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  3. A Steam dev is deleting his own game after girlfriend made him realize AI is bad

A Steam dev is deleting his own game after girlfriend made him realize AI is bad

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  • S soulphite@reddthat.com

    Why doesn't he just... I dunno, develop the AI bits? Is he just going to give up?

    F This user is from outside of this forum
    F This user is from outside of this forum
    false@lemmy.world
    wrote last edited by
    #28

    It sounds like the bigger issue was that the game was bad.

    1 Reply Last reply
    17
    • S StitchInTime

      Kind of an extreme viewpoint in my opinion. I personally have no issue with an indy or first time dev using AI assistance for a passion project, my issue is when large studios are replacing talented folks with soulless slop.

      StarDreamerS This user is from outside of this forum
      StarDreamerS This user is from outside of this forum
      StarDreamer
      wrote last edited by
      #29

      Ethical concerns aside there is a difference between using AI to not have to hire artists/developers and using AI because someone can't realize their vision because they do not have all the prerequisite skills.

      On one hand, you have companies using AI when they can absolutely hire a human to do something; on the other, there is someone who couldn't have published anything without the assistance of such a tool.

      People have different passions, and not everyone can be good at art, programming, etc to create something amazing. The problem is when someone uses a tool as a clutch, or uses it to replace human expression of intention. Then it truly becomes a soulless worthless piece of crap.

      The best example is people in the scanlation scene that translate manga. It's fine to use AI to remove the original text while NOBODY is fine with an AI translation. Why? Because redrawing line art is an activity that doesn't require human expression (it's more about preserving the original expression of the artist, not changing anything); while localization of text requires a human to interpret and express intent in a different cultural setting.

      O 1 Reply Last reply
      22
      • S sharkticon@lemmy.zip

        Good for him doing the right thing. Keeping slop out of the world is one of the most moral things a person can do.

        S This user is from outside of this forum
        S This user is from outside of this forum
        some_designer_dude@lemmy.world
        wrote last edited by
        #30

        That’s why I’m not having kids.

        1 Reply Last reply
        32
        • S StitchInTime

          Kind of an extreme viewpoint in my opinion. I personally have no issue with an indy or first time dev using AI assistance for a passion project, my issue is when large studios are replacing talented folks with soulless slop.

          cybersteel@lemmy.worldC This user is from outside of this forum
          cybersteel@lemmy.worldC This user is from outside of this forum
          cybersteel@lemmy.world
          wrote last edited by
          #31

          No AI or death. Give no quarters. The last time we relented, they broke the agreement of the armistice and made ww2.

          1 Reply Last reply
          10
          • K katana314@lemmy.world

            I'm curious if a dev that carefully manages placeholders could at least garner interest from artists this way. Clair Obscur's debacle with their Indie Award demonstrates how horrible this can turn out if they miss even one asset; but sadly, I empathize coming from a position where I devoted my studies into learning coding and writing techniques, not artistry.

            My space game was cubes and cylinders colliding.

            P This user is from outside of this forum
            P This user is from outside of this forum
            petrol_sniff_king@lemmy.blahaj.zone
            wrote last edited by
            #32

            I'm not entirely sure what you're asking, but the main difficulty here is that using AI, even just for temp assets, is a virtue signal that demonstrates bad virtues. That's why it's socially repulsive. It's like inviting someone into your home and watching them stick their fingers in the soup.

            It's not that using an AI asset for exactly 5 minutes only before swapping it out, and never even committing it to your git history—it's not that this disqualifies your work from being meaningful in other ways, it's just that being weak on this front, morally, makes you seem like kind of a dipshit. It's a failure to reject the siren's song that leads sailors to their death, you know?

            And for what it's worth, I love seeing passionate work. As a proper art enjoyer, a professional liker of things, cubes and cylinders do nothing to dissuade me.

            Y 1 Reply Last reply
            6
            • S soulphite@reddthat.com

              Why doesn't he just... I dunno, develop the AI bits? Is he just going to give up?

