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  3. Why are people still romanticizing No Man’s Sky’s “redemption” arc?

Why are people still romanticizing No Man’s Sky’s “redemption” arc?

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  • Aielman15A Aielman15

    Instead of completely changing the game into something else, they opted to add features that complement the original gameplay loop, and lots of people love what the game has to offer.

    There's nothing wrong with not liking NMS, and as I said, I don't like it either, but I wouldn't say that the game doesn't fit the promises made just because you don't like it. From what I remember, they promised a sandbox game with a big universe and tons of planets to explore along with your friends. NMS currently has that, plus base building, ship customization, and more. All these systems are subservient to the main gameplay loop of going to planet -> gathering resources -> building more stuff, but it's like that for every sandbox game. I don't like Minecraft and Factorio either, but like, it's my opinion. NMS never promised a 10 hrs story driven experience and cinematic cutscenes.

    T This user is from outside of this forum
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    talkingflower@lemmy.world
    wrote last edited by talkingflower@lemmy.world
    #21

    Doesn't fit the promise made was not the argument; shoddily made, then being reframed into something else was the argument, nor was I expecting a "cinematic experience". And no, I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

    I cannot say the same with NMS and its space tropes and exploration loop.

    Aielman15A 1 Reply Last reply
    0
    • T talkingflower@lemmy.world

      This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

      Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

      It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

      So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


      NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

      https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


      According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

      C This user is from outside of this forum
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      codenamedarlen@lemmy.world
      wrote last edited by codenamedarlen@lemmy.world
      #22

      What about Cyberpunk 2077? I remember back in the time devs claimed they worked for exhaustive hours to meet impossible requirements near launch date, why does it seems like they're the good guys now (CDPR)?

      bananaisaberry@lemmy.zipB 1 Reply Last reply
      1
      • T talkingflower@lemmy.world

        This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

        Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

        It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

        So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


        NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

        https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


        According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

        F This user is from outside of this forum
        F This user is from outside of this forum
        fyrilsol
        wrote last edited by
        #23

        I just wrote it off as a "oh, another space game" and tossed it on the pile. I don't care about its story.

        1 Reply Last reply
        1
        • I isolox@lemmy.world

          Idk, idc. The game has been getting free updates for years and I enjoy it. Most devs would have ditched immediately.

          T This user is from outside of this forum
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          talkingflower@lemmy.world
          wrote last edited by
          #24

          https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/

          Why should Hello Games ditch the game?

          actionjbone@sh.itjust.worksA thingsiplay@lemmy.mlT T 3 Replies Last reply
          0
          • T talkingflower@lemmy.world

            Doesn't fit the promise made was not the argument; shoddily made, then being reframed into something else was the argument, nor was I expecting a "cinematic experience". And no, I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

            I cannot say the same with NMS and its space tropes and exploration loop.

            Aielman15A This user is from outside of this forum
            Aielman15A This user is from outside of this forum
            Aielman15
            wrote last edited by
            #25

            I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

            I cannot say the same with NMS and its space tropes and exploration loop.

            Sounds to me like you had different expectations and are saying that it's somehow the game's fault.

            T 1 Reply Last reply
            9
            • Aielman15A Aielman15

              I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

              I cannot say the same with NMS and its space tropes and exploration loop.

              Sounds to me like you had different expectations and are saying that it's somehow the game's fault.

              T This user is from outside of this forum
              T This user is from outside of this forum
              talkingflower@lemmy.world
              wrote last edited by
              #26

              Sounds to me you have no argument.

              Aielman15A 1 Reply Last reply
              0
              • T talkingflower@lemmy.world

                Sounds to me you have no argument.

                Aielman15A This user is from outside of this forum
                Aielman15A This user is from outside of this forum
                Aielman15
                wrote last edited by aielman15@lemmy.world
                #27

                Your argument is that the game doesn't fit its "space tropes", but somehow that's not you having different expectations than what it was actually promised and delivered?

                T 1 Reply Last reply
                7
                • T talkingflower@lemmy.world

                  Why so sensitive? What's the accusation? All I pointed out was that HG made a lot of money from people over the years; it makes a lot of sense that they did not abandon the project.

                  S This user is from outside of this forum
                  S This user is from outside of this forum
                  surewhynotlem@lemmy.world
                  wrote last edited by
                  #28

                  You (possibly falsely) accused a commenter of supporting HG while saying it's a stupid thing you do. You were a dick. I pointed it out.

                  And that's the whole story my friend.

                  T 1 Reply Last reply
                  14
                  • Aielman15A Aielman15

                    Your argument is that the game doesn't fit its "space tropes", but somehow that's not you having different expectations than what it was actually promised and delivered?

