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  3. 'Go Back and Play Morrowind and Tell Me That's the Game You Want to Play Again' — Former Bethesda Veteran Delivers His Verdict on Potential The Elder Scrolls Remasters - IGN

'Go Back and Play Morrowind and Tell Me That's the Game You Want to Play Again' — Former Bethesda Veteran Delivers His Verdict on Potential The Elder Scrolls Remasters - IGN

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  • Z zipzoopaboop@lemmynsfw.com

    Only a couple things need fixing.

    No dice roll combat

    Enemies don't aggro/prevent resting and saving from miles away

    I Cast FistI This user is from outside of this forum
    I Cast FistI This user is from outside of this forum
    I Cast Fist
    wrote last edited by
    #63

    But how will Jiub become Saint Jiub the Eradicator if nobody is hassled by Cliff Racers with infrared vision locking onto them from the other side of the island?

    1 Reply Last reply
    3
    • G Goodeye8

      I don't think it's just because it's weird. It's because it's weird and immersive. Part of what makes it so immersive is that there's no modern fast travel. There are in game fast travel options but they can only get you to major settlements, or fortresses that you've found and cleared, or whatever point you've marked that you can use the recall spell to. Beyond that your on your own two feet. You want to get to the Urshilaku camp? Better start walking because you can't fast travel there. And at the start of the game you're slow as fuck. I still remember it being quite an adventure to get from Seyda Neen to Balmora on foot.

      And that's to not even mention the quests. I don't wish the for the Morrowind style journal, but the quests didn't have a huge waypoint telling you exactly where to go. If you wanted to know where you had to go you had to listen to the directions you were given and then actually try to follow them. One of my more memorable side quests from Morrowind was where I misunderstood the directions, took the wrong left turn and kept searching for a farm almost all the way to Caldera. The actual farm was pretty much just around the corner had I taken the right turn. I don't even remember what the quest itself was about. I only remember getting lost.

      I Cast FistI This user is from outside of this forum
      I Cast FistI This user is from outside of this forum
      I Cast Fist
      wrote last edited by
      #64

      A time honored tradition of getting lost because of misreading the journal. I don't remember which quest it was, but it was one that asked me to find something heading south. The first time I went south I got pretty much to the end of Vvanderfell. Next time I tried doing the walk, I kept to the road. It didn't take more than 1 minute from the city (Balmora? Can't remember) to where I was supposed to go.

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      • thingsiplay@lemmy.mlT thingsiplay@lemmy.ml

        I regret not to have played these Elder Scrolls games when they were new. These are really special games. At the time, I wasn't a fan of western RPGs and leaned heavily into JRPGs. But man, I regret it.

        I Cast FistI This user is from outside of this forum
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        I Cast Fist
        wrote last edited by
        #65

        JRPGs have their charm and, depending on your age, will feel a lot more relatable and "easy to get started" than most western RPGs. I don't remember when I started caring more about WRPG over JRPG, but I think it happened when I was 17, I suspect Warcraft 3 and World of Warcraft played a significant role in that.

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        • B bigbananadealer@lemmy.world

          did you read the article

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          lightnsfw@reddthat.com
          wrote last edited by
          #66

          No need. Either the headline is accurate and they disagree with the premise of the article or the headline is rage bait in which case they don't deserve clicks.

          B 1 Reply Last reply
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          • thingsiplay@lemmy.mlT thingsiplay@lemmy.ml

            I regret not to have played these Elder Scrolls games when they were new. These are really special games. At the time, I wasn't a fan of western RPGs and leaned heavily into JRPGs. But man, I regret it.

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            lightnsfw@reddthat.com
            wrote last edited by
            #67

            Then there was me bouncing between Morrowind and Chrono Cross depending on who's turn it was with the PC.

            1 Reply Last reply
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            • L lightnsfw@reddthat.com

              No need. Either the headline is accurate and they disagree with the premise of the article or the headline is rage bait in which case they don't deserve clicks.

              B This user is from outside of this forum
              B This user is from outside of this forum
              bigbananadealer@lemmy.world
              wrote last edited by
              #68

              yeah the title is ragebait. the guy says a remake could be great but a remaster as it is would be way too archaic

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              • I iamthetot
                This post did not contain any content.
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                blametheantifa@lemmy.world
                wrote last edited by
                #69

                I still play Daggerfall at least once a year. It was all downhill after Daggerfall.

                1 Reply Last reply
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                • I iamthetot
                  This post did not contain any content.
                  whotookkarl@lemmy.dbzer0.comW This user is from outside of this forum
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                  whotookkarl@lemmy.dbzer0.com
                  wrote last edited by
                  #70

                  Morrowind would be a GOTY release if it came out today and made it so 1. running stamina loss only happened in combat, 2. low combat skills caused lower damage instead of lots of misses, and 3. draw distance was further than 10 feet away then fog.

