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The Fedi Forum

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lol.

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  • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

    @49016@mastodon.catgirl.cloud what, specifically, is it looking to accomplish with per-window shaders? is there a particular effect it wants to achieve? or just to play around with the capability?

    ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
    ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
    ⬡-49016 :neobot_box_cat_ears:
    wrote last edited by
    #14

    @sodiboo transparency everywhere. it is a sucker for some good blur and the easiest way to get it to work consistently is a shader that does a bit of chroma-keying

    it works pretty darn well on h*pr with a custom shader; it eats a bit of gpu but not noticeably

    sodigay :pride_heart: foreverS 1 Reply Last reply
    0
    • ⬡-49016 :neobot_box_cat_ears:4 ⬡-49016 :neobot_box_cat_ears:

      @sodiboo transparency everywhere. it is a sucker for some good blur and the easiest way to get it to work consistently is a shader that does a bit of chroma-keying

      it works pretty darn well on h*pr with a custom shader; it eats a bit of gpu but not noticeably

      sodigay :pride_heart: foreverS This user is from outside of this forum
      sodigay :pride_heart: foreverS This user is from outside of this forum
      sodigay :pride_heart: forever
      wrote last edited by
      #15

      @49016@mastodon.catgirl.cloud ooh! window transparency and blur is really cool yes.

      currently, no, niri does not support this kind of thing. closest one can get is just regular transparency without any blur.

      but, there is a new background effect protocol, and once that is implemented in niri, it will have the capability to do, well, background effects! such as blur!

      and then, perhaps not right away, it can even be generalized to support custom shader background effects as a window rule? idk I'm not totally familiar with graphics code but like this sounds plausible methinks.

      ⬡-49016 :neobot_box_cat_ears:4 1 Reply Last reply
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      • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

        @49016@mastodon.catgirl.cloud ooh! window transparency and blur is really cool yes.

        currently, no, niri does not support this kind of thing. closest one can get is just regular transparency without any blur.

        but, there is a new background effect protocol, and once that is implemented in niri, it will have the capability to do, well, background effects! such as blur!

        and then, perhaps not right away, it can even be generalized to support custom shader background effects as a window rule? idk I'm not totally familiar with graphics code but like this sounds plausible methinks.

        ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
        ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
        ⬡-49016 :neobot_box_cat_ears:
        wrote last edited by
        #16

        @sodiboo wait does niri not support background blur already? 😧

        sodigay :pride_heart: foreverS 1 Reply Last reply
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        • ⬡-49016 :neobot_box_cat_ears:4 ⬡-49016 :neobot_box_cat_ears:

          @sodiboo wait does niri not support background blur already? 😧

          sodigay :pride_heart: foreverS This user is from outside of this forum
          sodigay :pride_heart: foreverS This user is from outside of this forum
          sodigay :pride_heart: forever
          wrote last edited by
          #17

          @49016@mastodon.catgirl.cloud no. unfortunately not. no blur effects anywhere.

          (but it
          is now a standardized Wayland protocol, so if someone wants to add background blur it should be fairly straightforward to implement that protocol probably)

          ⬡-49016 :neobot_box_cat_ears:4 1 Reply Last reply
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          • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

            @49016@mastodon.catgirl.cloud no. unfortunately not. no blur effects anywhere.

            (but it
            is now a standardized Wayland protocol, so if someone wants to add background blur it should be fairly straightforward to implement that protocol probably)

            ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
            ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
            ⬡-49016 :neobot_box_cat_ears:
            wrote last edited by
            #18

            @sodiboo .. ok how hard would it be to hack shaders into niri

            olivia, :neofox_flag_sapphic: :neofox_flag_trans:O sodigay :pride_heart: foreverS 2 Replies Last reply
            0
            • ⬡-49016 :neobot_box_cat_ears:4 ⬡-49016 :neobot_box_cat_ears:

              @sodiboo .. ok how hard would it be to hack shaders into niri

              olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
              olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
              olivia, :neofox_flag_sapphic: :neofox_flag_trans:
              wrote last edited by
              #19
              @49016 @sodiboo there's shaders for other purposes (animations and stuff)
              ⬡-49016 :neobot_box_cat_ears:4 1 Reply Last reply
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              • olivia, :neofox_flag_sapphic: :neofox_flag_trans:O olivia, :neofox_flag_sapphic: :neofox_flag_trans:
                @49016 @sodiboo there's shaders for other purposes (animations and stuff)
                ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
                ⬡-49016 :neobot_box_cat_ears:4 This user is from outside of this forum
                ⬡-49016 :neobot_box_cat_ears:
                wrote last edited by
                #20