              L This user is from outside of this forum
              L This user is from outside of this forum
              leninsovaries@lemmy.cafe
              wrote last edited by
              #33

              He says he might release a new version with original assets in the future

              1 Reply Last reply
              3
              • Tony BarkT Tony Bark

                AI in video games is a caustic enough subject that Valve requires developer disclosure if a title utilizes the generative technology. This way, people who have qualms about AI or its impact can opt out of purchasing anything that uses the genAI. One developer, however, is saving everyone from the moral quandary in the first place by just deleting their game altogether.

                Hardest is a free-to-play roguelike on Steam that was released in the summer of 2025 with the tagline, "stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!" Except for a user who says the game helped him bond with his son, Hardest mostly got a negative reception. "I assume the whole thing is AI slop," one reviewer wrote.

                You'd think flopping like this would be the end of the story, but half a year later, Rakuel, the developer, has undergone a revelation. On Jan. 10, the indie creator posted an update to Hardest announcing that he would pull the game from the platform by the end of the month.

                GalactoseB This user is from outside of this forum
                GalactoseB This user is from outside of this forum
                Galactose
                wrote last edited by
                #34

                Could've just re-coded the AI-bits

                daggermoon@lemmy.worldD B N 3 Replies Last reply
                11
                • B becausechemistry

                  The announcement suggests the developer wrote all the code, but used the slop robot to generate assets. Sounds like the issue is that making art assets actually takes skill, and is something most programmer types underestimate.

                  D This user is from outside of this forum
                  D This user is from outside of this forum
                  dil
                  wrote last edited by
                  #35

                  You could simplify art hella if you dont go detailed, procedural (nonai) is fun

                  1 Reply Last reply
                  4
                  • Tony BarkT Tony Bark

                    AI in video games is a caustic enough subject that Valve requires developer disclosure if a title utilizes the generative technology. This way, people who have qualms about AI or its impact can opt out of purchasing anything that uses the genAI. One developer, however, is saving everyone from the moral quandary in the first place by just deleting their game altogether.

                    Hardest is a free-to-play roguelike on Steam that was released in the summer of 2025 with the tagline, "stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!" Except for a user who says the game helped him bond with his son, Hardest mostly got a negative reception. "I assume the whole thing is AI slop," one reviewer wrote.

                    You'd think flopping like this would be the end of the story, but half a year later, Rakuel, the developer, has undergone a revelation. On Jan. 10, the indie creator posted an update to Hardest announcing that he would pull the game from the platform by the end of the month.

                    SternS This user is from outside of this forum
                    SternS This user is from outside of this forum
                    Stern
                    wrote last edited by
                    #36

                    What good sex does to a guy

                    HarkMahlbergH ? 2 Replies Last reply
                    60
                    • StarDreamerS StarDreamer

                      Ethical concerns aside there is a difference between using AI to not have to hire artists/developers and using AI because someone can't realize their vision because they do not have all the prerequisite skills.

                      On one hand, you have companies using AI when they can absolutely hire a human to do something; on the other, there is someone who couldn't have published anything without the assistance of such a tool.

                      People have different passions, and not everyone can be good at art, programming, etc to create something amazing. The problem is when someone uses a tool as a clutch, or uses it to replace human expression of intention. Then it truly becomes a soulless worthless piece of crap.

                      The best example is people in the scanlation scene that translate manga. It's fine to use AI to remove the original text while NOBODY is fine with an AI translation. Why? Because redrawing line art is an activity that doesn't require human expression (it's more about preserving the original expression of the artist, not changing anything); while localization of text requires a human to interpret and express intent in a different cultural setting.

                      O This user is from outside of this forum
                      O This user is from outside of this forum
                      Shrouded0603
                      wrote last edited by
                      #37

                      I think personal translation is fine tho. Heck partly even commercial translation if you would have just went with MTL or google translate in the First Place. But as you said if you really wish to translate intent too then hiring a decent translator is key especially when the translation carries some intent or idiom etc. That is not easy to translate to another Language.