                  B 1 Reply Last reply
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                  • whotookkarl@lemmy.dbzer0.comW whotookkarl@lemmy.dbzer0.com

                    Morrowind would be a GOTY release if it came out today and made it so 1. running stamina loss only happened in combat, 2. low combat skills caused lower damage instead of lots of misses, and 3. draw distance was further than 10 feet away then fog.

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                    boonhet@sopuli.xyz
                    wrote last edited by
                    #71

                    Yeah, make the combat not suck ass as a newbie trying the game out for the first time and it'd be awesome.

                    R 1 Reply Last reply
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                    • S supersquirrel@sopuli.xyz

                      The gameplay sucked but what makes Morrowind a far superior game to Skyrim and Oblivion is Morrowind is weird.

                      Bethesda is only capable of making boring big budget fantasy epic setpieces these days, gone is the feeling of going into a random shop and reading a random book, gone is the feeling of "what the hell is over the next hill!?".

                      You always know what you are going to get with Bethesda, they won't take ANY risks. Bethesda will never again present a vision of fantasy that doesn't simply meet the expectations of well worn fantasy tropes, as far as they are concerned that would be bad for business to do otherwise.

                      If you showed me of a picture of dragon from Skyrim, a dragon from Harry Potter and a dragon from Lord Of The Rings I don't think I could tell them apart, the same cannot be said for almost any aspect of Morrowind down to basic things like the architecture of its buildings.

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                      Cethin
                      wrote last edited by
                      #72

                      I disagree on it being weird the thing that makes it great. No, it's because they cared. They wrote a deep intriguing story, and they trusted the player to treat the world as meaningful and to learn on their own. They expected you to read and to be interested.

                      Now, everything is dumbed down and simple, and it's baby fed to the player. There's little to discover that isn't shoved down your throat. Sure, there's (precedurally generated) loot to gather, but nothing more.

                      Morrowind was built as a world, and then they set a game there. The people, locations, and events make sense in that world. Starting especially with Skyrim, but even with Oblivion, it's built as a theme park. The world is just there to entertain you, but there's nothing behind the fecade.

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                      • I Cast FistI I Cast Fist

                        A time honored tradition of getting lost because of misreading the journal. I don't remember which quest it was, but it was one that asked me to find something heading south. The first time I went south I got pretty much to the end of Vvanderfell. Next time I tried doing the walk, I kept to the road. It didn't take more than 1 minute from the city (Balmora? Can't remember) to where I was supposed to go.

                        C This user is from outside of this forum
                        C This user is from outside of this forum
                        Cethin
                        wrote last edited by
                        #73

                        I know there's one quest that gives the wrong directions. I assume that's part of the reason they don't do it anymore. If they modify the game and the position of something changes they need to go back and modify any text that referred to it. With a quest marker they just mark the location and it works automatically. It shouldn't be that hard to make a procedural text directions generator though, but that wouldn't work with 100% voices lines.

                        Thats part of the reason I think that is flawed. They can't have characters give you detailed lore about the world because it needs to be voiced, so they have to shove it in a book, which means you can't have a conversation about it. I think a hybrid approach would be better, but there's no way Bethesda is going to do that now.

                        I guess there is an argument for AI generated voices for this task. It'd be doing something that is impossible to do otherwise, so it's not replacing anyone.

                        Sorry, that was a huge tangent/rant.

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                        • B boonhet@sopuli.xyz

                          Yeah, make the combat not suck ass as a newbie trying the game out for the first time and it'd be awesome.

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                          righthandofikaros@lemmy.world
                          wrote last edited by
                          #74

                          The combat doesn't suck. Morrowinds combat is good, you just don't understand how it works when you are new to the game.

                          The weapon swing animation tells the game to roll Attack dice, just like in a Table Talk RPG like Dungeons and Dragons. Then, if your Attack Roll (with modifiers like current fatigue, weapon skill, etc) beats the enemy's Armor Class (with modifiers like their current fatigue and enchantments, etc), its a hit. Otherwise, its a miss.

                          The one thing Morrowind could have done better with combat is communicating the feedback to the player better. Because the game can get the result of the roll immediately, it can then change what animation plays back to the player, so rather than always playing back the same weapon swing animation regardless of result, it should instead choose different animations based on the result. Missed? Play an animatiom that looks like the player missed. Hit? Play an animation that looks like a hit. Hit but damage was blocked? You get the idea.