                    T This user is from outside of this forum
                    T This user is from outside of this forum
                    talkingflower@lemmy.world
                    wrote last edited by talkingflower@lemmy.world
                    #29

                    I expect functional dogfights, not simulator like flight model, but something arcady in a space game with functional AI. How is that an unrealistic expectation?

                    Let's not even talk about a simulated universe of faction battles, which Sean even mentioned as being in the game.

                    Aielman15A 1 Reply Last reply
                    0
                    • T talkingflower@lemmy.world

                      This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

                      Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

                      It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

                      So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


                      NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

                      https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


                      According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

                      thingsiplay@lemmy.mlT This user is from outside of this forum
                      thingsiplay@lemmy.mlT This user is from outside of this forum
                      thingsiplay@lemmy.ml
                      wrote last edited by
                      #30

                      They continued to work on the game years after its bad reception. They could have stopped and ignored it. But they worked on it and gave lot of free updates that changed the game dramatically. Other companies would ask money in form of DLC in example. The launch was a disaster and they deserved the hate. But the "redemption" is a different issue and they earned the good will.

                      1 Reply Last reply
                      4
                      • S surewhynotlem@lemmy.world

                        You (possibly falsely) accused a commenter of supporting HG while saying it's a stupid thing you do. You were a dick. I pointed it out.

                        And that's the whole story my friend.

                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        talkingflower@lemmy.world
                        wrote last edited by
                        #31

                        You can support HG, but that doesn't mean that others have no right to think that it is not a smart thing to do. Spare me your ad hominem tactic, please.

                        S 1 Reply Last reply
                        1
                        • T talkingflower@lemmy.world

                          https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/

                          Why should Hello Games ditch the game?

                          actionjbone@sh.itjust.worksA This user is from outside of this forum
                          actionjbone@sh.itjust.worksA This user is from outside of this forum
                          actionjbone@sh.itjust.works
                          wrote last edited by
                          #32

                          Nobody's saying they should. We are saying that most companies would. Because most companies do.

                          1 Reply Last reply
                          11
                          • T talkingflower@lemmy.world

                            https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/

                            Why should Hello Games ditch the game?

                            thingsiplay@lemmy.mlT This user is from outside of this forum
                            thingsiplay@lemmy.mlT This user is from outside of this forum
                            thingsiplay@lemmy.ml
                            wrote last edited by
                            #33

                            Well that is what lot of devs do, after scamming and getting the quick money and stop working on it. But they kept working for years, still ongoing 10 years after launch. Even with the hate they got and after they got exposed.

                            T 1 Reply Last reply
                            7
                            • T talkingflower@lemmy.world

                              I expect functional dogfights, not simulator like flight model, but something arcady in a space game with functional AI. How is that an unrealistic expectation?

                              Let's not even talk about a simulated universe of faction battles, which Sean even mentioned as being in the game.

                              Aielman15A This user is from outside of this forum
                              Aielman15A This user is from outside of this forum
                              Aielman15
                              wrote last edited by
                              #34

                              I don't know exactly what you mean with "functional dogfights [...] with functional AI", but from the looks of it, it's there already:

                              https://www.youtube.com/watch?v=djIOoTjayKs

                              There are also different factions in the game that the player can interact with and gain/lose reputation. According to the wiki, entertaining relationships with the in-game factions net the following benefits:

                              • Availability of certain blueprints to purchase.
                              • Faction specific dialogue options.
                              • Possibility to start missions, which require a minimum faction standing.
                              • High standing will grant the player aid at times when under attack by pirates.
                              • Discounts on technology modules in Space Stations.

                              Maybe it's not as in-depth as you (and I) wish it was, but it's there already.

                              T 1 Reply Last reply
                              3
                              • C codenamedarlen@lemmy.world

                                What about Cyberpunk 2077? I remember back in the time devs claimed they worked for exhaustive hours to meet impossible requirements near launch date, why does it seems like they're the good guys now (CDPR)?

                                bananaisaberry@lemmy.zipB This user is from outside of this forum
                                bananaisaberry@lemmy.zipB This user is from outside of this forum
                                bananaisaberry@lemmy.zip
                                wrote last edited by
                                #35

                                I know your question is likely rhetorical, but for the same reason. They improved on it enough to drown out the bad press and turn people's opinions.

                                I think that both games are good games, and they're both fun. They had to meet unrealistic release expectations both internally and externally so had a terrible experience at launch. There's clearly more money in fixing the product and improving public opinion though, so they did.

                                I think people often forget that many games are the product of a really significant amount of people working for a significant amount of time, and that both the company paying them and the people working would like money to go in instead of out.

                                Selling entertainment/art is sometimes self contradicting.

                                1 Reply Last reply
                                6
                                • T talkingflower@lemmy.world

                                  https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/

                                  Why should Hello Games ditch the game?

