better or not.

                                      J 1 Reply Last reply
                                      2
                                      • SSTFS SSTF

                                        Let's look at the initial comment in the chain:

                                        all game developers need to put their foot down and say “it’s ready when it’s ready.”

                                        No marketing deadlines, no “crunch time,” make the game until the game is made

                                        It isn't saying publishers should be more flexible about deadline delays, it is saying there simply shouldn't be deadlines at all.

                                        Shoveling infinite money at a developer who tells you it will be ready when it's ready is the Chris Roberts model of game development. While it certainly produces interesting results, it is unrealistic and undesirable to expect it as the standard.

                                        Games that are developing well but need a little more time to fix issues should be given flexibility by publishers, but at the end of the day there are stretch ideas and content that has to be cut. Doing that cutting and keeping the project focused is what a lead on the dev team should be doing throughout the entire development. If a game has a realistic deadline given the expected scope and the dev team comes back and says they actually need another year of production, then it is worth looking into if that extra time is going to make the game a year's worth of investment better or not.

                                        J This user is from outside of this forum
                                        J This user is from outside of this forum
                                        jcbazpx@lemmy.world
                                        wrote last edited by
                                        #25

                                        Rather than choosing an arbitrary time, you should choose a state of the game to call finished. Limited time will always lead to crunch inevitably.

                                        SSTFS 1 Reply Last reply
                                        2
                                        • D darthelmet@lemmy.world

                                          While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

                                          But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

                                          E This user is from outside of this forum
                                          E This user is from outside of this forum
                                          Encrypt-Keeper
                                          wrote last edited by
                                          #26

                                          True, but this developer has done this before. Theres currently no reason not to have faith in them.

                                          1 Reply Last reply
                                          16
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