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  3. Why are people still romanticizing No Man’s Sky’s “redemption” arc?

Why are people still romanticizing No Man’s Sky’s “redemption” arc?

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  • T talkingflower@lemmy.world

    This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

    Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

    It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

    So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


    NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

    https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


    According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

    B This user is from outside of this forum
    B This user is from outside of this forum
    bc_viper@lemmy.world
    wrote last edited by
    #11

    I played it last year, I wasn't Impressed. It was meh at best.

    1 Reply Last reply
    2
    • T talkingflower@lemmy.world

      Remember that HG made £40 million in 2022 from good people like you, of course, they are going to keep at it.

      https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/

      S This user is from outside of this forum
      S This user is from outside of this forum
      surewhynotlem@lemmy.world
      wrote last edited by
      #12

      "like you"

      He didn't say he bought it. He was explaining the very obvious answer to your very obvious question. Why get all weirdly accusatory and righteous?

      T 1 Reply Last reply
      36
      • T talkingflower@lemmy.world

        This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

        Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

        It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

        So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


        NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

        https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


        According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

        KronusdarkK This user is from outside of this forum
        KronusdarkK This user is from outside of this forum
        Kronusdark
        wrote last edited by
        #13

        I think the true test of that arc will be when. Light no fire releases.

        1 Reply Last reply
        4
        • T talkingflower@lemmy.world

          This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

          Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

          It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

          So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


          NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

          https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


          According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

          I This user is from outside of this forum
          I This user is from outside of this forum
          isolox@lemmy.world
          wrote last edited by
          #14

          Idk, idc. The game has been getting free updates for years and I enjoy it. Most devs would have ditched immediately.

          T 1 Reply Last reply
          34
          • I This user is from outside of this forum
            I This user is from outside of this forum
            iamthetot
            wrote last edited by
            #15

            Curious what they said would be in No Man's Sky that isn't now in it.

            1 Reply Last reply
            2
            • S surewhynotlem@lemmy.world

              "like you"

              He didn't say he bought it. He was explaining the very obvious answer to your very obvious question. Why get all weirdly accusatory and righteous?

              T This user is from outside of this forum
              T This user is from outside of this forum
              talkingflower@lemmy.world
              wrote last edited by
              #16

              Why so sensitive? What's the accusation? All I pointed out was that HG made a lot of money from people over the years; it makes a lot of sense that they did not abandon the project.

              S 1 Reply Last reply
              2
              • T talkingflower@lemmy.world

                This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

                Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

                It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

                So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


                NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

                https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


                According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

                pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                pixeltree@lemmy.blahaj.zone
                wrote last edited by
                #17

                Because instead of the usual triple a studio promising the moon for sales then delivering a pebble and not giving a shit, it was a guy who got caught up in the hype and handled it badly, and then him and his small studio worked their asses off to make the game justify the price charged. I know it's hard to drop the cynicism living in the modern world has instilled in us, but I genuinely think it was a collosal fuckup and not malicious, and they ACTUALLY put the time and effort in to deliver the promises they could and a fuckload more atuff that wasn't. In a day and age of companies lying on purpose for profit and not giving a shit, it's a breath of fresh air.

                T 1 Reply Last reply
                55
                • pixeltree@lemmy.blahaj.zoneP pixeltree@lemmy.blahaj.zone

                  Because instead of the usual triple a studio promising the moon for sales then delivering a pebble and not giving a shit, it was a guy who got caught up in the hype and handled it badly, and then him and his small studio worked their asses off to make the game justify the price charged. I know it's hard to drop the cynicism living in the modern world has instilled in us, but I genuinely think it was a collosal fuckup and not malicious, and they ACTUALLY put the time and effort in to deliver the promises they could and a fuckload more atuff that wasn't. In a day and age of companies lying on purpose for profit and not giving a shit, it's a breath of fresh air.

                  T This user is from outside of this forum
                  T This user is from outside of this forum
                  talkingflower@lemmy.world
                  wrote last edited by talkingflower@lemmy.world
                  #18

                  That I am willing to give the benefit of the doubt, but the mythology of redemption through free update is part of being a beta tester for LNF, that's pragmatism on HG's part shift their burden to the fans, not a colossal fuck-up as you claimed.

                  1 Reply Last reply
                  2
                  • T talkingflower@lemmy.world

                    I mean, if the game is actually good with its common space tropes as their marketing materials, instead of having the need to be culturally reframed into a "chill sandbox". 10 years of disjointed game mechanics and bugs still implies bad game design.

