Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

The Fedi Forum

  1. Home
  2. Games
  3. What challenge from a game isn't worth completing and what challenge from a game is worth completing?

What challenge from a game isn't worth completing and what challenge from a game is worth completing?

Scheduled Pinned Locked Moved Games
86 Posts 67 Posters 14 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Y yesman@lemmy.world

    On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.

    koboldcoterie@pawb.socialK This user is from outside of this forum
    koboldcoterie@pawb.socialK This user is from outside of this forum
    koboldcoterie@pawb.social
    wrote last edited by
    #13

    Achievements (for me, at least) are just a reason to spend more time with a game that I enjoy. In most cases, I have trouble enjoying a game if I don't have goals to work towards (either game-imposed or self-imposed). If I finish the main part of the game, and am not tired of it yet, achievements give me goals that I can follow if I want to keep playing.

    Definitely agree that there's too many games that have achievements that are just in no way worth the time and aren't even fun as an auxiliary goal, though. The best ones are the ones that get you to do things you otherwise wouldn't (e.g. playing a non-standard playthrough of the game). The lazy ones ('Kill X enemies, Earn Y dollars') are just busywork or earned 'automatically' while doing other things and add nothing.

    1 Reply Last reply
    17
    • F fyrilsol

      Either one or both works.

      Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

      Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

      But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

      astrolightz@lemmy.worldA This user is from outside of this forum
      astrolightz@lemmy.worldA This user is from outside of this forum
      astrolightz@lemmy.world
      wrote last edited by
      #14

      Any "no death" achievements/challenges in souls-like games. I don't see a point in struggling for weeks/months just for a small badge on my account.

      On the other hand, 100%'ing certain games like Stardew Valley is definitely worth it. I won't spoil what happens, but just know that it is worth doing.

      1 Reply Last reply
      2
      • F fyrilsol

        Either one or both works.

        Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

        Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

        But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

        R This user is from outside of this forum
        R This user is from outside of this forum
        rtxn@lemmy.world
        wrote last edited by
        #15

        Finishing a Dark Souls game.

        And finishing a Dark Souls game.

        L helterskeletor@lemmy.worldH 2 Replies Last reply
        6
        • R rtxn@lemmy.world

          Finishing a Dark Souls game.

          And finishing a Dark Souls game.

          L This user is from outside of this forum
          L This user is from outside of this forum
          lance20000@lemmy.ca
          wrote last edited by
          #16

          I was debating saying beating Consort Radahn. It took me about a day of grinding to learn patterns, figure out strategies, find all the upgrades, and simply have the best RNG.

          I didn't want to respect and just cheese him either. I will never attempt to beat him again, but I do feel satisfied that I beat him.

          1 Reply Last reply
          2
          • Y yesman@lemmy.world

            On the whole, achievements encourage players to do stuff that isn't fun. Sometimes they're funny or encourage good gameplay, but too often they're just busywork, mindless random drops, or insane investments in time/skill.

            brobot9000@lemmy.worldB This user is from outside of this forum
            brobot9000@lemmy.worldB This user is from outside of this forum
            brobot9000@lemmy.world
            wrote last edited by
            #17

            Trophies can be very fun when they incentivize the player to interact with the game in ways that you normally don’t do during a regular play through.

            Most games have trophies designed by some corporate drone and consist of a handful of trophies giving for completing the storyline and the rest for token actions that you’ll inevitably do while playing. They fucking suck!

            Ratchet and Clank did it right back in the day before trophies with their Skill Point system. Little fun challenges that you wouldn’t normally do. Gave you points to unlock some skins and cheats.

            Is that really so much to ask for… yeah I already know the answer.

            N e0qdk@reddthat.comE 2 Replies Last reply
            7
            • F fyrilsol

              Either one or both works.

              Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

              Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

              But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

              A This user is from outside of this forum
              A This user is from outside of this forum
              auth@lemmy.world
              wrote last edited by
              #18

              Factorio: lazy bastard is not worth getting but there is no spoon is absolutely worth getting. People over estimate how much is required pre rocket and get bogged down in these over engineered designs. After finishing thre is no spoon you realise how little is actually required and its best to just go build something than try design the perfect system that lasts into the megabase era.

              I 1 Reply Last reply
              3
              • R rtxn@lemmy.world

                Finishing a Dark Souls game.

                And finishing a Dark Souls game.

                helterskeletor@lemmy.worldH This user is from outside of this forum
                helterskeletor@lemmy.worldH This user is from outside of this forum
                helterskeletor@lemmy.world
                wrote last edited by
                #19

                I was going to say Soul Level 1 playthrough of Dark Souls is one of my favorite gaming experiences. Absolutely worth it for me. Helped me through some depression. Do not recommend to anyone however.

                addie@feddit.ukA 1 Reply Last reply
                1
                • F fyrilsol

                  Either one or both works.