                      StarDreamerS 1 Reply Last reply
                      2
                      • GalactoseB Galactose

                        Could've just re-coded the AI-bits

                        daggermoon@lemmy.worldD This user is from outside of this forum
                        daggermoon@lemmy.worldD This user is from outside of this forum
                        daggermoon@lemmy.world
                        wrote last edited by
                        #38

                        He probably doesn't know how.

                        1 Reply Last reply
                        8
                        • N NachBarcelona

                          Hitler comparison

                          You went to an American school and ot shows in your reading comprehension.

                          You're not here to understand anything, no matter what I say. You're just crying and yapping. It's best to avoid creatures like you 😄

                          daggermoon@lemmy.worldD This user is from outside of this forum
                          daggermoon@lemmy.worldD This user is from outside of this forum
                          daggermoon@lemmy.world
                          wrote last edited by
                          #39

                          This is really funny to read.

                          N 1 Reply Last reply
                          3
                          • L This user is from outside of this forum
                            L This user is from outside of this forum
                            lwl@lemmy.world
                            wrote last edited by
                            #40

                            I would never judge anyone for using AI to fill in the parts they need to realize their project vision that they otherwise simpy couldn't (without putting in a lot more effort into a thing they probably don't really enjoy), but doing this is still a statement and pretty cool to do.

                            Not that I'll ever be motivated enough to actually finish a project, but I've thought about the art aspect of making a game, and eventually figured if I'd need to commission more than I can afford, I'd be morally fine with genAI if the game is either free or I use a large portion of profits (if there are any lol) to hire artists to gradually replace the art.

                            Though I also refuse to give a single cent to all the companies profiting off this so any image gen I'll ever do will be local on my pc (or for free on some service, I guess).

                            HarkMahlbergH 1 Reply Last reply
                            3
                            • B becausechemistry

                              The announcement suggests the developer wrote all the code, but used the slop robot to generate assets. Sounds like the issue is that making art assets actually takes skill, and is something most programmer types underestimate.

                              S This user is from outside of this forum
                              S This user is from outside of this forum
                              soulphite@reddthat.com
                              wrote last edited by
                              #41

                              This challenge never stopped Chris Sawyer and he went on to develop the most influential video game for his time.

                              1 Reply Last reply
                              4
                              • O Shrouded0603

                                I think personal translation is fine tho. Heck partly even commercial translation if you would have just went with MTL or google translate in the First Place. But as you said if you really wish to translate intent too then hiring a decent translator is key especially when the translation carries some intent or idiom etc. That is not easy to translate to another Language.

                                StarDreamerS This user is from outside of this forum
                                StarDreamerS This user is from outside of this forum
                                StarDreamer
                                wrote last edited by
                                #42

                                There's a really big issue in the scanlation scene of people putting up paywalls for MTL scans that don't even translate sfx, and hobbyists that take a great deal of care in getting every bit of cultural nuance right for free.

                                You're never gonna beat the MTLers, people just read whatever comes out first without care for quality. Why even bother putting up with this BS anyways?

                                1 Reply Last reply
                                1
                                • daggermoon@lemmy.worldD daggermoon@lemmy.world

                                  This is really funny to read.

                                  N This user is from outside of this forum
                                  N This user is from outside of this forum
                                  NachBarcelona
                                  wrote last edited by
                                  #43

                                  I'm awesome 😎

                                  1 Reply Last reply
                                  0
                                  • Tony BarkT Tony Bark

                                    AI in video games is a caustic enough subject that Valve requires developer disclosure if a title utilizes the generative technology. This way, people who have qualms about AI or its impact can opt out of purchasing anything that uses the genAI. One developer, however, is saving everyone from the moral quandary in the first place by just deleting their game altogether.

                                    Hardest is a free-to-play roguelike on Steam that was released in the summer of 2025 with the tagline, "stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!" Except for a user who says the game helped him bond with his son, Hardest mostly got a negative reception. "I assume the whole thing is AI slop," one reviewer wrote.

                                    You'd think flopping like this would be the end of the story, but half a year later, Rakuel, the developer, has undergone a revelation. On Jan. 10, the indie creator posted an update to Hardest announcing that he would pull the game from the platform by the end of the month.