                @oli @sodiboo ok so would it be possible to just add a, well, idle animation to windows

                olivia, :neofox_flag_sapphic: :neofox_flag_trans:O 1 Reply Last reply
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                • ⬡-49016 :neobot_box_cat_ears:4 ⬡-49016 :neobot_box_cat_ears:

                  @oli @sodiboo ok so would it be possible to just add a, well, idle animation to windows

                  olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                  olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                  olivia, :neofox_flag_sapphic: :neofox_flag_trans:
                  wrote last edited by
                  #21
                  @49016 @sodiboo i don't see why it wouldn't be possible
                  1 Reply Last reply
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                  • ⬡-49016 :neobot_box_cat_ears:4 ⬡-49016 :neobot_box_cat_ears:

                    @sodiboo .. ok how hard would it be to hack shaders into niri

                    sodigay :pride_heart: foreverS This user is from outside of this forum
                    sodigay :pride_heart: foreverS This user is from outside of this forum
                    sodigay :pride_heart: forever
                    wrote last edited by
                    #22

                    @49016@mastodon.catgirl.cloud honestly no idea. I've only barely touched the rendering code and I'm not very familiar with EGL.

                    but COSMIC has an implementation of background blur that's... in the works I think? a PR? maybe it was merged? should be a decent thing to work from since both use the same rendering primitives from Smithay.

                    sodigay :pride_heart: foreverS 1 Reply Last reply
                    0
                    • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

                      @49016@mastodon.catgirl.cloud honestly no idea. I've only barely touched the rendering code and I'm not very familiar with EGL.

                      but COSMIC has an implementation of background blur that's... in the works I think? a PR? maybe it was merged? should be a decent thing to work from since both use the same rendering primitives from Smithay.

                      sodigay :pride_heart: foreverS This user is from outside of this forum
                      sodigay :pride_heart: foreverS This user is from outside of this forum
                      sodigay :pride_heart: forever
                      wrote last edited by
                      #23

                      @49016@mastodon.catgirl.cloud did I hallucinate a cosmic-comp PR why can't I find it

                      sodigay :pride_heart: foreverS olivia, :neofox_flag_sapphic: :neofox_flag_trans:O 2 Replies Last reply
                      0
                      • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

                        @49016@mastodon.catgirl.cloud did I hallucinate a cosmic-comp PR why can't I find it

                        sodigay :pride_heart: foreverS This user is from outside of this forum
                        sodigay :pride_heart: foreverS This user is from outside of this forum
                        sodigay :pride_heart: forever
                        wrote last edited by
                        #24

                        @49016@mastodon.catgirl.cloud oh maybe this is the one I saw. https://github.com/Smithay/smithay/pull/1758

                        even better then, Smithay itself implementing it generally would be even easier to implement in nori than ripping it out of another compositor.

                        but it's not finished and still marked draft so I have no idea what it's like to use at this state; I haven't looked at it closely

                        olivia, :neofox_flag_sapphic: :neofox_flag_trans:O 1 Reply Last reply
                        0
                        • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

                          @49016@mastodon.catgirl.cloud did I hallucinate a cosmic-comp PR why can't I find it

                          olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                          olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                          olivia, :neofox_flag_sapphic: :neofox_flag_trans:
                          wrote last edited by
                          #25
                          @sodiboo @49016 i'm not sure there was

                          i do know that nferhat implemented blur in fht-compositor and then visualglitch91 ported it to a pr for niri

                          github.com/YaLTeR/niri/pull/1634
                          1 Reply Last reply
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                          • sodigay :pride_heart: foreverS sodigay :pride_heart: forever

                            @49016@mastodon.catgirl.cloud oh maybe this is the one I saw. https://github.com/Smithay/smithay/pull/1758

                            even better then, Smithay itself implementing it generally would be even easier to implement in nori than ripping it out of another compositor.

                            but it's not finished and still marked draft so I have no idea what it's like to use at this state; I haven't looked at it closely

                            olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                            olivia, :neofox_flag_sapphic: :neofox_flag_trans:O This user is from outside of this forum
                            olivia, :neofox_flag_sapphic: :neofox_flag_trans:
                            wrote last edited by
                            #26
                            @sodiboo @49016 i wouldn't have guessed the protocol name ​​
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