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  3. What challenge from a game isn't worth completing and what challenge from a game is worth completing?

What challenge from a game isn't worth completing and what challenge from a game is worth completing?

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  • F This user is from outside of this forum
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    fyrilsol
    wrote last edited by
    #1

    Either one or both works.

    Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

    Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

    But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

    lumidaub@feddit.orgL console_modder@sh.itjust.worksC B S F 43 Replies Last reply
    103
    • F fyrilsol

      Either one or both works.

      Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

      Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

      But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

      lumidaub@feddit.orgL This user is from outside of this forum
      lumidaub@feddit.orgL This user is from outside of this forum
      lumidaub@feddit.org
      wrote last edited by
      #2

      Gosh, y'know, these days breathing gives you an achievement because gamers like to get achievements to have achievements. Why do gamers like to have achievements? Sense of pride and accomplishment, I suppose. And because I am very simple, I'm the same - I crave that dopamine of the li'l 🎶Di-Ding. And platinuming a game is of course more dopamine. It's just very useless in most games, it's nothing but a number somewhere in some statistics. Paradoxically, I think nobody needs achievements and I'm annoyed at how important they've become, and at the same time I'm disappointed if there are none.

      Challenges that give me equipment that simply has some better stats are ... well, challenging. Especially when I don't get around to them until after I finish the story. That's when I care the least about increasing my ice damage by 2 points.

      Make me explore the world to find things, that's my jam. Especially if the things I find add to the lore. ... No I can't think of any examples right now.

      1 Reply Last reply
      9
      • F fyrilsol

        Either one or both works.

        Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

        Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

        But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

        console_modder@sh.itjust.worksC This user is from outside of this forum
        console_modder@sh.itjust.worksC This user is from outside of this forum
        console_modder@sh.itjust.works
        wrote last edited by
        #3

        I think something that makes a challenge worth it or not in a game is a combination of how fun it is and how much time it will take.

        I recently got all the achievements in Another Crab's Treasure. Most of the achievements you get naturally from playing the game, and I only had to hunt down a handful once I completed the game. All I had to do was fight 1 optional boss that I missed, grind a little bit to buy shells from a store, and play a couple of hours into NG+. Hunting those down was worth it because the combat is fun, and it showed that things are different in NG+ (I had to fight a brand new boss that wasn't in the regular game), plus it didn't take more than 3-4 hours.

        On the other hand, I also played Schedule 1 again (post cartel update, but before shrooms were added). I love the game. I love the process of starting small and doing everything myself, and eventually building up to buy other properties, hiring employees, and refining the process to be more efficient. But man, that achievement to get $10 million is fucking nuts. I had all the properties producing drugs, the dealers and I were overflowing with product and I still haven't gotten the $1 million achievement either. The game stopped being fun because everything was built up and I was basically there to restock the properties. Also actually getting to $10 million would have taken forever, so I gave up on it. I'll definitely go back and play the game again, but I think I'll wait until there's another update after the one that added shrooms.

        1 Reply Last reply
        11
        • F fyrilsol

          Either one or both works.

          Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

          Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

          But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

          B This user is from outside of this forum
          B This user is from outside of this forum
          bustedknuckles@lemmy.world
          wrote last edited by
          #4

          You can beat factorio with extremely inefficient gameplay, layout, etc. There are two achievements in that sort of "taught" me how to play better. First was the one that limited how many items you could handcraft, and second was the speedrun achievements. Both were doable but forced me to automate more and plan things out in advance, and I can't remember any other game's achievements that qualitatively changed how I played.

          1 Reply Last reply
          22
          • F fyrilsol

            Either one or both works.

            Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

            Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

            But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

            S This user is from outside of this forum
            S This user is from outside of this forum
            saltesc@lemmy.world
            wrote last edited by
            #5

            I 100% RDR and killing cougars with a knife still haunts me. It's exactly as it sounds. Go do melee combat with a gigantic pissed off cat that almost always comes in pairs, sometimes a trio.

            Z 1 Reply Last reply
            6
            • S saltesc@lemmy.world

              I 100% RDR and killing cougars with a knife still haunts me. It's exactly as it sounds. Go do melee combat with a gigantic pissed off cat that almost always comes in pairs, sometimes a trio.