                                    I Cast FistI This user is from outside of this forum
                                    I Cast FistI This user is from outside of this forum
                                    I Cast Fist
                                    wrote last edited by
                                    #44

                                    Rakuel's post on steam is very interesting

                                    I made this game during the summer in couple months and thought to use AI because in university there is so much brainwashing on students and all the tools are given for free, so I could generate unlimited images for free and so.

                                    Emphasis mine. Universities playing a role in this annoys me a lot.

                                    Some AI companies can use this game just existing as a reason the get more investment for their AI companies, that benefit no one, but rather suck resources from the economy from hard working people.

                                    I think this part alone is incredibly important and the real eye-opener for him.

                                    dreadbeef@lemmy.dbzer0.comD 1 Reply Last reply
                                    77
                                    • B becausechemistry

                                      The announcement suggests the developer wrote all the code, but used the slop robot to generate assets. Sounds like the issue is that making art assets actually takes skill, and is something most programmer types underestimate.

                                      F This user is from outside of this forum
                                      F This user is from outside of this forum
                                      frank@sopuli.xyz
                                      wrote last edited by
                                      #45

                                      Also, it still kinda feeds the AI narrative if he recodes the AI part.

                                      "See? He used AI to make it faster and get some money then he went back and touched it up, really helpful tool"

                                      1 Reply Last reply
                                      7
                                      • Tony BarkT Tony Bark

                                        AI in video games is a caustic enough subject that Valve requires developer disclosure if a title utilizes the generative technology. This way, people who have qualms about AI or its impact can opt out of purchasing anything that uses the genAI. One developer, however, is saving everyone from the moral quandary in the first place by just deleting their game altogether.

                                        Hardest is a free-to-play roguelike on Steam that was released in the summer of 2025 with the tagline, "stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!" Except for a user who says the game helped him bond with his son, Hardest mostly got a negative reception. "I assume the whole thing is AI slop," one reviewer wrote.

                                        You'd think flopping like this would be the end of the story, but half a year later, Rakuel, the developer, has undergone a revelation. On Jan. 10, the indie creator posted an update to Hardest announcing that he would pull the game from the platform by the end of the month.

                                        MwaM This user is from outside of this forum
                                        MwaM This user is from outside of this forum
                                        Mwa
                                        wrote last edited by mwa@thelemmy.club
                                        #46

                                        first time seeing a indie dev go ahead and Remove the whole game because the whole game uses AI.
                                        Until now i only have seen indie devs just use AI to show that its just a tool rather then replacing artists/people, to fit the narrative(the narrative itself is not AI generated) and keep it on the game's backgrounds(and the devs opted to use adobe firefly cause it claims to be "ethical" there were even mods created to remove the AI apparently).

                                        1 Reply Last reply
                                        8
                                        • Tony BarkT Tony Bark

                                          AI in video games is a caustic enough subject that Valve requires developer disclosure if a title utilizes the generative technology. This way, people who have qualms about AI or its impact can opt out of purchasing anything that uses the genAI. One developer, however, is saving everyone from the moral quandary in the first place by just deleting their game altogether.

                                          Hardest is a free-to-play roguelike on Steam that was released in the summer of 2025 with the tagline, "stop time, summon tsunamis, shoot with bubble guns, feed cards to mimic, collect rare negative cards!" Except for a user who says the game helped him bond with his son, Hardest mostly got a negative reception. "I assume the whole thing is AI slop," one reviewer wrote.

                                          You'd think flopping like this would be the end of the story, but half a year later, Rakuel, the developer, has undergone a revelation. On Jan. 10, the indie creator posted an update to Hardest announcing that he would pull the game from the platform by the end of the month.

                                          wispy2891@lemmy.worldW This user is from outside of this forum
                                          wispy2891@lemmy.worldW This user is from outside of this forum
                                          wispy2891@lemmy.world
                                          wrote last edited by
                                          #47

                                          Wait, a steam game with vertical aspect ratio??

                                          1 Reply Last reply
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