                  Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                  Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                  But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                  thingsiplay@lemmy.mlT This user is from outside of this forum
                  thingsiplay@lemmy.mlT This user is from outside of this forum
                  thingsiplay@lemmy.ml
                  wrote last edited by
                  #20

                  Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                  Well, to me this is worth it, because the journey is. Zelda Tears of the Kingdom is a similar thing. Doing all of the work for just a checkmark is not really worth it, but the adventure and the fun I have doing all of this is worth it. I am not after the price, but after the experience. Therefore its worth it, if its fun to do.

                  1 Reply Last reply
                  0
                  • F fyrilsol

                    Either one or both works.

                    Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                    Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                    But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                    thingsiplay@lemmy.mlT This user is from outside of this forum
                    thingsiplay@lemmy.mlT This user is from outside of this forum
                    thingsiplay@lemmy.ml
                    wrote last edited by
                    #21

                    Oh BTW I am currently waiting to complete a "challenge" (its an achievement) for a special game, with a special achievement. All I have to do is, not to play the game. No seriously, "The Stanley Parable" has a famous achievement, that you get if you don't launch the game for 5 years. The fun story is, I purchased the game just to get this achievement. Really. I purchased it and waited 5 years, then installed it and run it.

                    But wait, why don't I get the achievement? After an investigation I came to realize that the game has to run at least once, so the timer starts counting. Well, since then I played the game and wait another 5 years. I almost reached the fifth year. So to complete everything (which I did not honestly) you would need to do not to play the game. Is it worth it? I say absolutely!

                    EarMasterE A 2 Replies Last reply
                    13
                    • F fyrilsol

                      Either one or both works.

                      Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                      Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                      But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                      7112@lemmy.world7 This user is from outside of this forum
                      7112@lemmy.world7 This user is from outside of this forum
                      7112@lemmy.world
                      wrote last edited by
                      #22

                      Super-bosses that award ultimate weapons... like why am I going to use this weapon now that the biggest challenge is done?

                      C D Q C 4 Replies Last reply
                      17
                      • F fyrilsol

                        Either one or both works.

                        Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                        Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                        But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                        Aielman15A This user is from outside of this forum
                        Aielman15A This user is from outside of this forum
                        Aielman15
                        wrote last edited by aielman15@lemmy.world
                        #23

                        I hunt down achievements when I enjoy the game and the achievements sound fun and not busywork. If it's interesting side quests, minigames, or fun challenges, I almost always do them. I also like playing at max difficulty when it's fair.

                        If it's about going through a checklist to collect 100 feathers or spending 50 hours learning the entire game by heart to complete some hardcore challenge, I'd rather do something else with my time.

                        1 Reply Last reply
                        1
                        • NONEN NONE

                          Regarding collectables-based challenges, in my experience, all collectables that don't unlock content or aren't some kind of upgrade are a waste of time.

                          I remember collecting all the figments in Psychonauts 1, how frustrating and time consuming it was and how it was near useless to the regression of the game. I love Psychonauts and I would like to play it again over and over, but I would not collect those pesky figments ever again.

                          missingnoM This user is from outside of this forum
                          missingnoM This user is from outside of this forum
                          missingno
                          wrote last edited by
                          #24

                          If the collectibles aren't satisfying to obtain on their own, I don't think putting an unlock behind them makes them retroactively better.

                          A good collectible is something like Strawberries in Celeste, each one requires you to take a more difficult path or do an additional screen. They're fun to go for, and I think it actually would've detracted if some unlock made them feel like a required task rather than a bonus challenge.

                          1 Reply Last reply
                          0
                          • F fyrilsol

                            Either one or both works.

                            Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                            Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                            But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                            andra17A This user is from outside of this forum
                            andra17A This user is from outside of this forum
                            andra17
                            wrote last edited by andra17@lemmy.world
                            #25

                            Worth in my opinion: 100%ing Celeste -- it felt rewarding to 100% the game, and there are even extra collectibles if you really want to challenge yourself but I really appreciate this was not part of the 100% completion for all the achievements.

                            W 1 Reply Last reply
                            5
                            • 7112@lemmy.world7 7112@lemmy.world

                              Super-bosses that award ultimate weapons... like why am I going to use this weapon now that the biggest challenge is done?

                              C This user is from outside of this forum
                              C This user is from outside of this forum
                              c8r9vwdutey3zufqryvq@sopuli.xyz
                              wrote last edited by
                              #26

                              You might need them for ultra-bosses that reward ultimate ultimate weapons.

                              1 Reply Last reply
                              3
                              • A auth@lemmy.world

                                Factorio: lazy bastard is not worth getting but there is no spoon is absolutely worth getting. People over estimate how much is required pre rocket and get bogged down in these over engineered designs. After finishing thre is no spoon you realise how little is actually required and its best to just go build something than try design the perfect system that lasts into the megabase era.

