What challenge from a game isn't worth completing and what challenge from a game is worth completing?
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Either one or both works.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.
But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.
On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.
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Either one or both works.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.
But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.
Regarding collectables-based challenges, in my experience, all collectables that don't unlock content or aren't some kind of upgrade are a waste of time.
I remember collecting all the figments in Psychonauts 1, how frustrating and time consuming it was and how it was near useless to the regression of the game. I love Psychonauts and I would like to play it again over and over, but I would not collect those pesky figments ever again.
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Either one or both works.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.
But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.
Completing entire tech tree in minecraft modpacks. For those who dont know, many popular modpacks for minecraft has a questlines, usually its main progression chapters, explaining how to play the game, and many secondary queslines for specific stuff or mods. And many of this mods are optional for the main progression, so completing them or even using them at all is just useless extra work.
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Either one or both works.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.
But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.
Completing the Pokedex is pretty cool.
I've come close to getting all the capsule toys in Shenmue but in the end it was a lot if reloading saves and eventually I gave up. I barley finish any games so doing extra challenges is even rarer for me

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On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.
Yeah I agree with this. Most achievements just don't have the fun or inquisitive nature they should and are pretty much meaningless.
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On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.
Achievements (for me, at least) are just a reason to spend more time with a game that I enjoy. In most cases, I have trouble enjoying a game if I don't have goals to work towards (either game-imposed or self-imposed). If I finish the main part of the game, and am not tired of it yet, achievements give me goals that I can follow if I want to keep playing.
Definitely agree that there's too many games that have achievements that are just in no way worth the time and aren't even fun as an auxiliary goal, though. The best ones are the ones that get you to do things you otherwise wouldn't (e.g. playing a non-standard playthrough of the game). The lazy ones ('Kill X enemies, Earn Y dollars') are just busywork or earned 'automatically' while doing other things and add nothing.
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Either one or both works.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.
But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.
Any "no death" achievements/challenges in souls-like games. I don't see a point in struggling for weeks/months just for a small badge on my account.
On the other hand, 100%'ing certain games like Stardew Valley is definitely worth it. I won't spoil what happens, but just know that it is worth doing.
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Either one or both works.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.
But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.
Finishing a Dark Souls game.
And finishing a Dark Souls game.
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Finishing a Dark Souls game.
And finishing a Dark Souls game.
I was debating saying beating Consort Radahn. It took me about a day of grinding to learn patterns, figure out strategies, find all the upgrades, and simply have the best RNG.
I didn't want to respect and just cheese him either. I will never attempt to beat him again, but I do feel satisfied that I beat him.
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On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.
Trophies can be very fun when they incentivize the player to interact with the game in ways that you normally don’t do during a regular play through.
Most games have trophies designed by some corporate drone and consist of a handful of trophies giving for completing the storyline and the rest for token actions that you’ll inevitably do while playing. They fucking suck!
Ratchet and Clank did it right back in the day before trophies with their Skill Point system. Little fun challenges that you wouldn’t normally do. Gave you points to unlock some skins and cheats.
Is that really so much to ask for… yeah I already know the answer.
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Either one or both works.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.
But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.
Factorio: lazy bastard is not worth getting but there is no spoon is absolutely worth getting. People over estimate how much is required pre rocket and get bogged down in these over engineered designs. After finishing thre is no spoon you realise how little is actually required and its best to just go build something than try design the perfect system that lasts into the megabase era.
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Finishing a Dark Souls game.
And finishing a Dark Souls game.
I was going to say Soul Level 1 playthrough of Dark Souls is one of my favorite gaming experiences. Absolutely worth it for me. Helped me through some depression. Do not recommend to anyone however.
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Either one or both works.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.
But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Well, to me this is worth it, because the journey is. Zelda Tears of the Kingdom is a similar thing. Doing all of the work for just a checkmark is not really worth it, but the adventure and the fun I have doing all of this is worth it. I am not after the price, but after the experience. Therefore its worth it, if its fun to do.
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Either one or both works.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.
But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.
Oh BTW I am currently waiting to complete a "challenge" (its an achievement) for a special game, with a special achievement. All I have to do is, not to play the game. No seriously, "The Stanley Parable" has a famous achievement, that you get if you don't launch the game for 5 years. The fun story is, I purchased the game just to get this achievement. Really. I purchased it and waited 5 years, then installed it and run it.
But wait, why don't I get the achievement? After an investigation I came to realize that the game has to run at least once, so the timer starts counting. Well, since then I played the game and wait another 5 years. I almost reached the fifth year. So to complete everything (which I did not honestly) you would need to do not to play the game. Is it worth it? I say absolutely!
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Either one or both works.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.
But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.
Super-bosses that award ultimate weapons... like why am I going to use this weapon now that the biggest challenge is done?
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Either one or both works.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.
But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.
I hunt down achievements when I enjoy the game and the achievements sound fun and not busywork. If it's interesting side quests, minigames, or fun challenges, I almost always do them. I also like playing at max difficulty when it's fair.
If it's about going through a checklist to collect 100 feathers or spending 50 hours learning the entire game by heart to complete some hardcore challenge, I'd rather do something else with my time.
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Regarding collectables-based challenges, in my experience, all collectables that don't unlock content or aren't some kind of upgrade are a waste of time.
I remember collecting all the figments in Psychonauts 1, how frustrating and time consuming it was and how it was near useless to the regression of the game. I love Psychonauts and I would like to play it again over and over, but I would not collect those pesky figments ever again.
If the collectibles aren't satisfying to obtain on their own, I don't think putting an unlock behind them makes them retroactively better.
A good collectible is something like Strawberries in Celeste, each one requires you to take a more difficult path or do an additional screen. They're fun to go for, and I think it actually would've detracted if some unlock made them feel like a required task rather than a bonus challenge.
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Either one or both works.
Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.
Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.
But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.
Worth in my opinion: 100%ing Celeste -- it felt rewarding to 100% the game, and there are even extra collectibles if you really want to challenge yourself but I really appreciate this was not part of the 100% completion for all the achievements.
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Super-bosses that award ultimate weapons... like why am I going to use this weapon now that the biggest challenge is done?
You might need them for ultra-bosses that reward ultimate ultimate weapons.
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Factorio: lazy bastard is not worth getting but there is no spoon is absolutely worth getting. People over estimate how much is required pre rocket and get bogged down in these over engineered designs. After finishing thre is no spoon you realise how little is actually required and its best to just go build something than try design the perfect system that lasts into the megabase era.
My first full Factorio playthrough was a Lazy Bastard run. The game is a lot more chill when turning off biter expansions & turning up trees slightly in the map gen.
Granted I think I racked up like 200hrs in that run, largely because I could leave the game running in the background whilst going off to study or do other stuff. Once you're past the intial stage & have a mall set up, hand-crafting really doesn't matter much.
There is no spoon was alright as a goal, but it also ends up being a definitive end to that playthrough (which, arguably, can be both good and bad).