                                  T This user is from outside of this forum
                                  T This user is from outside of this forum
                                  themetaleek@sh.itjust.works
                                  wrote last edited by
                                  #36

                                  Because, as this article that you keep linking says, they already made bank with the broken product in the first place. They could have just taken the money and closed the studio, or at least rebranding and going for the same trick again and again, as so many other actually do. They did not do that, they chose to do the opposite, which was an incredibly bold decision at the time.

                                  You also keep linking another article showing how they made so much money recently, like in 2022, but you forget that this is now, with hindsight. In 2016 just after release, it was more dangerous for them to keep working on a game nobody trusted anymore.

                                  And for the record, I bought NMS in 2022, and liked it okay-ish. It's far from the best game ever, but arguing like you do that "they only added stuff they said would be in the game in the first place" is clearly fallacious.

                                  T 1 Reply Last reply
                                  23
                                  • thingsiplay@lemmy.mlT thingsiplay@lemmy.ml

                                    Well that is what lot of devs do, after scamming and getting the quick money and stop working on it. But they kept working for years, still ongoing 10 years after launch. Even with the hate they got and after they got exposed.

                                    T This user is from outside of this forum
                                    T This user is from outside of this forum
                                    talkingflower@lemmy.world
                                    wrote last edited by
                                    #37

                                    That's why I used the building analogy in my original post to point out the standard of professionalism.

                                    1 Reply Last reply
                                    0
                                    • Aielman15A Aielman15

                                      I don't know exactly what you mean with "functional dogfights [...] with functional AI", but from the looks of it, it's there already:

                                      https://www.youtube.com/watch?v=djIOoTjayKs

                                      There are also different factions in the game that the player can interact with and gain/lose reputation. According to the wiki, entertaining relationships with the in-game factions net the following benefits:

                                      • Availability of certain blueprints to purchase.
                                      • Faction specific dialogue options.
                                      • Possibility to start missions, which require a minimum faction standing.
                                      • High standing will grant the player aid at times when under attack by pirates.
                                      • Discounts on technology modules in Space Stations.

                                      Maybe it's not as in-depth as you (and I) wish it was, but it's there already.

                                      T This user is from outside of this forum
                                      T This user is from outside of this forum
                                      talkingflower@lemmy.world
                                      wrote last edited by
                                      #38

                                      Here's something about dogfight:

                                      https://steamcommunity.com/app/275850/discussions/0/3819656548997536824/

                                      You can always press S to win.

                                      "Maybe it’s not as in-depth as you (and I) wish it was, but it’s there already."

                                      Thanks for proving my point.

                                      Aielman15A 1 Reply Last reply
                                      0
                                      • T talkingflower@lemmy.world

                                        Here's something about dogfight:

                                        https://steamcommunity.com/app/275850/discussions/0/3819656548997536824/

                                        You can always press S to win.

                                        "Maybe it’s not as in-depth as you (and I) wish it was, but it’s there already."

                                        Thanks for proving my point.

                                        Aielman15A This user is from outside of this forum
                                        Aielman15A This user is from outside of this forum
                                        Aielman15
                                        wrote last edited by aielman15@lemmy.world
                                        #39

                                        You can always press S to win.

                                        Don't do that?
                                        I recently replayed the remastered versions of the old PS1 Final Fantasy games, and they have built-in cheat codes (press left and right stick to turn on God mode). I didn't do that and played the game normally.

                                        Thanks for proving my point.

                                        You are strangely confrontational for some reason.
                                        But anyway, my point was that the game is, and always has been, exploration first, and everything else is complementary to the main gameplay loop. You were setting your expectations up for some sort of grand RPG dogfight game that never was, and are now telling us that it's HG's fault.

                                        T 1 Reply Last reply
                                        6
                                        • T themetaleek@sh.itjust.works

                                          Because, as this article that you keep linking says, they already made bank with the broken product in the first place. They could have just taken the money and closed the studio, or at least rebranding and going for the same trick again and again, as so many other actually do. They did not do that, they chose to do the opposite, which was an incredibly bold decision at the time.

                                          You also keep linking another article showing how they made so much money recently, like in 2022, but you forget that this is now, with hindsight. In 2016 just after release, it was more dangerous for them to keep working on a game nobody trusted anymore.

                                          And for the record, I bought NMS in 2022, and liked it okay-ish. It's far from the best game ever, but arguing like you do that "they only added stuff they said would be in the game in the first place" is clearly fallacious.

                                          T This user is from outside of this forum
                                          T This user is from outside of this forum
                                          talkingflower@lemmy.world
                                          wrote last edited by
                                          #40

                                          Fair enough, I will address that. It's a commendable act...in the game industry, but at the same time, it is the professionalism expected in another industry, which is why I brought up the building analogy in my original post.

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