                                I This user is from outside of this forum
                                I This user is from outside of this forum
                                Ice
                                wrote last edited by
                                #27

                                My first full Factorio playthrough was a Lazy Bastard run. The game is a lot more chill when turning off biter expansions & turning up trees slightly in the map gen.

                                Granted I think I racked up like 200hrs in that run, largely because I could leave the game running in the background whilst going off to study or do other stuff. Once you're past the intial stage & have a mall set up, hand-crafting really doesn't matter much.

                                There is no spoon was alright as a goal, but it also ends up being a definitive end to that playthrough (which, arguably, can be both good and bad).

                                A 1 Reply Last reply
                                1
                                • F fyrilsol

                                  Either one or both works.

                                  Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                  Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                  But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                  I This user is from outside of this forum
                                  I This user is from outside of this forum
                                  Ice
                                  wrote last edited by iceblade02@lemmy.world
                                  #28

                                  Most collecting achievements are just game filler really. The ones I find interesting are ones that, in a more free-form game, create an interesting goal to work towards.

                                  For some of my favourites I've on occasion gone through the list and been like 'Yeah that sounds like an interesting objective.'

                                  The key for decent ones is usually that they are an achievable goal for one playthrough that act as a 'guiding star'.

                                  1 Reply Last reply
                                  5
                                  • F fyrilsol

                                    Either one or both works.

                                    Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                    Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                    But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                    Dr. BobD This user is from outside of this forum
                                    Dr. BobD This user is from outside of this forum
                                    Dr. Bob
                                    wrote last edited by
                                    #29

                                    I cleared all the question marks in Skellige in Witcher 3. I expected...something...anything?

                                    ? K 2 Replies Last reply
                                    11
                                    • F fyrilsol

                                      Either one or both works.

                                      Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                      Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                      But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                      N This user is from outside of this forum
                                      N This user is from outside of this forum
                                      Nelots
                                      wrote last edited by
                                      #30

                                      As someone who has in fact completed both the original Gen 1 and the full Gen 2 Pokedex (including Mew and MissingNo.), I genuinely can't imagine playing through a Pokemon game without at least completing the regional pokedex. Collecting the creatures is what I play those types of games for.

                                      And the reward isn't the little completion diploma Oak gives you to print out. It's the self satisfaction that comes with finishing your goal. Like getting all the achievements in a game; I don't get anything whatsoever for that, but I still like to do it. Because I'm a completionist.

                                      1 Reply Last reply
                                      10
                                      • 7112@lemmy.world7 7112@lemmy.world

                                        Super-bosses that award ultimate weapons... like why am I going to use this weapon now that the biggest challenge is done?

                                        D This user is from outside of this forum
                                        D This user is from outside of this forum
                                        darkenfolk@sh.itjust.works
                                        wrote last edited by
                                        #31

                                        There is sadistic satisfaction to be had from absolutely nuking enemies who gave you trouble before.

                                        I also like collecting shiny things.

                                        1 Reply Last reply
                                        5
                                        • F fyrilsol

                                          Either one or both works.

                                          Mine is completing the Pokedex in the original Pokemon games. All you get is just Professor Oak giving you a wink and a small few second cut scene. And a congratulations text. Imagine spending all of your time then, getting all 151 and even 252 pokemon just for that? Yeah no thanks, I never completed the pokedex.

                                          Going the Joja-Route in Stardew Valley. I say this mainly because, it is what you make of it. You forfeit being able to complete the Community Center by earning things, when you sign your soul away to Joja. What I would've liked is seeing Pierre go out of business completely. I just think that would add a route of depth in the game where you have to make ends meet through Joja because Pierre is permanently closed.

                                          But, that doesn't happen, he'll still be in business despite his depression about Joja running things. Kindof ruins the whole concept of doing it for the achievements even.

                                          T This user is from outside of this forum
                                          T This user is from outside of this forum
                                          taiyang@lemmy.world
                                          wrote last edited by
                                          #32

                                          Beg to differ on the Pokemon example, but then again I am a completionist so that type of challenge gives me lots of self satisfaction (plus now I have achievements through RetroAchevements so a little bragging rights). Frankly, things like that should have internal motivation, so literally no reward is fine by me. I'm literally doing a professor oak challenge right now, which is significantly worse, lol.

                                          Where I draw the line is mostly challenges that I just don't see myself being able to accomplish in a given lifetime. Like the Balatro golden chip on every joker is way too RNG and time consuming for me. I also generally prefer not to have to do a speed run, but that's mostly because I have kids now and setting something down without worrying about time is ideal.

                                          N 1 Reply Last reply
                                          10
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 5
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World