                    Aielman15A This user is from outside of this forum
                    Aielman15A This user is from outside of this forum
                    Aielman15
                    wrote last edited by
                    #19

                    Instead of completely changing the game into something else, they opted to add features that complement the original gameplay loop, and lots of people love what the game has to offer.

                    There's nothing wrong with not liking NMS, and as I said, I don't like it either, but I wouldn't say that the game doesn't fit the promises made just because you don't like it. From what I remember, they promised a sandbox game with a big universe and tons of planets to explore along with your friends. NMS currently has that, plus base building, ship customization, and more. All these systems are subservient to the main gameplay loop of going to planet -> gathering resources -> building more stuff, but it's like that for every sandbox game. I don't like Minecraft and Factorio either, but like, it's my opinion. NMS never promised a 10 hrs story driven experience and cinematic cutscenes.

                    T 1 Reply Last reply
                    10
                    • T talkingflower@lemmy.world

                      Bringing Star Citizen up is a race to the bottom.

                      D This user is from outside of this forum
                      D This user is from outside of this forum
                      dogs0n@sh.itjust.works
                      wrote last edited by dogs0n@sh.itjust.works
                      #20

                      I think they are saying "look at star citizen as the alternative" meaning never finished, but by comparison No Man's Sky is complete now?

                      Maybe i'm reading it wrong though.

                      1 Reply Last reply
                      8
                      • Aielman15A Aielman15

                        Instead of completely changing the game into something else, they opted to add features that complement the original gameplay loop, and lots of people love what the game has to offer.

                        There's nothing wrong with not liking NMS, and as I said, I don't like it either, but I wouldn't say that the game doesn't fit the promises made just because you don't like it. From what I remember, they promised a sandbox game with a big universe and tons of planets to explore along with your friends. NMS currently has that, plus base building, ship customization, and more. All these systems are subservient to the main gameplay loop of going to planet -> gathering resources -> building more stuff, but it's like that for every sandbox game. I don't like Minecraft and Factorio either, but like, it's my opinion. NMS never promised a 10 hrs story driven experience and cinematic cutscenes.

                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        talkingflower@lemmy.world
                        wrote last edited by talkingflower@lemmy.world
                        #21

                        Doesn't fit the promise made was not the argument; shoddily made, then being reframed into something else was the argument, nor was I expecting a "cinematic experience". And no, I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

                        I cannot say the same with NMS and its space tropes and exploration loop.

                        Aielman15A 1 Reply Last reply
                        0
                        • T talkingflower@lemmy.world

                          This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

                          Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

                          It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

                          So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


                          NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

                          https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


                          According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

                          C This user is from outside of this forum
                          C This user is from outside of this forum
                          codenamedarlen@lemmy.world
                          wrote last edited by codenamedarlen@lemmy.world
                          #22

                          What about Cyberpunk 2077? I remember back in the time devs claimed they worked for exhaustive hours to meet impossible requirements near launch date, why does it seems like they're the good guys now (CDPR)?

                          bananaisaberry@lemmy.zipB 1 Reply Last reply
                          1
                          • T talkingflower@lemmy.world

                            This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

                            Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

                            It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

                            So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


                            NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

                            https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


                            According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

                            F This user is from outside of this forum
                            F This user is from outside of this forum
                            fyrilsol
                            wrote last edited by
                            #23

                            I just wrote it off as a "oh, another space game" and tossed it on the pile. I don't care about its story.

                            1 Reply Last reply
                            1
                            • I isolox@lemmy.world

                              Idk, idc. The game has been getting free updates for years and I enjoy it. Most devs would have ditched immediately.

                              T This user is from outside of this forum
                              T This user is from outside of this forum
                              talkingflower@lemmy.world
                              wrote last edited by
                              #24

                              https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/

                              Why should Hello Games ditch the game?

                              actionjbone@sh.itjust.worksA thingsiplay@lemmy.mlT T 3 Replies Last reply
                              0
                              • T talkingflower@lemmy.world

                                Doesn't fit the promise made was not the argument; shoddily made, then being reframed into something else was the argument, nor was I expecting a "cinematic experience". And no, I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

                                I cannot say the same with NMS and its space tropes and exploration loop.