              Z This user is from outside of this forum
              Z This user is from outside of this forum
              zahille7@lemmy.world
              wrote last edited by
              #6

              I fucking hate how if certain animals come at you at a particular angle, there's literally nothing you can do. Sure they give you the button-mash prompt, but it does literally nothing, and you still get mailed to death. Every. Single. Time.

              C 1 Reply Last reply
              4
              • F fyrilsol

                Either one or both works.

                Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                F This user is from outside of this forum
                F This user is from outside of this forum
                feyd@programming.dev
                wrote last edited by
                #7

                When I finish a game naturally I look at the list of stuff I didn't do yet, and think "how much time will this take? Will I even remember doing completionist stuff in 5 years or would it be better to start a new game?"

                1 Reply Last reply
                5
                • F fyrilsol

                  Either one or both works.

                  Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                  Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                  But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                  Y This user is from outside of this forum
                  Y This user is from outside of this forum
                  yesman@lemmy.world
                  wrote last edited by
                  #8

                  On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.

                  b0nk3rs@lemmy.worldB koboldcoterie@pawb.socialK brobot9000@lemmy.worldB Q M 7 Replies Last reply
                  44
                  • F fyrilsol

                    Either one or both works.

                    Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                    Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                    But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                    NONEN This user is from outside of this forum
                    NONEN This user is from outside of this forum
                    NONE
                    wrote last edited by
                    #9

                    Regarding collectables-based challenges, in my experience, all collectables that don't unlock content or aren't some kind of upgrade are a waste of time.

                    I remember collecting all the figments in Psychonauts 1, how frustrating and time consuming it was and how it was near useless to the regression of the game. I love Psychonauts and I would like to play it again over and over, but I would not collect those pesky figments ever again.

                    missingnoM 1 Reply Last reply
                    2
                    • F fyrilsol

                      Either one or both works.

                      Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                      Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                      But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                      G This user is from outside of this forum
                      G This user is from outside of this forum
                      gegil@sopuli.xyz
                      wrote last edited by
                      #10

                      Completing entire tech tree in minecraft modpacks. For those who dont know, many popular modpacks for minecraft has a questlines, usually its main progression chapters, explaining how to play the game, and many secondary queslines for specific stuff or mods. And many of this mods are optional for the main progression, so completing them or even using them at all is just useless extra work.

                      1 Reply Last reply
                      2
                      • F fyrilsol

                        Either one or both works.

                        Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                        Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                        But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                        b0nk3rs@lemmy.worldB This user is from outside of this forum
                        b0nk3rs@lemmy.worldB This user is from outside of this forum
                        b0nk3rs@lemmy.world
                        wrote last edited by
                        #11

                        Completing the Pokedex is pretty cool.

                        I've come close to getting all the capsule toys in Shenmue but in the end it was a lot if reloading saves and eventually I gave up. I barley finish any games so doing extra challenges is even rarer for me 😕

                        1 Reply Last reply
                        2
                        • Y yesman@lemmy.world

                          On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.

                          b0nk3rs@lemmy.worldB This user is from outside of this forum
                          b0nk3rs@lemmy.worldB This user is from outside of this forum
                          b0nk3rs@lemmy.world
                          wrote last edited by
                          #12

                          Yeah I agree with this. Most achievements just don't have the fun or inquisitive nature they should and are pretty much meaningless.

                          1 Reply Last reply
                          8
                          • Y yesman@lemmy.world

                            On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.

                            koboldcoterie@pawb.socialK This user is from outside of this forum
                            koboldcoterie@pawb.socialK This user is from outside of this forum
                            koboldcoterie@pawb.social
                            wrote last edited by
                            #13

                            Achievements (for me, at least) are just a reason to spend more time with a game that I enjoy. In most cases, I have trouble enjoying a game if I don't have goals to work towards (either game-imposed or self-imposed). If I finish the main part of the game, and am not tired of it yet, achievements give me goals that I can follow if I want to keep playing.

                            Definitely agree that there's too many games that have achievements that are just in no way worth the time and aren't even fun as an auxiliary goal, though. The best ones are the ones that get you to do things you otherwise wouldn't (e.g. playing a non-standard playthrough of the game). The lazy ones ('Kill X enemies, Earn Y dollars') are just busywork or earned 'automatically' while doing other things and add nothing.

                            1 Reply Last reply
                            17
                            • F fyrilsol

                              Either one or both works.