                          Perhaps it would be helpful if the game displayed a UI dice result to better communicate this, who knows. I like the game better without floating damage numbers, but they could be helpful to reduce frustration of new players that don't understand how the game works.

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                          • I iamthetot
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                            Jaysyn
                            wrote last edited by
                            #75

                            Is he high? There are thousands of people still playing & modding Morrowind.

                            C 1 Reply Last reply
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                            • LeonD Leon

                              The best Swedish accent I've heard was the Russian gangster father of Alfie Allen in the first John Wick film. Makes sense given that the actor, Michael Nyqvist was Swedish.

                              Skyrim's NPCs sound and act like they've been lobotomised.

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                              FackCurs
                              wrote last edited by
                              #76

                              Skyrim's NPCs sound and act like they've been lobotomised

                              So they’re going for a Danish accent I see

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                              • I iamthetot
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                                abundance114@lemmy.world
                                wrote last edited by
                                #77

                                I mean I want a modern version of it with the jank removed, but I want the same systems, same story ya.

                                Oblivion and Skyrim constantly disappointed me with the simplification of the RPG systems.

                                I should be able to cast a jump spell that sends me to the moon; and the spell runs out before I reach the moon, where I die terribly.

                                1 Reply Last reply
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                                • I iamthetot
                                  This post did not contain any content.
                                  papstjl4u@lemmy.worldP This user is from outside of this forum
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                                  papstjl4u@lemmy.world
                                  wrote last edited by
                                  #78

                                  A friend of mine does this monthly. He has invested more time in MW than my group of friends in FO4 and Starfield.

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                                  • I iamthetot
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                                    etterra@discuss.online
                                    wrote last edited by
                                    #79

                                    Morrowind gave me motion sickness, so if it's remastered I could actually play it.

                                    1 Reply Last reply
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                                    • R righthandofikaros@lemmy.world

                                      The combat doesn't suck. Morrowinds combat is good, you just don't understand how it works when you are new to the game.

                                      The weapon swing animation tells the game to roll Attack dice, just like in a Table Talk RPG like Dungeons and Dragons. Then, if your Attack Roll (with modifiers like current fatigue, weapon skill, etc) beats the enemy's Armor Class (with modifiers like their current fatigue and enchantments, etc), its a hit. Otherwise, its a miss.

                                      The one thing Morrowind could have done better with combat is communicating the feedback to the player better. Because the game can get the result of the roll immediately, it can then change what animation plays back to the player, so rather than always playing back the same weapon swing animation regardless of result, it should instead choose different animations based on the result. Missed? Play an animatiom that looks like the player missed. Hit? Play an animation that looks like a hit. Hit but damage was blocked? You get the idea.

                                      Perhaps it would be helpful if the game displayed a UI dice result to better communicate this, who knows. I like the game better without floating damage numbers, but they could be helpful to reduce frustration of new players that don't understand how the game works.

                                      ? Offline
                                      ? Offline
                                      Guest
                                      wrote last edited by
                                      #80

                                      The problem with translating classical RPG combat into an FPS is that the game already has physical missing based on player skill. The dice roll stacks on top of that. Add in the total lack of communication on whether a miss was you or the dice, and it makes the player think that the hitboxes just suck.

                                      Later games that do something similar tend to move it to the enemy, giving them a chance to parry for reduced damage. It's mechanically very similar, but it feels way better for the player since they can see the hit still connect.

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                                      • I iamthetot
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                                        torfdot0@lemmy.world
                                        wrote last edited by
                                        #81

                                        Maybe that’s they point, people want to play Morrowind but they don’t have a platform that can actually play it

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                                        1
                                        • JaysynJ Jaysyn

                                          Is he high? There are thousands of people still playing & modding Morrowind.

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                                          chonglibloodsport@lemmy.world
                                          wrote last edited by
                                          #82

                                          Well for him, thousands of people is basically nothing. Skyrim has sold over 60 million copies.

                                          One of the problems with growth in popularity is a growth in expectations. A Morrowind remaster that sold even 1 million copies would be considered a failure.

                                          If they revisit Morrowind, they need to go ALL IN on it. Keep the setting and themes but redo everything else. I love Morrowind as a world to get lost in but the combat gameplay in particular is quite bad, possibly the low point of the entire Elder Scrolls franchise.

                                          I enjoy the combat in Oblivion, Skyrim, AND Daggerfall more than Morrowind, simply due to the feel of weapons connecting with enemies. Daggerfall probably feels the best, due to the crunchiness of it and the way you can do different types of swings in rapid succession.

                                          The exploration stuff in Morrowind is just amazing though. Some of the dungeons are like Russian dolls of awesomeness! Also just love the music. So relaxing!

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