                                Aielman15A This user is from outside of this forum
                                Aielman15A This user is from outside of this forum
                                Aielman15
                                wrote last edited by
                                #25

                                I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

                                I cannot say the same with NMS and its space tropes and exploration loop.

                                Sounds to me like you had different expectations and are saying that it's somehow the game's fault.

                                T 1 Reply Last reply
                                9
                                • Aielman15A Aielman15

                                  I like Minecraft, MC is crystal clear about what it is trying to be: a building game first with an open world and survival element.

                                  I cannot say the same with NMS and its space tropes and exploration loop.

                                  Sounds to me like you had different expectations and are saying that it's somehow the game's fault.

                                  T This user is from outside of this forum
                                  T This user is from outside of this forum
                                  talkingflower@lemmy.world
                                  wrote last edited by
                                  #26

                                  Sounds to me you have no argument.

                                  Aielman15A 1 Reply Last reply
                                  0
                                  • T talkingflower@lemmy.world

                                    Sounds to me you have no argument.

                                    Aielman15A This user is from outside of this forum
                                    Aielman15A This user is from outside of this forum
                                    Aielman15
                                    wrote last edited by aielman15@lemmy.world
                                    #27

                                    Your argument is that the game doesn't fit its "space tropes", but somehow that's not you having different expectations than what it was actually promised and delivered?

                                    T 1 Reply Last reply
                                    7
                                    • T talkingflower@lemmy.world

                                      Why so sensitive? What's the accusation? All I pointed out was that HG made a lot of money from people over the years; it makes a lot of sense that they did not abandon the project.

                                      S This user is from outside of this forum
                                      S This user is from outside of this forum
                                      surewhynotlem@lemmy.world
                                      wrote last edited by
                                      #28

                                      You (possibly falsely) accused a commenter of supporting HG while saying it's a stupid thing you do. You were a dick. I pointed it out.

                                      And that's the whole story my friend.

                                      T 1 Reply Last reply
                                      14
                                      • Aielman15A Aielman15

                                        Your argument is that the game doesn't fit its "space tropes", but somehow that's not you having different expectations than what it was actually promised and delivered?

                                        T This user is from outside of this forum
                                        T This user is from outside of this forum
                                        talkingflower@lemmy.world
                                        wrote last edited by talkingflower@lemmy.world
                                        #29

                                        I expect functional dogfights, not simulator like flight model, but something arcady in a space game with functional AI. How is that an unrealistic expectation?

                                        Let's not even talk about a simulated universe of faction battles, which Sean even mentioned as being in the game.

                                        Aielman15A 1 Reply Last reply
                                        0
                                        • T talkingflower@lemmy.world

                                          This might be unpopular, but it feels like the “redemption” story around No Man’s Sky has become more of a cultural comfort narrative than an honest look at what happened.

                                          Let’s be real — most of those updates were just delivering delayed promises, not generosity. The game we were originally sold was missing a lot of advertised features, and Hello Games never actually apologized for lying. On top of that, every update brings more bugs and half-fixed systems, and the community acts like free beta testers for Light No Fire, while still framing it all as “passion” and “commitment.”

                                          It’s like Hello Games built a shoddy, unfinished building, declared it open anyway, and then decided to use it as a testing ground for their next building — and somehow it wins “Best Ongoing Building” every year.

                                          So why do people keep buying into this narrative? Because it’s a comfortable story? Or is it somekind of parasocial relationship going on there?


                                          NMS made 78 million in 2016, this can't be compared to a failed AAA game or indies where devs walk away from financial failure, another emotional argument?

                                          https://www.playstationlifestyle.net/2016/09/30/august-2016-digital-sales-report-no-mans-sky-generated-78-million/)


                                          According to the number of upvotes, it seems that their angst is a reflection of the game industry in general. Hello Games had indeed performed to expectations by not walking away, but does that warrant mythologising the redemption arc? Even when the state of the game is buggy?

                                          thingsiplay@lemmy.mlT This user is from outside of this forum
                                          thingsiplay@lemmy.mlT This user is from outside of this forum
                                          thingsiplay@lemmy.ml
                                          wrote last edited by
                                          #30

                                          They continued to work on the game years after its bad reception. They could have stopped and ignored it. But they worked on it and gave lot of free updates that changed the game dramatically. Other companies would ask money in form of DLC in example. The launch was a disaster and they deserved the hate. But the "redemption" is a different issue and they earned the good will.

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