                              Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                              Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                              But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                              astrolightz@lemmy.worldA This user is from outside of this forum
                              astrolightz@lemmy.worldA This user is from outside of this forum
                              astrolightz@lemmy.world
                              wrote last edited by
                              #14

                              Any "no death" achievements/challenges in souls-like games. I don't see a point in struggling for weeks/months just for a small badge on my account.

                              On the other hand, 100%'ing certain games like Stardew Valley is definitely worth it. I won't spoil what happens, but just know that it is worth doing.

                              1 Reply Last reply
                              2
                              • F fyrilsol

                                Either one or both works.

                                Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                R This user is from outside of this forum
                                R This user is from outside of this forum
                                rtxn@lemmy.world
                                wrote last edited by
                                #15

                                Finishing a Dark Souls game.

                                And finishing a Dark Souls game.

                                L helterskeletor@lemmy.worldH 2 Replies Last reply
                                6
                                • R rtxn@lemmy.world

                                  Finishing a Dark Souls game.

                                  And finishing a Dark Souls game.

                                  L This user is from outside of this forum
                                  L This user is from outside of this forum
                                  lance20000@lemmy.ca
                                  wrote last edited by
                                  #16

                                  I was debating saying beating Consort Radahn. It took me about a day of grinding to learn patterns, figure out strategies, find all the upgrades, and simply have the best RNG.

                                  I didn't want to respect and just cheese him either. I will never attempt to beat him again, but I do feel satisfied that I beat him.

                                  1 Reply Last reply
                                  2
                                  • Y yesman@lemmy.world

                                    On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.

                                    brobot9000@lemmy.worldB This user is from outside of this forum
                                    brobot9000@lemmy.worldB This user is from outside of this forum
                                    brobot9000@lemmy.world
                                    wrote last edited by
                                    #17

                                    Trophies can be very fun when they incentivize the player to interact with the game in ways that you normally don’t do during a regular play through.

                                    Most games have trophies designed by some corporate drone and consist of a handful of trophies giving for completing the storyline and the rest for token actions that you’ll inevitably do while playing. They fucking suck!

                                    Ratchet and Clank did it right back in the day before trophies with their Skill Point system. Little fun challenges that you wouldn’t normally do. Gave you points to unlock some skins and cheats.

                                    Is that really so much to ask for… yeah I already know the answer.

                                    N e0qdk@reddthat.comE 2 Replies Last reply
                                    7
                                    • F fyrilsol

                                      Either one or both works.

                                      Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                      Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                      But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                      A This user is from outside of this forum
                                      A This user is from outside of this forum
                                      auth@lemmy.world
                                      wrote last edited by
                                      #18

                                      Factorio: lazy bastard is not worth getting but there is no spoon is absolutely worth getting. People over estimate how much is required pre rocket and get bogged down in these over engineered designs. After finishing thre is no spoon you realise how little is actually required and its best to just go build something than try design the perfect system that lasts into the megabase era.

                                      I 1 Reply Last reply
                                      3
                                      • R rtxn@lemmy.world

                                        Finishing a Dark Souls game.

                                        And finishing a Dark Souls game.

                                        helterskeletor@lemmy.worldH This user is from outside of this forum
                                        helterskeletor@lemmy.worldH This user is from outside of this forum
                                        helterskeletor@lemmy.world
                                        wrote last edited by
                                        #19

                                        I was going to say Soul Level 1 playthrough of Dark Souls is one of my favorite gaming experiences. Absolutely worth it for me. Helped me through some depression. Do not recommend to anyone however.

                                        addie@feddit.ukA 1 Reply Last reply
                                        1
                                        • F fyrilsol

                                          Either one or both works.

                                          Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                          Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                          But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                          thingsiplay@lemmy.mlT This user is from outside of this forum
                                          thingsiplay@lemmy.mlT This user is from outside of this forum
                                          thingsiplay@lemmy.ml
                                          wrote last edited by
                                          #20

                                          Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                          Well, to me this is worth it, because the journey is. Zelda Tears of the Kingdom is a similar thing. Doing all of the work for just a checkmark is not really worth it, but the adventure and the fun I have doing all of this is worth it. I am not after the price, but after the experience. Therefore its worth it, if its fun to do.

                                          1 Reply Last reply
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